Author Topic: [Item](s) WEe's Helmets/Shields/Weapons (Yarr) [Updated 2.4.2013]  (Read 20132 times)

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mr.master

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Re: [OSP] WEe's Helmets/Shields/Weapons (Yarr) [Updated 6.3.2012]
« Reply #225 on: March 11, 2012, 02:51:24 PM »
Ah yes, well they are because of the references and I try to keep them as close as possible. Of course, the referances may be bad.

This is the newest one:



And yes, I have checked dejawolfs helmets and he models the eye slits. I only tried something similar on the second helmet.



Al_Mansur

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Re: [OSP] WEe's Helmets/Shields/Weapons (Yarr) [Updated 6.3.2012]
« Reply #226 on: March 11, 2012, 03:02:34 PM »
Hmmm, the reference is rather bad indeed. :P It looks like some industrial low-quality Spanish decoration stuffs.

mr.master

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Re: [OSP] WEe's Helmets/Shields/Weapons (Yarr) [Updated 6.3.2012]
« Reply #227 on: March 11, 2012, 03:11:45 PM »
 :P Well I edited some of the helmets eyeholes to much smaller, should look better now, especially the newest one.

Think of doing this next:

http://steel-mastery.com/en/plate-armour/helmets/fluted-norman-helmet

« Last Edit: March 11, 2012, 03:23:42 PM by mr.master »



Al_Mansur

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Re: [OSP] WEe's Helmets/Shields/Weapons (Yarr) [Updated 6.3.2012]
« Reply #228 on: March 11, 2012, 05:19:05 PM »
Great, but is the back of this helmet historically accurate ?

mr.master

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Re: [OSP] WEe's Helmets/Shields/Weapons (Yarr) [Updated 6.3.2012]
« Reply #229 on: March 11, 2012, 05:43:19 PM »
Not sure at all. Of course, I can do a few versions of it if needed.



The Bowman

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Re: [OSP] WEe's Helmets/Shields/Weapons (Yarr) [Updated 6.3.2012]
« Reply #230 on: March 17, 2012, 04:10:24 PM »
Your screenshots don't seem to work anymore.

Donteros

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Re: [Item](s) WEe's Helmets/Shields/Weapons (Yarr) [Updated 6.3.2012]
« Reply #231 on: June 02, 2012, 01:54:15 AM »
Can anyone tell me how I install this mod? D:

mr.master

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Re: [Item](s) WEe's Helmets/Shields/Weapons (Yarr) [Updated 6.3.2012]
« Reply #232 on: June 02, 2012, 11:25:45 AM »
All the necessary stuff is inside, except for all the item codes if I remember. Just create a new mod folder and extract the files to the appropriate places. Some item codes are included, but not all.



Donteros

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Re: [Item](s) WEe's Helmets/Shields/Weapons (Yarr) [Updated 6.3.2012]
« Reply #233 on: June 02, 2012, 08:21:13 PM »
any particulary name I should call the folder and where should I move it? I never got any instructions when I downloaded it so idk what to do. :/

And btw, are you still interested in Mount and Blade armor modding? Because if you are maybe you could make just a small armor add to the Warband expantion? Because if you are maybe you could make the Knight armor from Demon's Souls and Solaire's armor from Dark Souls?

If your interested or just wanna see what I speak off I can gladly just send some links with pictures, if you want me to ofcourse.
« Last Edit: June 02, 2012, 09:51:23 PM by Donteros »

Aenima

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Re: [Item](s) WEe's Helmets/Shields/Weapons (Yarr) [Updated 6.3.2012]
« Reply #234 on: July 10, 2012, 03:02:30 AM »
Screenshots no longer work - would it be possible at all to get any back up?

mr.master

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Re: [Item](s) WEe's Helmets/Shields/Weapons (Yarr) [Updated 6.3.2012]
« Reply #235 on: April 02, 2013, 07:23:54 PM »
Gentlemen, I bump this page with great justice and news. I updated the pack with a few new helmets. A nasal helmet and a fantasy viking helmet and a kind of a different medieval helmet. I also changed some of the helmet's textures to look more gritty. However, I also included the unchanged ones, just in case someone disaggrees with the look :P

The Viking helmet render:

http://www.youtube.com/watch?v=OZqDTpb546M&list=UUKOwGTjIEDKTjWSvc1Kdrog&index=5

It was a for a project, but I'm not sure if its active anymore, so I thought Id share it with you guys. That helmet took my best efforts at the time, and took a good while to do!

http://mountandblade.nexusmods.com/mods/2779

Hope you enjoy!


Ill try to get some pictures up!


« Last Edit: April 02, 2013, 07:41:03 PM by mr.master »



thick1988

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Re: [Item](s) WEe's Helmets/Shields/Weapons (Yarr) [Updated 2.4.2013]
« Reply #236 on: April 03, 2013, 12:30:27 AM »
Cool!

Also I hope you didn't mind me using your helmets in my mod. I'm pretty sure I've credited you on both the Nexus and the forum thread. I find your attention to detail on most helmets is great.

I was wondering how you made the turntable mesh? Is that a program?

mr.master

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Re: [Item](s) WEe's Helmets/Shields/Weapons (Yarr) [Updated 2.4.2013]
« Reply #237 on: April 03, 2013, 05:26:36 AM »
Cool!

Also I hope you didn't mind me using your helmets in my mod. I'm pretty sure I've credited you on both the Nexus and the forum thread. I find your attention to detail on most helmets is great.

I was wondering how you made the turntable mesh? Is that a program?
No not at all! It is is an OSP (Open Source Package) ;) I've been looking at your work and it is absolutely fantastic. Also recognised many of the helmets too :) Thanks mate! I tried to do my best. Sadly, some of the older ones are not as good as they could be. I reckon I could start doing new helmets soon.

I'm using marmoset toolbag. A great rendering program, and doesn't cost that much at all. I highly recommend it!



thick1988

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Re: [Item](s) WEe's Helmets/Shields/Weapons (Yarr) [Updated 2.4.2013]
« Reply #238 on: April 03, 2013, 07:44:12 PM »
Awesome thanks!

Great stuff by the way, I love the pot_helm especially.

mr.master

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Re: [Item](s) WEe's Helmets/Shields/Weapons (Yarr) [Updated 2.4.2013]
« Reply #239 on: April 03, 2013, 08:49:08 PM »
Thanks mate! I made some last minute changes to the texture before releasing. Mainly just the diffuse and specular (Contrast, brightness, curves...). Gave it a much better look than before. Now I just need to find some good new reference pictures and see if I still can model ;)