Author Topic: 1866 - Bug Reports (v0.9.1 only)  (Read 18179 times)

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RomeImperator

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #75 on: December 27, 2011, 01:13:07 PM »
Dont know if this is a bug, but while doing the Bishop Lodge train escort mission, i found these strange wooden walls:
http://s1213.photobucket.com/albums/cc461/romeimperator/?action=view&current=mb3.jpg
http://s1213.photobucket.com/albums/cc461/romeimperator/?action=view&current=mb2.jpg
« Last Edit: December 27, 2011, 01:20:15 PM by RomeImperator »

Hofiko

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #76 on: December 27, 2011, 03:03:02 PM »
Yep, they look strange. Btw, it is almost impossible, that our companions don't fall out of the train, while doing this quest... There should be invisible wall around the wagon.

crypto dentist

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #77 on: December 28, 2011, 12:45:47 AM »
Dont know if this is a bug, but while doing the Bishop Lodge train escort mission, i found these strange wooden walls:
http://s1213.photobucket.com/albums/cc461/romeimperator/?action=view&current=mb3.jpg
http://s1213.photobucket.com/albums/cc461/romeimperator/?action=view&current=mb2.jpg

I believe the walls are there to make the mission easier... It's roughly halfway through the train ride, yes? So that way the bad guys from the first half can't follow you to the second half and overwhelm you? That was my way of understanding it.

RomeImperator

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #78 on: December 28, 2011, 04:49:47 PM »
Dont know if this is a bug, but while doing the Bishop Lodge train escort mission, i found these strange wooden walls:
http://s1213.photobucket.com/albums/cc461/romeimperator/?action=view&current=mb3.jpg
http://s1213.photobucket.com/albums/cc461/romeimperator/?action=view&current=mb2.jpg

I believe the walls are there to make the mission easier... It's roughly halfway through the train ride, yes? So that way the bad guys from the first half can't follow you to the second half and overwhelm you? That was my way of understanding it.

Its something like the half of the half way, between the starting and the sharpshooter in the mountain... maybe its what you said, to protect you in the start from beign sniped, or idk, maybe a glitch that will be fixed, i think its a glitch, but its my opinion, thanks for helping me out  :D
« Last Edit: December 28, 2011, 05:24:31 PM by RomeImperator »

Peralta

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #79 on: January 13, 2012, 01:48:15 PM »
3 CTD's within the first few days ingame:

- being attacked while stealing horses
- encountering 22 deserters
- entering some location (not sure which one)

Wtf?

Peralta

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #80 on: January 14, 2012, 01:18:24 PM »
And another one when encountering Imperialists (day 1).

No common situation, no special activities...

Tell me, didn't this mod use to be more stable?

Hofiko

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #81 on: May 30, 2012, 08:02:30 PM »
    * What is the problem? - When I press R, the battle freezes. When I click it again, it's okay again.
    * Where were you? - That's not important, happened to me twice, 100 kilometres from each other.
    * What were you doing? - In battle, fighting.
    * Any other important details? - The screen is freezed, but the battle continues.

Happened again... I would be glad if somebody knew the solution.

CppCoder

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #82 on: June 02, 2012, 07:34:29 PM »
    * What is the problem? - When I press R, the battle freezes. When I click it again, it's okay again.
    * Where were you? - That's not important, happened to me twice, 100 kilometres from each other.
    * What were you doing? - In battle, fighting.
    * Any other important details? - The screen is freezed, but the battle continues.

Happened again... I would be glad if somebody knew the solution.

Happens to me sometimes too (with other mods as well). Are you running another program in the background? This usually happens to me when I'm running Blender and M&B.


日本語をべんきょうしています。

Kova031

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #83 on: June 18, 2012, 10:05:06 PM »
What is the problem?
OPCode errors.

How did it happen?
When I enter either hunt mission. Both Deer and Buffalo.

Where were you?
Hunting scene.

What were you doing?
Pressed the button to initiate the scene for the hunt. OPCode error spam starts.

Any other important details?
Earlier when I entered the hunts (before OPCode errors, see below.) there would regularly be one of the animals "leading" the pack, running ahead of the main pack. That animal does not spawn any longer.

