Poll

Which 2 mods that change both MP and SP are your favourite?

1755 Old Frontier
102 (25.9%)
A Horse Farewell
3 (0.8%)
Auto-firing Weapons
1 (0.3%)
Battle Time!
17 (4.3%)
Better Faction Troops 2
0 (0%)
Blood and Roses
3 (0.8%)
Blood and Steel
23 (5.8%)
Calradia in Darkness
4 (1%)
Combat Animation Enhancement
9 (2.3%)
Crusader Banners
2 (0.5%)
Custom Banners for Warband
5 (1.3%)
Custom Camera Patch
1 (0.3%)
Epic Man Sounds Pack
3 (0.8%)
Expanded Horizons
4 (1%)
Faction Arms Coloured
3 (0.8%)
Fixed Weapon Length
4 (1%)
Graphical Pack
8 (2%)
Heavy Hooves
1 (0.3%)
Imperium Graecorum
6 (1.5%)
Improved Buildings
4 (1%)
Kengeki Gaiden
18 (4.6%)
More Metal Sound Mod
14 (3.6%)
New Elegante
7 (1.8%)
OSP Warband Item Variants
6 (1.5%)
Realistic Colors
9 (2.3%)
Reworked Armors
2 (0.5%)
SoundRound-ing
1 (0.3%)
Sounds of Suffering
1 (0.3%)
Sowing the Winds
1 (0.3%)
Sword of Damocles: Warlords
39 (9.9%)
Texture Fiddling
0 (0%)
The Eagle and the Radiant Cross
40 (10.2%)
Thel's Facepack
2 (0.5%)
Utrehd's Castle Pack
5 (1.3%)
Utrehd's Music Pack
1 (0.3%)
Warband Original Animations
3 (0.8%)
Warband Realistic Mod
5 (1.3%)
WWII: China Battlefield
37 (9.4%)

Total Members Voted: 233

Voting closed: May 22, 2011, 11:54:05 AM

Author Topic: Warband Mods (updated 10.06.11)  (Read 349706 times)

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Crossbow Joe

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Re: Warband Mods (updated 10.06.11)
« Reply #135 on: April 27, 2012, 01:49:37 AM »
is there any better faces mods
Depending on your preference these are OSP packs with the goal of making better faces
New Female Face Models
Thel's Facepack
Face Improvement Project

slayer93443

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Re: Warband Mods (updated 10.06.11)
« Reply #136 on: April 29, 2012, 08:43:35 AM »
kinda like fire and sword faces textures is what im looking for
Hello I am slayer :D

gh3tt0 gangst3r

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Re: Warband Mods (updated 10.06.11)
« Reply #137 on: May 13, 2012, 01:24:59 PM »
is this mod list current?

michi

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Re: Warband Mods (updated 10.06.11)
« Reply #138 on: May 18, 2012, 02:05:35 PM »
no  :(

KeyserSoze

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Re: Warband Mods (updated 10.06.11)
« Reply #139 on: May 29, 2012, 02:02:57 AM »
Hi,

I`m looking for good ancient mod, which have no crashes, and isn`t in early alfa/beta phase. Which one can you recommend for me ?

I saw:
- http://forums.taleworlds.com/index.php/board,110.0.html
- http://forums.taleworlds.com/index.php/board,261.0.html

But i dont know which one is better, and maybe there are even better then these two mods.
« Last Edit: May 29, 2012, 02:23:07 AM by KeyserSoze »

gh3tt0 gangst3r

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Re: Warband Mods (updated 10.06.11)
« Reply #140 on: May 29, 2012, 02:37:05 AM »
i usually play the Europe 1257 AD mod, right now it is in beta but there is zero crashes. even still if your afraid of that word you can try Europe 1200 which came before it.

i am also playing with the Floris Expanded mod pack thing that makes Native better

those are really the only two mods that i use besides cRPG

KeyserSoze

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Re: Warband Mods (updated 10.06.11)
« Reply #141 on: May 29, 2012, 11:33:47 AM »
But i was asking about ancient mods. I mean ancient Rome and Greek period.

gh3tt0 gangst3r

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Re: Warband Mods (updated 10.06.11)
« Reply #142 on: May 29, 2012, 09:00:39 PM »
o, then yea the Peloponnesen mod was pretty good although i never tried the other one.  do tell if it is good or not.

Loki8213

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Re: Warband Mods (updated 10.06.11)
« Reply #143 on: May 30, 2012, 09:13:28 AM »
Is there any way to keep vassals from leaving the realm after they've left one too many factions? I've been looking all over the forums and I can't seem to find an answer. I'm on day 480 and I have almost ten vassals that left the realm permanently, and I have a bad feeling it's only going to get much worse.
« Last Edit: May 30, 2012, 03:34:47 PM by Loki8213 »

Hugues

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Re: Warband Mods (updated 10.06.11)
« Reply #144 on: June 04, 2012, 08:02:59 PM »
Caldradia Slave Rebellion can now be added!
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stefan1004

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Re: Warband Mods (updated 10.06.11)
« Reply #145 on: June 29, 2012, 01:05:21 PM »
ho about making a mod the last samurai?    with just two factions: samurais, and revolution force?

if anyone suport pls pm me

Udud

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Re: Warband Mods (updated 10.06.11)
« Reply #146 on: July 07, 2012, 10:08:28 PM »
Could you possibly add Blue Blood on the list. It is for singleplayer.

Blue Blood    Total conversion    0.1    2012-07-06    1.153   

Thank you.

MakZelenga

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Re: Warband Mods (updated 10.06.11)
« Reply #147 on: July 16, 2012, 03:27:13 PM »
« Last Edit: October 01, 2012, 10:57:03 AM by MakZelenga »

JaM1977

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Re: Warband Mods (updated 10.06.11)
« Reply #148 on: July 27, 2012, 05:17:31 PM »
Hi Guys, i'm new here, and new with M&B games. I'm long time TWC member, but as TWC doesnt have that much mods about M&B i came here, anyway i find the mod threads here very confusing for someone who is new, as it is very hard to learn which mod does what and what are the main features.. I think it should be  the main interest of a modder to better "sell" his product by introducing the mod and letting people know what is so special about it.

English_Knight

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Re: Warband Mods (updated 10.06.11)
« Reply #149 on: July 30, 2012, 06:21:29 PM »
Are there any mods set in the English Civil War or at least around the time? (1640-1650s)

Miri it is while ſumer ylaſt wiþ fuȝeles ſon.