I spent all morning researching this and updated HippyPimp's list. Some changes were made to Looting and I've added in female character stats as well (in bold).
STARTING STATSStarting Stats:
Strength 5, Agility 5, Intelligence 4, Charisma 5
Riding +1, Prisoner Management +2, Leadership +1
Male Bonus
Strength +1, Charisma +1
Female Bonus
Agility +1, Intelligence +1
STAGE 1An Impoverished and displaced noble from Pendor. (MALE)
Strength +1, Intelligence +1, Charisma +2,
Power Strike +1 - Weapons Master +1 - Ride +2 - Tactics +2 - Leadership +2, +1 honor
An Impoverished and displaced noble from Pendor. (FEMALE)
Intelligence +2, Charisma +3,
Ride +2 - Wound Treatment +1 - First Aid +2 - Leadership +2
A merchant ship captain.
Intelligence+2 , Charisma +3,
Ride +1 - Looting +2 - Tactics +1 - Inventory Management +3 - Leadership +1 - Trade +3
A knight of an outlawed knighthood order.
Strength +3, Agility +1, Charisma +1,
Ironflesh +2 - Power strike +1 - Weapon master +2 - Athletics +2 - Trainer +2 - Leadership +2
A retired adventurer that settled down out side Barclay
Strength +2, Agility +2,
Power draw +2 - Athletics +3 - Looting +3 +2 - Pathfinding +3 - Tracking +2 - Spotting +3
A banished chieftan's son from the D'Shar Steppes
Strength +3, Agility +2, Intelligence +1,
Power draw +3 - Ride +3 - Horse Archery +3 - Pathfinding +3 - First aid +1
A mysterious figure who has told you nothing of his past
Agility +4,
Power throw +2 - Athletics +3 - Looting +4 +2 - Tactics +2 - Inventory management +2 - Surgery +2 -
First Aid +2 - Prison management +2 - Trade +1 - Persuasion +1
STAGE 2arranged for you to server a minor Barclay Nobel
Strength +1, Charisma +1,
Power strike +1 - Persuasion +1
sent you to be an apprentice to the local guilded craftsman
Strength +1, Intelligence +2,
Engineering +2 - Trade +1
put you in the care of a successful merchant
Intelligence+2 , Charisma +1,
Inventory management +2 - Trade +2
left you to fend for yourself
Agility +2, Intelligence +1,
Looting +3 +2 - Spotting +1
then sent you out on your own to hunt in the wilds
Strength +1, Agility +1,
Horse archery +1 - Tracking +1 - Pathfinding +1
STAGE 3A squire (Male only)
Strength +1, Agility +1,
Power strike +2 - Weapons master +1 - Ride +1 - Trainer +2 - Leadership +1
A lady-in-waiting (Female only)
Intelligence +1, Charisma +1,
Persuasion +2, Ride +1, Wound Treatment +1
A bard
Charisma +3,
Weapons master +1 - Pathfinding +1 - Persuasion +3 - Leadership +2
A scholar at a local Barclay university
Intelligence +2,
Weapons master +1 - Wound treatment +2 - Surgery +2 - First Aid +2 - Persuasion +2
A self employed merchant
Intelligence+1 , Charisma +1,
Riding +1 - Pathfinding +1 - Inventory management +2 - Trade +2
An engineer and builder
Strength +1, Intelligence +1,
Weapons master +1 - Tactics +2 - Engineer +2 - Trade +1
A tracker and hunter
Strength +1, Agility +1,
Power draw +1 - Athletics +1 - Tracking +1 - Spotting +1
STAGE 4Personal revenge
Strength +2,
Power strike +1 - Tactics +1
The loss of a loved one
Charisma +2,
Ironflesh +1 - Surgery +1
Wanderlust
Agility +2,
Tactics +1 - Pathfinding +1
Being forced out of your home
Strength +1, Intelligence +1,
Weapons master +1 - Tactics +1
The lure of gold, the bright prospect
Agility +1, Intelligence +1,
Looting +2