Author Topic: [B] Kengeki Gaiden  (Read 61373 times)

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rocknroll123

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Re: Parry attack
« Reply #210 on: November 08, 2011, 08:57:13 PM »
Hi, I noticed some animations in the brf files are called parry attack, in which the anim blocks and lands a strike in the same motion... now I guess if it's there - you can use it... so how do i use it?
Yeah I wonder that too, would appreciate if someone helps ^^
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Kizame

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Re: [B] Kengeki Gaiden
« Reply #211 on: November 17, 2011, 03:05:04 PM »
Hi everyone!

First I must that we've here a great mod  :D

But I have a little problem with it... I don't know if i did wrong or not, but the desert and see bandits are stilling the same as in the native version  :?

Any ideas to fix it?

(And sorry for my ugly english xD )

EDIT:

I'am also wondering if niew banner are includes in the mod. If it's the case they aren't in my version  :D

i'm playing with an emulator so I'm use to that kind of problems ^_^ (yes, I'm playing on mac... xD )

« Last Edit: November 17, 2011, 09:37:09 PM by Kizame »
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Nitenman

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Re: [B] Kengeki Gaiden
« Reply #212 on: January 06, 2012, 11:23:13 PM »
Hi everyone,
Does anyone know if Yuias is still reachable (by PM or any other way) i'd like to use the Kegenki anim0.95 that you find on MB repository.
If anyone else own the right to those now, please let me know.  :wink:

Amyzzz

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Re: [B] Kengeki Gaiden
« Reply #213 on: January 09, 2012, 10:29:44 AM »
Hi everyone,
Does anyone know if Yuias is still reachable (by PM or any other way) i'd like to use the Kegenki anim0.95 that you find on MB repository.
If anyone else own the right to those now, please let me know.  :wink:

I remember he said hes resource is free to use basically if with proper credit in readme.

BTW maybe Yuias has gone to TESV because of some problem. I found his name and some armor mod in skyrimnexus.
I hope he'll back to MBWB for finish his WB-Kengeki. but I prospect he won't be back anymore. what a shame...

Brandis

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Re: [B] Kengeki Gaiden
« Reply #214 on: January 15, 2012, 10:11:02 PM »
please revive the multiplayer server :)
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flacktub

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Re: [B] Kengeki Gaiden
« Reply #215 on: January 25, 2012, 09:32:39 AM »
Hey, dunno if someone else having the same problem but when i play at my national language (polish) i dont see any faction name correctly, they are still nords, swadians etc.
I saw pl folder in mod's language folder so im curious why it doesn't work?

Kikara Momochi

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Re: [B] Kengeki Gaiden
« Reply #216 on: April 17, 2012, 04:31:48 AM »
Hey guys awesome mod. I enjoy hours of Fun on this.

I was just thinking since this is sort of an anime module in the Shinobi area replacing the villages with Naruto Hidden villages (e.g Konohagakure- Hidden Leaf Village) and also putting the the Shinobi Headbands with the villages symbol on them. Just a thought Loving the mod keep it up!  :D

Phalanx300

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Re: [B] Kengeki Gaiden
« Reply #217 on: April 23, 2012, 08:22:45 AM »
A general Naruto mod would be great. Already had some good thoughts on it and it would definately be unique and fun gameplay, though it would be quite some to code and a lot of models to make. But yeah I don't really have the means or knowledge how to make a mod sadly.

Switch-Hitter

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Re: [B] Kengeki Gaiden
« Reply #218 on: May 16, 2012, 05:07:54 PM »
First of all; a great mod

Next... a few questions: could you ppl perhaps arrange for a musketry-based troop, mercenaries perhaps? It's just, it should be 16th century japan-based, and the arquebuses played a major role in it, and i'd just like to see some of that, both in Warband as in WFAS, the second has especially need of that, as it has inherrent commands for volley firing etc. which actually make it a viable choice of tactics...

And how can i prevent my companions from swapping the weapons i gave them to the vanilla weaponry? like, i gave them the best katana's (Oborotsukiyo and whatever other names they have) a wakizashi, and depending on their skill polearms and bows etc.
Now that i made some of them lords, they have a kite shield, a heavy lance, a wakizashi, and a bow (without arrows!!...) so as my vassals they're pretty much useless in combat... whereas they were, as my companions, more and elite bodyguard with the very best gear...

how do i prevent this? anyone have any idea?...

Jamould

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Re: [B] Kengeki Gaiden
« Reply #219 on: June 07, 2012, 05:31:09 PM »
Hi there, I was wondering if it would be alright to suggest some of your models for C-rpg mod

stefan1004

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Re: [B] Kengeki Gaiden
« Reply #220 on: July 01, 2012, 09:17:50 PM »
in description it says different map...but i have the same map just different names of towns?

Cutpurse3

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Re: [B] Kengeki Gaiden
« Reply #221 on: July 03, 2012, 03:14:00 PM »
That's right, that's what it's meant to be.

Facyber

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Re: [B] Kengeki Gaiden
« Reply #222 on: July 19, 2012, 09:06:43 PM »
First to say that mod is excelent (for now,just started playin it),second i have some questoons :)
1.Japan map not working,when I start the game and start loading it exit and show some error.Is that normal?
2.Is there any troop tree,just to see troops to know what to take and not? :)

Cutpurse3

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Re: [B] Kengeki Gaiden
« Reply #223 on: July 21, 2012, 05:46:58 PM »
Stop resurrecting...

DarthTaco

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Re: [B] Kengeki Gaiden
« Reply #224 on: July 22, 2012, 06:44:19 PM »
For the few that read this, technically I AM resurrecting the mod haha. So far I have about five other people helping me covering the coder/modeler department. What we need is 2d artists and animators.