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Author Topic: [Warband] MY Halo Mod (very W.I.P)  (Read 15657 times)

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Revan Shan

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #45 on: February 02, 2011, 09:48:52 PM »
A small contribution:


Volkonski

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #46 on: February 02, 2011, 10:01:19 PM »
No. Im just asking that what part of the model is he suppose to animate? Example. The Tanks on my and Mats mod are not animated nor are they replacements of horses. They are scene props made drivable via coding. No animations involved at all. So basically, i dont see what is he supposed to animate on the model D:

Well the ghost basically acts like a horse, now i'm not sure if i was correct about whether it is animation that is involved with the horses movements but if i'm not then i apologise, i only know the modelling side of modding.

jimmy_d_jr

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #47 on: February 02, 2011, 11:41:40 PM »
I will help you integrate my autofire with your mod, but I am busy setting it up in Finland at WWII right now.

You should PM Swyter about the vehicles because the speeders in SWC do what you are thinking of.

Ok, Thanks. I will pm Swyter and see what he has to stay :D


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tenis15

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #48 on: February 03, 2011, 02:44:17 AM »
Alien blood needs to be blue.

jimmy_d_jr

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #49 on: February 03, 2011, 04:07:09 AM »
Alien blood needs to be blue.
Well yeah true, once i figure out these things they shall be :D


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activedino

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #50 on: February 04, 2011, 08:43:47 PM »
PROBLEM when it loads it has an error that says unable to open sounds.txt
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zxcvmnb

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #51 on: February 04, 2011, 08:50:13 PM »
PROBLEM when it loads it has an error that says unable to open sounds.txt
Did you make a copy of native and then add the halo mod?
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Volkonski

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #52 on: February 04, 2011, 08:51:43 PM »
PROBLEM when it loads it has an error that says unable to open sounds.txt

Are you using the latest warband?, Try re downloading the mod in-case of corrupted download,If it still doesn't work make sure you are making a copy of native and putting the files from the Halo folder into native.

jimmy_d_jr

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #53 on: February 04, 2011, 09:58:16 PM »
PROBLEM when it loads it has an error that says unable to open sounds.txt
as above you need the latest version 1.134 is the one i use and anexact copy of native otherwise there will be a tonne of errors


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DoctorPwn

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #54 on: February 05, 2011, 01:13:56 AM »
It needs sounds halo sounds and some models being fixed up such as the elite but its very good.
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ThaneWulfgharn

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #55 on: February 05, 2011, 09:17:30 AM »
Looks great!Now I'm downloading it but the screens are great!Is there any chance of you making a SP version of this mod?
EDIT:I can help you with SP,making troop trees and such but pls give me some info about them as I have never played Halo.Other things I can help are weapons with particle effects,so I can make a flaming sword or a torch and I may try about new recruiting system.
« Last Edit: February 05, 2011, 09:20:46 AM by ThaneWulfgharn »

jimmy_d_jr

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #56 on: February 05, 2011, 09:34:17 AM »
Looks great!Now I'm downloading it but the screens are great!Is there any chance of you making a SP version of this mod?
EDIT:I can help you with SP,making troop trees and such but pls give me some info about them as I have never played Halo.Other things I can help are weapons with particle effects,so I can make a flaming sword or a torch and I may try about new recruiting system.
well sp was always a possibility its just that i havent really gone to deep researching that aspect but yeah help would be great (btw, hows the mod thus far) as for information its way to long to summarize here lol but might i suggest you have a read of this http://en.wikipedia.org/wiki/Halo_%28series%29


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activedino

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #57 on: February 06, 2011, 12:43:55 AM »
PROBLEM when it loads it has an error that says unable to open sounds.txt

Are you using the latest warband?, Try re downloading the mod in-case of corrupted download,If it still doesn't work make sure you are making a copy of native and putting the files from the Halo folder into native.

i got warband 1.134 (btw i dont got multiplayer theres a stupid problem with it)
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Feragorn

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #58 on: February 06, 2011, 12:44:35 AM »
Redownload the game. That should fix it. You can import your saves back in later.
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activedino

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Re: [Warband] MY Halo Mod (very W.I.P)
« Reply #59 on: February 06, 2011, 12:44:55 AM »
Alien blood needs to be blue.
Well yeah true, once i figure out these things they shall be :D

aint some of the alien blood green (like the brutes)
"Scissors are overpowered. Rock is fine." -Paper