Author Topic: Scene Development  (Read 33418 times)

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Darth Ellutador

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Scene Development
« on: February 10, 2011, 06:22:53 PM »
Hello, players of this great mod.

Let me introduce myself. I've been working on scenes for this mod since a long time, but we never got any of them into the game. Now that Warband is released, we can finally get this to the right path. I will be updating this tread regularly.


The Progress:

Welsh Principalities - Beware: big screenshots
(click to show/hide)

Kingdom of England - Beware: big screenshots
(click to show/hide)



These 2 are the scenes I've made for now (I've done Dolwyddelan siege scene as well), but to increase this number I'll need your help. Any information or pictures from any castle/city (I'm focusing on castles right now) that is in the game and from 1200 is welcome. However, remember that remaking complicated keeps using the native scene props won't be an easy task. Think before you post any suggestions, but you shouldn't get shy because of that :wink:.
« Last Edit: February 10, 2011, 06:41:54 PM by Darth Ellutador »
So ehhh... hows the mod

fantastic, how are you?
I didn't expect the secret of speaking danish to be revealed, especially not by a norwegian, clearly we danes have a traitor amongst our ranks..

Tsewe

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Re: Scene Development
« Reply #1 on: February 10, 2011, 06:31:30 PM »
Niiice!!
Do you have any regional restrictions for now? I mean, do you only wish to start with actual UK & IUreland castles for now?
Or can we dump any castle we want from alll Europe?? 'cause this thread could easily become a mess in no time...full of many european castles pictures... I don't know, I'm just asking, since i don't really have any idea of how much time it makes to create a castle scene. I just thuoght maybe you don't want to be with flooded with castle pics.

Darth Ellutador

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Re: Scene Development
« Reply #2 on: February 10, 2011, 06:39:09 PM »
Niiice!!
Do you have any regional restrictions for now? I mean, do you only wish to start with actual UK & IUreland castles for now?
Or can we dump any castle we want from alll Europe?? 'cause this thread could easily become a mess in no time...full of many european castles pictures... I don't know, I'm just asking, since i don't really have any idea of how much time it makes to create a castle scene. I just thuoght maybe you don't want to be with flooded with castle pics.

I can make any castle from northern or western Europe. Iberia would be the most difficult right now because there's a mix of muslin's and christian's buildings.
So ehhh... hows the mod

fantastic, how are you?
I didn't expect the secret of speaking danish to be revealed, especially not by a norwegian, clearly we danes have a traitor amongst our ranks..

Cruger

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Re: Scene Development
« Reply #3 on: February 10, 2011, 07:10:01 PM »
Needless to say it looks great.

Btw, in the current version of the mod you also have brick and chalc sceneprops at your disposal. Not that it is very useful for Iberia.

I'll see if I can find some references for some good non-British scenes :) There are always so many scenes from Britannia in every mod.

Darth Ellutador

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Re: Scene Development
« Reply #4 on: February 10, 2011, 07:18:39 PM »
Needless to say it looks great.

Btw, in the current version of the mod you also have brick and chalc sceneprops at your disposal. Not that it is very useful for Iberia.

I'll see if I can find some references for some good non-British scenes :) There are always so many scenes from Britannia in every mod.

Thanks Cruger :P.
So ehhh... hows the mod

fantastic, how are you?
I didn't expect the secret of speaking danish to be revealed, especially not by a norwegian, clearly we danes have a traitor amongst our ranks..

Cèsar de Quart

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Re: Scene Development
« Reply #5 on: February 10, 2011, 08:17:08 PM »
Al-Mansur gave us permission to use his French props, so for France, it's better to use those. There is a special brick architecture for the Netherlands and Poland, but that will come later.

As for castles, current props are OK with Iberian and Italian castles. It's the towns that present a problem. But still, we would need a big chapel like the one in the castle of Loarre.


Europe 1200 Texturer, Researcher and Modeller

Darth Ellutador

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Re: Scene Development
« Reply #6 on: February 10, 2011, 08:21:59 PM »
Al-Mansur gave us permission to use his French props, so for France, it's better to use those. There is a special brick architecture for the Netherlands and Poland, but that will come later.

