Author Topic: [Item](s) WEe's Helmets/Shields/Weapons (Yarr) [Updated 2.4.2013]  (Read 20096 times)

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mr.master

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #75 on: April 22, 2011, 10:49:11 PM »
Let me present you the newest addition to your collection of loots:

The Cataphract Helmet

In-game pictures and others:

(click to show/hide)

And the uv map:

(click to show/hide)

Sorry about the plume, I'm still learning how to do them.


Edit: Forgot to add some bolts. Ill add em in right now. Ill drop the eye holes a bit.





Demonwolf

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #76 on: April 23, 2011, 04:06:43 AM »
Let me present you the newest addition to your collection of loots:

The Cataphract Helmet

In-game pictures and others:

(click to show/hide)

And the uv map:

(click to show/hide)

Sorry about the plume, I'm still learning how to do them.


Edit: Forgot to add some bolts. Ill add em in right now. Ill drop the eye holes a bit.

Awesome. Plumes should be closer imo.


i need to find them and kill them. but first i will thank them for taking my housedragon wife. i will never forgive them. noone will take my muffin.
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rgcotl

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #77 on: April 23, 2011, 07:12:21 AM »
from some points of view plume looks pretty good
but if you want get better result try to find combination not in single planes but in combined for example " /\" "X"
also try to use few uvmapped version of plume it can be same color or a bit different
when you painting plumes you must know what exactly it is is it some kind of feathers is it horse hairs ...

when you using alpha channels leave background black or the same color as your plume is

in overall like for first try it looks good :)


GetAssista

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #78 on: April 23, 2011, 08:39:19 AM »
Let me present you the newest addition to your collection of loots:
Note how helmet chain looks so different from hauberk chain, while they should be mostly alike. Also, there is too much tiling visible on the former.

ntb_15

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #79 on: April 23, 2011, 12:46:35 PM »
While making plumes i always use triangular cylinders, i mean a cylinder with three sides instead of planes, so it wont look too wierd when viewed from certain directions. This way it also gives the impression of density and also saves vertices than three separate planes, i mix it up with "X" crossed planes as well to get variety.

when you using alpha channels leave background black or the same color as your plume is
Hmm which method is prefered? I always started with transparency when making anything with alpha channels but i have seen most native textures use the same color as the texture for background but i never undertstood why that was.
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rgcotl

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #80 on: April 23, 2011, 03:43:43 PM »
alpha channels isn't really perfect thing when you look at raster selection it always have some additional pixels (or pixel parts) from backgrounds so the same color hide it
if you use background white you will certainly see about what i am talking

While making plumes i always use triangular cylinders, i mean a cylinder with three sides instead of planes, so it wont look too wierd when viewed from certain directions. This way it also gives the impression of density and also saves vertices than three separate planes, i mix it up with "X" crossed planes as well to get variety.



i cannot really sayhow much your technique use triangles and how good it is but for example for feathers i used
(click to show/hide)
it greatly increase triangle number from 2 or 4 to 28 (but 28 triangles if the helmet like mine had only 2 feathers it isn't to much)
also "V form" on few perspectives hides that i am using planes cause when you rotate it newer look like a plane


Demonwolf

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #81 on: April 23, 2011, 03:50:58 PM »
Shouldn't it be a horse hair plume?


i need to find them and kill them. but first i will thank them for taking my housedragon wife. i will never forgive them. noone will take my muffin.
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Gothic Knight

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #82 on: April 23, 2011, 07:29:39 PM »
I got a helm for you to make if you're interested. The Coolus or the Imperial Gallic A.

Coolus helm-
(click to show/hide)
(click to show/hide)
(click to show/hide)
Imperial Gallic A
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
« Last Edit: April 23, 2011, 07:32:11 PM by Gothic Knight »

theAthenian

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #83 on: April 23, 2011, 07:30:47 PM »
I am interested in this helmet too.

Gothic Knight

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #84 on: April 23, 2011, 07:36:28 PM »
I'll also post the Montefortino E, but be warned it has almost no references online. I'm just posting it because you are practicing with plumes.
(click to show/hide)
(click to show/hide)
(click to show/hide)
In-game images are from the RSII mod, and it's a good reference as they have used a lot of history books/art to make their models.

Sayd Ûthman

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #85 on: April 23, 2011, 07:39:33 PM »
Cataphract helmet has a clipping on the neck side

Gothic Knight

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #86 on: April 23, 2011, 07:43:30 PM »
Cataphract helmet has a clipping on the neck side
(click to show/hide)
This? Yep. I also made a cataphract helm that is of a later date than Mr.Masters(Mine is 13-4th century, his is 10-11th Century). It's in need of a retexture though.
(click to show/hide)
(click to show/hide)
http://www.mbrepository.com/file.php?id=2190

mr.master

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #87 on: April 23, 2011, 09:27:16 PM »
Thanks for all the advice. :)
I got a helm for you to make if you're interested. The Coolus or the Imperial Gallic A.

Coolus helm-
(click to show/hide)
(click to show/hide)
(click to show/hide)
Imperial Gallic A
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Thanks, I think I can pull it off :) found some additional good pictures to help out.
I'll also post the Montefortino E, but be warned it has almost no references online. I'm just posting it because you are practicing with plumes.
(click to show/hide)
(click to show/hide)
(click to show/hide)
In-game images are from the RSII mod, and it's a good reference as they have used a lot of history books/art to make their models.
Think I can pull it off too, hopefully :P
Cataphract helmet has a clipping on the neck side
(click to show/hide)
This? Yep. I also made a cataphract helm that is of a later date than Mr.Masters(Mine is 13-4th century, his is 10-11th Century). It's in need of a retexture though.
(click to show/hide)
(click to show/hide)
http://www.mbrepository.com/file.php?id=2190
I can re-texture it later on :)



Gothic Knight

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #88 on: April 23, 2011, 09:55:59 PM »
Here's the reference I used.
(click to show/hide)
Thanks for trying out the Roman helms, it will provide more models for historical Roman mods to use.

Sayd Ûthman

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Re: [OSP] WEe's Helmets (Yarr)
« Reply #89 on: April 23, 2011, 10:00:56 PM »
How did you make those wonderful (but not perfect  :lol:) plumes :mrgreen:?