Author Topic: [B]Face Improvement Project  (Read 23403 times)

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Licinia Eudoxia

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Re: [B]Face Improvement Project
« Reply #105 on: June 14, 2011, 10:53:00 PM »
Originally I had pointed out some improvement's that could be made to Broken_One's faces and was told that he would no longer update it and was given permission to edit the files.
It's not terribly hard to merge the two packs, basically all the files included in the pack with the exception of the textures have to be edited to include the entries the other has added.

I wouldn't presume to have any rights to it but, I don't think Broken_One would complain either as long as he was given credit.

I'm sorry if this is an ignorant question, as I'm still quite new to Mount & Blade in general. Your improvements to Broken_One's faces are the first and only mod I've used yet, so thank you very much!

As the other poster mentioned, I was hoping to merge the two packs like you mentioned. But I'm having a little trouble figuring out how to edit the *.brf files to include the other entries.

It might be really simple, I'm just having a little difficulty is all!

Kerth

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Re: [B]Face Improvement Project
« Reply #106 on: June 21, 2011, 08:23:19 AM »
Hey, I really like those male faces. But what about female ones, are you planning to fix them too? That would be great, since they look way worse than male ones :).

Hermann_von_Salza

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Re: [B]Face Improvement Project - How do I install this
« Reply #107 on: June 27, 2011, 01:23:48 PM »
How exactly do I install this mod? Im not to knowledgeable when it comes to these things but I can follow a step by step walkthough if someone would provide it.

Seek n Destroy

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Re: [B]Face Improvement Project
« Reply #108 on: June 30, 2011, 10:45:48 AM »
Quote

I'ts not very difficult, you only have to put the .dds files in texture folder and .brf in the resource folder
then your replace the skins.txt with the one provided
in the module.ini just search for:
load_resource = textures_face_gen
load_resource = materials_face_gen
load_resource = meshes_face_gen
load_resource = beards
load_resource = hair

and change it to look like:

load_mod_resource = textures_face_gen
load_mod_resource = materials_face_gen
load_mod_resource = meshes_face_gen
load_mod_resource = beards
load_mod_resource = hair
And if i'm right Iboltax already provided the required information to make it yourself
(click to show/hide)

Lumos

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Re: [B]Face Improvement Project
« Reply #109 on: June 30, 2011, 03:55:33 PM »
Originally I had pointed out some improvement's that could be made to Broken_One's faces and was told that he would no longer update it and was given permission to edit the files.
It's not terribly hard to merge the two packs, basically all the files included in the pack with the exception of the textures have to be edited to include the entries the other has added.

I wouldn't presume to have any rights to it but, I don't think Broken_One would complain either as long as he was given credit.

I'm sorry if this is an ignorant question, as I'm still quite new to Mount & Blade in general. Your improvements to Broken_One's faces are the first and only mod I've used yet, so thank you very much!

As the other poster mentioned, I was hoping to merge the two packs like you mentioned. But I'm having a little trouble figuring out how to edit the *.brf files to include the other entries.

It might be really simple, I'm just having a little difficulty is all!
Use OpenBRF, which you can find in its own sub-board in the Modding Tools section. Then, simply add the new stuff.

Hermann_von_Salza

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Re: [B]Face Improvement Project
« Reply #110 on: July 01, 2011, 08:02:53 AM »
Thank you for the reply but that is still somewhat too complex for me. As I mentioned, I am not very computer literate. Also would these changes work for both the Native and CRPG mods if the appropriate files in both folders were altered?

Glave

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Re: [B]Face Improvement Project
« Reply #111 on: July 11, 2011, 07:16:19 PM »
cross posted please delete.

SPD_Phoenix

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Re: [B]Face Improvement Project
« Reply #112 on: July 11, 2011, 07:32:44 PM »
Hey, I really like those male faces. But what about female ones, are you planning to fix them too? That would be great, since they look way worse than male ones :).
Please. I'm only interested in my character and the ladies.

I want to use these new skins with native (16 possible skins) for varieties. To me, the new skins look very good, but a little final fantasy-ish.

magicbat

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Re: [B]Face Improvement Project
« Reply #113 on: July 28, 2011, 12:57:09 PM »
Any female face fixes in this mod? The current M&B lady-folk redefine butterface

Mizkif

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Re: [B]Face Improvement Project
« Reply #114 on: July 30, 2011, 05:18:31 PM »
For those of you who couldn't figure it out (or for those who could, to save you the time), I made a quick mod that combines Iboltax's mod with Broken one's/Barf's mod. It should work on any module but make sure you back up your files first.

Download here
« Last Edit: July 30, 2011, 07:47:25 PM by Mizkif »

jimbo4567

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Re: [B]Face Improvement Project
« Reply #115 on: August 03, 2011, 06:56:34 PM »
Man, these faces look great, I have always wanted a set of Mongolic faces without having to dl some junk mod.   :mrgreen: BTW, the 9th screen is a remake of Lenin.
To believe in something, you must first ask questions, blind faith is never wise.

Breyean

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Re: [B]Face Improvement Project
« Reply #116 on: August 10, 2011, 09:21:02 AM »
Some helms & hoods in my game now have skin showing through them since installing this mod. Is it possible the textures could cause that or something else?

Here's an image of what I'm talking about: http://imageshack.us/f/808/mb4pxz.jpg/

Sibylla

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Re: [B]Face Improvement Project
« Reply #117 on: August 10, 2011, 04:01:37 PM »
it's not a texture problem, the new head's mesh is bigger than the helmets, so in order to fix it you'll need to scale up the helmets a bit.


Breyean

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Re: [B]Face Improvement Project
« Reply #118 on: August 10, 2011, 05:21:21 PM »
it's not a texture problem, the new head's mesh is bigger than the helmets, so in order to fix it you'll need to scale up the helmets a bit.

How do you scale the helmets to fix it? Is it difficult to do for someone with no modding experience?


Iboltax

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Re: [B]Face Improvement Project
« Reply #119 on: August 11, 2011, 01:32:47 AM »
it's not a texture problem, the new head's mesh is bigger than the helmets, so in order to fix it you'll need to scale up the helmets a bit.

How do you scale the helmets to fix it? Is it difficult to do for someone with no modding experience?

I believe it's only this one black hood thing that has this issue. It was bothering me too and I actually ended up just opening up that hood model and editing the back part of it to fix it. If you know how to open up and find models using OpenBRF you can also just scale it up enough until it fits the head better. I believe that model is the one in commonres\armors_b.brf called hood_black, so with openbrf you can just right click on it and use the roto-translate-scale and scale it up a bit to quick-fix it.