Author Topic: [Item](s) WEe's Helmets/Shields/Weapons (Yarr) [Updated 2.4.2013]  (Read 31169 times)

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mr.master

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WEe's Helmets

Yarr, here is a present for mi maties. This treasure holds the helmets which I have looted (done). More loot will be added regurarly. For now, don't make requests. I still need to develop my skills on modeling more advanced helmets. When I think I'm good enough, Ill take requests. Suggestions are welcome. YARR.

Info: I need to still make lods. Few of them may be a bit too high vertice count and face count. Ill try to make lods when I have time.

UPDATES

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Download: http://www.mbrepository.com/file.php?id=2779

Pics of our glorious loots:


Flat top Crusader Great Helmet:

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and the actual uv map.

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Crusader Great Helmet:

The uv maps.

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in-game :

(click to show/hide)


Armet with neck protector:

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And the uv map
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The fantasy helm.

 I have no better name.

Bare in mind that I only textured it. Made a few little changes to the model but otherwise, it's not mine.

In-game and other pics:

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And the uv map:
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The Cataphract Helmet

In-game pictures and others:

(click to show/hide)

And the uv map:

(click to show/hide)

Sorry about the plume, I'm still learning how to do them.


Byzantine Helmet

Original Model: Gothic Knight
Re-Texture: WEe

Has mipmaps.

In-game pics:
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And the uv map:
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No, it doesn't match the haubergeon mail, Ill try to fix it when I can.


Monterfertino E

Note that the cheekplates are a bit too high. This is due to the multimesh problem with the helmet. It doesn't go right. It's right in the brf file, but messed up in-game. Ill try to fix it when I can. There are seems on the helmet which are visible, Ill fix them when I can. Other than to, I think it's fine for now. So furthermore, PICS:

In-game and other pics:
(click to show/hide)

UV-maps:
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You may use these in your projects. But do mention me in credits, and do tell when your using these. Not that I would stop you, but I just want to see where my stuff is going :3 DONT claim that you have done these. If you do, me and my pirate maties will come and loot the claims back. Other than that, have fun :3


Module system codes:
(click to show/hide)
« Last Edit: April 02, 2013, 07:24:09 PM by mr.master »



Grunar

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #1 on: April 17, 2011, 05:04:08 PM »
Need moar  :shock:!!

Anychance you'll do these helmets?

(click to show/hide)
« Last Edit: April 17, 2011, 05:24:22 PM by Grunar »
"Show me a fortress and I'll show you a ruin."

FrisianDude

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #2 on: April 17, 2011, 05:06:48 PM »


Nice work.

Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!

theAthenian

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #3 on: April 17, 2011, 05:08:02 PM »
Thank you very much!
I will use them here:
http://forums.taleworlds.com/index.php/topic,152465.0.html

Sayd Ûthman

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #4 on: April 17, 2011, 05:08:47 PM »
Yeah, thank's for sharing

Lumos

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #5 on: April 17, 2011, 05:48:16 PM »
Great. Aren't you guys thinking that M&B needs a new engine? The super-awesome visuals provided by the modders just don't blend very well with the roughness of the current one (, IMHO). TW, we're waiting for M&B 2 with combat largely the same, but graphics that can strike Bethesda in the ground... :P
Actually, it's the bodies that are rough. If someone made a better body... hmmm...

EDIT: To clarify: the engine talks above and to be taken unseriously. :)

theAthenian

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #6 on: April 17, 2011, 05:51:33 PM »
Great. Aren't you guys thinking that M&B needs a new engine? The super-awesome visuals provided by the modders just don't blend very well with the roughness of the current one (, IMHO). TW, we're waiting for M&B 2 with combat largely the same, but graphics that can strike Bethesda in the ground... :P
Actually, it's the bodies that are rough. If someone made a better body... hmmm...

EDIT: To clarify: the engine talks above and to be taken unseriously. :)

Agreed.

mr.master

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #7 on: April 17, 2011, 05:52:24 PM »
Need moar  :shock:!!

Anychance you'll do these helmets?

(click to show/hide)
Yes possibly :3


Nice work.


thank yer :3
Thank you very much!
I will use them here:
http://forums.taleworlds.com/index.php/topic,152465.0.html
Alrighty, coolio :3 I shall be checking it out.
Yeah, thank's for sharing
No problemo :P
Great. Aren't you guys thinking that M&B needs a new engine? The super-awesome visuals provided by the modders just don't blend very well with the roughness of the current one (, IMHO). TW, we're waiting for M&B 2 with combat largely the same, but graphics that can strike Bethesda in the ground... :P
Actually, it's the bodies that are rough. If someone made a better body... hmmm...

EDIT: To clarify: the engine talks above and to be taken unseriously. :)

Yep, you have a good point Id say.

« Last Edit: April 17, 2011, 06:02:59 PM by mr.master »



Caba`drin

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #8 on: April 17, 2011, 06:37:59 PM »
Nice texture work.



mr.master

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #9 on: April 17, 2011, 07:51:05 PM »
Thank you :) Been trying to search for some helmet to do. You can suggest a helmet which I should do, but when you do, do include good pictures of the whole helmet. The side picture is the most important. A good one that is.



Apsod

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #10 on: April 17, 2011, 08:29:37 PM »
Those look very good :)

theAthenian

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #11 on: April 17, 2011, 09:35:58 PM »
Thank you :) Been trying to search for some helmet to do. You can suggest a helmet which I should do, but when you do, do include good pictures of the whole helmet. The side picture is the most important. A good one that is.
Are we allowed to post fantasy-themed helmets?
Btw, I would give a cookie and a straight hug if you texture me this helmet:


Download link for the model if you are interested.
« Last Edit: April 17, 2011, 09:43:49 PM by theAthenian »

Somebody

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #12 on: April 17, 2011, 10:56:22 PM »
Made some lods.

mr.master

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #13 on: April 18, 2011, 05:22:56 AM »
Thank you :) Been trying to search for some helmet to do. You can suggest a helmet which I should do, but when you do, do include good pictures of the whole helmet. The side picture is the most important. A good one that is.
Are we allowed to post fantasy-themed helmets?
Btw, I would give a cookie and a straight hug if you texture me this helmet:


Download link for the model if you are interested.
Alrighty, Ill give it a shot then :) are there any referances though?
Made some lods.
Oh thank you =D Ill update the pack with the lods :3



theAthenian

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #14 on: April 18, 2011, 08:14:23 AM »
(click to show/hide)
I only have similar pictures of the helmet but if you think they will help you pm me and I will send them to you.