Poll

Do you prefer troops with faction specific names like Nord Fyrdman or would you prefer Nord Infantrie?

I prefer faction specific names. (Nord Fyrdman/Huskarl)
78 (60%)
I prefer descriptive names. (Nord Infantrie/ Nord Elite Infantrie)
42 (32.3%)
I don't care.
10 (7.7%)

Total Members Voted: 128

Author Topic: [S] Mercantilism - Version 0.72 (01.11.15 - new download)  (Read 167446 times)

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Dragnguard77

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Re: [S] Mercantilism - Version 0.72 (01.11.15 - new download)
« Reply #195 on: December 05, 2015, 03:16:12 PM »
Bwamp. Finals week for most colleges in USA. SO probably busy doing studies! I also do crash when entering any town.

Grank

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Re: [S] Mercantilism - Version 0.72 (01.11.15 - new download)
« Reply #196 on: June 23, 2016, 12:42:23 PM »
Does anyone know how to fix this bug? Search feature didn't help. I started the game as a king, and on the pay day the Lord's Tax is calculated as a debt even though the text color is green. I suppose it should be an income, right?

bossmob

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Re: [S] Mercantilism - Version 0.72 (01.11.15 - new download)
« Reply #197 on: March 06, 2017, 11:20:31 PM »
Push, is this still alive?

wildgoose

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Re: [S] Mercantilism - Version 0.72 (01.11.15 - new download)
« Reply #198 on: June 01, 2017, 11:09:41 AM »
Quick Question: Can you kill lords in this mod? If so, will the other lords hate you?

lordmuda

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Re: [S] Mercantilism - Version 0.72 (01.11.15 - new download)
« Reply #199 on: February 25, 2018, 06:53:01 AM »
This mod is very promising, unfortunately i'm still have error when entering Castle or Town streets. And i'm using the latest version 0.72

I hope that you'll fix it soon.

Morrowind Mod Man

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Re: [S] Mercantilism - Version 0.72 (01.11.15 - new download)
« Reply #200 on: September 20, 2018, 03:46:16 PM »
Thank you so much for this mod. My favorite part is the fact that as the kid of a king, you actually have brothers and sisters. And what's more, there's princes and princesses to marry in this mod. It's just amazing.

The other thing is that all those buffing party skills are just plain awesome. It seems they apply to yourself too, so you can use a bow 50% faster at 10 skill, and if the player raises a party skill to 10, it gives them a +4 boost. So a 70% increase in bow speed.

And horse speed and damage. And so on and so forth. You gave the player a real reason to want to invest heavily in agility and strength. These boosts should be in every mod.

Biochemiker

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Re: [S] Mercantilism - Version 0.72 (01.11.15 - new download)
« Reply #201 on: April 27, 2019, 01:37:11 PM »
I found a very serious bug. For some reason, my town Kaiserhafen turned into a village (the menu of a town turned into a village menu, which means I can not access my castle and all the other stuff, which basically means my town's property is not a village), any idea why??