Author Topic: [S] The Rise of Bandit  (Read 50127 times)

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phantom96

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Re: [S] The Rise of Bandit
« Reply #270 on: July 04, 2012, 10:58:10 PM »
Is this mod dead , if it is not when will it be ported to 1.153  :?:

Jlc

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Re: [S] The Rise of Bandit
« Reply #271 on: July 15, 2012, 09:01:39 PM »
when will this mod be updated to full it has been in Beta for a year. Are you still looking for people to join your team?

13exa

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Re: [S] The Rise of Bandit
« Reply #272 on: July 17, 2012, 11:04:53 AM »
dead, this mod has dead :(
I doesn't have anymore time for modding MnB Warband :(
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lolwarrior

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Re: [S] The Rise of Bandit
« Reply #273 on: July 17, 2012, 02:13:43 PM »
R.I.P. :cry: :( :evil:

SwadianJedi

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Re: [S] The Rise of Bandit
« Reply #274 on: July 17, 2012, 09:47:04 PM »
 :cry: :cry: :cry:
]
BTW, I hope you are not recording sounds for characters by punching rodents next a microphone.
]
BTW, I hope you are not recording sounds for characters by punching rodents next a microphone.
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Baronfuming

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Re: [S] The Rise of Bandit
« Reply #275 on: August 14, 2012, 05:23:25 AM »
dead, this mod has dead :(
I doesn't have anymore time for modding MnB Warband :(

rest in RIP

me was a v. looking forward at mod

rhis can make looking raping killing without dream mod ???

goodbuy bandit

sory for you're lots :D :.:

t:a bandit
Je fais que je veux.

tdef

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Re: [S]The Rise of Bandit [ALPHA RELEASED]
« Reply #276 on: September 30, 2012, 10:03:05 PM »
add some of these:

you can make them optional by adding a condition like (eq, "$simple_loot_on", 1), and a turn on/off buttom like: (assign, "$simple_loot_on", 1),
Ah, Thank you. So Global Variable is like a bridge between a code with other code in python system?
In my opinion I think that Manhunters should be their own faction.
Manhunters in my mind is Slave Finder that was sell their slave to Slave Trader. A Slave Finder i think is doesn't had rights to had their Kingdom, unless a faction without a land.
But, a faction without a land, that faction will be eliminate and Manhunters is lost from Calradia Land.
Its in my opinion.  :mrgreen:
you could just give the manhunters bases.... like camps that spawn them
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