Had no errors in the beginning of the save. From memory I would say that the errors cropped up either; after I became a mercenary for the USA, after I purchased the house in El Paso or after I purchased my first bank bonds (which are all stored in the chest inside the house).

Here is also a screenshot:
(click to show/hide)

I got the same error message today. Started a new character, first time engaged a deer herd and as soon as the instance loaded I got 6 of these:

SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID:0; LINE NO: 2:
At Mission Template mst_buffalo_hunting trigger no: 9 consequences

I think I got 6 of these because the herd was of 6 deer.

Btw how do I take a screenshot ingame? Printscreen just screenshoots a black screen.

CppCoder

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #84 on: July 02, 2012, 07:29:38 PM »
What is the problem?
OPCode errors.

How did it happen?
When I enter either hunt mission. Both Deer and Buffalo.

Where were you?
Hunting scene.

What were you doing?
Pressed the button to initiate the scene for the hunt. OPCode error spam starts.

Any other important details?
Earlier when I entered the hunts (before OPCode errors, see below.) there would regularly be one of the animals "leading" the pack, running ahead of the main pack. That animal does not spawn any longer.

Had no errors in the beginning of the save. From memory I would say that the errors cropped up either; after I became a mercenary for the USA, after I purchased the house in El Paso or after I purchased my first bank bonds (which are all stored in the chest inside the house).

Here is also a screenshot:
(click to show/hide)

I got the same error message today. Started a new character, first time engaged a deer herd and as soon as the instance loaded I got 6 of these:

SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID:0; LINE NO: 2:
At Mission Template mst_buffalo_hunting trigger no: 9 consequences

I think I got 6 of these because the herd was of 6 deer.

Btw how do I take a screenshot ingame? Printscreen just screenshoots a black screen.

Press Ctrl+Insert to take a screenshot.


日本語をべんきょうしています。

Maryondo

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #85 on: October 18, 2012, 03:35:23 PM »
The problem:
•What is the problem? - Almost every battle I fight let my game crash...
Some times it just crashes, most time there is an error-messages like "Cannot restore [...]"
I will try to get a screenshot.
•How did it happen? - At any time of the battle (beginn, end or middle - doenst matter) the game crashes.
•Where were you? - Everywhere; Infight.
•What were you doing? - Trying to kill my enemies. Most times it happens when I use the multiple-knock-out-cheat. But it also happens very often (almost every battle) without this cheat.
•Any other important details? - I will try to get a screenshot of the error-message.

My computer:
•Operating System - Win7 Professional
•CPU - Intal(R) Pentium(R) D CPU 3,40GHz 3,39GHz
•Total Memory - ~300GB + 1000GB Extern
(RAM = 2GB)

Edit:
This (new) message I got in the same sec when I hit "Lead your troops in the assult" or whatever the function is called :)
(click to show/hide)
« Last Edit: October 18, 2012, 04:30:17 PM by Maryondo »

Captured Joe

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #86 on: October 18, 2012, 04:03:52 PM »
"Cannot restore [...]"
"Cannot Restore Vertex Buffer", or something like that?
Either the game or your computer can't handle the graphics. Lower your "Texture Detail" settings and try again.

Maryondo

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #87 on: October 18, 2012, 04:29:36 PM »
Not sure, but that message could it be...
I will try it, thank you!

PS: I added a screenshot to my old message. This error-message I didn't have before.

Captured Joe

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #88 on: October 18, 2012, 04:37:46 PM »
Runtime Error. Both the Runtime Error and the "Unable to Restore Vertex Buffer" error come from Graphics being too high for either the game (most likely) or the computer to handle. It is possible that M&B simply can't handle the HD graphics of a mod (limitations of the game's system; WB doesn't have problems with that so soon). Solution for both problems is lowering your "Texture Detail" settings. Definitely.

Maryondo

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Re: 1866 - Bug Reports (v0.9.1 only)
« Reply #89 on: October 18, 2012, 05:00:53 PM »
I lowerd the "Texture Details" from 100% to 50%.
The battles were working but when I left the chest of my own hotel and started moving: Crash (without any error messages)

God damn... It's the best mod I've ever seen (not even only of M&B) and then it's suddenly not working anymore :(