Module Development > The Pioneer's Guild - Mods Under Construction
[WB][B] Crusader - Way to expiation
Inanch-Bilge:
--- Quote from: Fahnenträger on May 19, 2012, 12:06:41 PM ---
--- Quote from: Inanch-Bilge on May 19, 2012, 10:43:59 AM ---Exactly, even with the cannons it would be extremely hard to capture that castle.
--- End quote ---
Saladin made a tunnel under the tower and broke it. Now this castle belongs to the Saracens, and called Kaukab al Hawa.
--- End quote ---
But there isn't a feature like this in the mod right ? then ramming the gates will be the only option to tkae that castle in game.
James Grant:
--- Quote from: Inanch-Bilge on May 19, 2012, 04:02:25 PM ---
--- Quote from: Fahnenträger on May 19, 2012, 12:06:41 PM ---
--- Quote from: Inanch-Bilge on May 19, 2012, 10:43:59 AM ---Exactly, even with the cannons it would be extremely hard to capture that castle.
--- End quote ---
Saladin made a tunnel under the tower and broke it. Now this castle belongs to the Saracens, and called Kaukab al Hawa.
--- End quote ---
But there isn't a feature like this in the mod right ? then ramming the gates will be the only option to tkae that castle in game.
--- End quote ---
It will be far easier ingame than in reality I imagine,always is I find.
Fahnenträger:
--- Quote from: Al_Mansur on May 19, 2012, 01:25:17 PM ---This is one of the best castle scenes I have ever seen. But it would be even better with new props, because these Native towers look like 14th century English fortifications.
--- End quote ---
The problem is we have only one modeller/ texturer - Ficus. We are ready to cooperate in this case if anybody can make props with good quality even without textures.
Al_Mansur:
I could make quite good props for this castle, but I have already a lot of work for my own mod. I'll see.
matmohair1:
more by Igor Dzis
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