As for castles, current props are OK with Iberian and Italian castles. It's the towns that present a problem. But still, we would need a big chapel like the one in the castle of Loarre.

Great! Cruger, could you put them into the next patch?

Yes, for castles they are OK.
So ehhh... hows the mod

fantastic, how are you?
I didn't expect the secret of speaking danish to be revealed, especially not by a norwegian, clearly we danes have a traitor amongst our ranks..

Knight0815

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Re: Scene Development
« Reply #7 on: February 10, 2011, 11:11:44 PM »
looking indeed really great!!!

just a question of intrest. how long do you ca. need for a smaller castle?

however, it will be most welcomed to have more variety in scenes :)

quapitty

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Re: Scene Development
« Reply #8 on: February 11, 2011, 11:36:18 AM »
Very nice! I found something, that might come in handy. Do You know this site:

There You get 3D models you can download , like this one:
or that:

And this:

If You like it, I can provide some more pictures.
Again: Very nice idea!
Cheers!
« Last Edit: February 11, 2011, 11:54:52 AM by quapitty »

Korinov

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Re: Scene Development
« Reply #9 on: February 11, 2011, 11:50:50 AM »
Great work with these welsh and english castles dude. Hope to see more in the future  :)
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Aliksander

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Re: Scene Development
« Reply #10 on: February 11, 2011, 04:08:54 PM »
Those look nice.  Though I must ask is there an actual castle with a windmill INSIDE the walls?  That doesn't seem to make much sense as the walls would block the wind :|

Also the mod leaders may want to check in with the custom settlements mod team.  Many of the people who contribute to them have made castles and towns that are similar to actual places and they may be willing to share the scenes.
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Darth Ellutador

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Re: Scene Development
« Reply #11 on: February 11, 2011, 04:14:36 PM »
Those look nice.  Though I must ask is there an actual castle with a windmill INSIDE the walls?  That doesn't seem to make much sense as the walls would block the wind :|

Also the mod leaders may want to check in with the custom settlements mod team.  Many of the people who contribute to them have made castles and towns that are similar to actual places and they may be willing to share the scenes.

Hehe, don't worry about that. I will have to remake Carlisle completely anyway.
So ehhh... hows the mod

fantastic, how are you?
I didn't expect the secret of speaking danish to be revealed, especially not by a norwegian, clearly we danes have a traitor amongst our ranks..

Chusquero

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Re: Scene Development
« Reply #12 on: February 11, 2011, 06:39:28 PM »
 Nice stuff!

 One of the best and cutiest castles for me is the 'Alcázar de Segovia', wich I think was second residence of 'Los Reyes Católicos'. In the other hand I can't really imagine it in warband.

 Also, the malaguician 'Alcazaba', as far as I know, one of the last almohads keeps in the old hispania. This fortress looks easier to do, the bad thing is that has a pair of walls (maybe the inner one could be enough).
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Cruger

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Re: Scene Development
« Reply #13 on: February 11, 2011, 08:40:10 PM »
Those look nice.  Though I must ask is there an actual castle with a windmill INSIDE the walls?  That doesn't seem to make much sense as the walls would block the wind :|

Also the mod leaders may want to check in with the custom settlements mod team.  Many of the people who contribute to them have made castles and towns that are similar to actual places and they may be willing to share the scenes.

Are the custom settlements people still active?

tbendis

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Re: Scene Development
« Reply #14 on: February 12, 2011, 12:11:29 AM »
Those look nice.  Though I must ask is there an actual castle with a windmill INSIDE the walls?  That doesn't seem to make much sense as the walls would block the wind :|

Also the mod leaders may want to check in with the custom settlements mod team.  Many of the people who contribute to them have made castles and towns that are similar to actual places and they may be willing to share the scenes.

By the way... walls don't quite block the wind. The faster wind from higher up hits a part of the castle and reflects. If the wind gets within the walls (and it can easily... all those turrets) then it creates some sort of a whirlwind which would move the mill quite quickly. That's why it's difficult to play tennis in a stadium when there is high wind. God knows where the ball will go if you don't hit it properly.