Author Topic: New idea for mod: early Rome  (Read 30170 times)

0 Members and 1 Guest are viewing this topic.

Tsubodai

  • Sergeant
  • *
  • Modder: Coder. Founder of Cursus Honorum
    • View Profile
  • Faction: Khergit
New idea for mod: early Rome
« on: December 27, 2010, 01:35:37 PM »
I have an idea for a mod about early Rome, when it was just a city. The idea being that the you can do different jobs in Rome and try to rise to the consulship and then conquer italy.
The map would be just Italy, with the Gauls to the North and Greek cities in the South. Maybe Samnites and Etruscans too.
I thought it would be interesting to play around with the game's ideas of different roles and that this one would let you stand for the many magistrcies of ancient Rome, like the questorship or praetorship.

If any one quite likes this idea do tell me. I need a map (I have requested one and am waiting for a reply), someone to do textures and someone to help with getting the different roles sorted.

Many thanks for taking the time to read this.

Gothic Knight

  • Marquis
  • *
  • Old as FUG.
    • View Profile
  • Faction: Neutral
  • M&BWB
Re: New idea for mod: early Rome
« Reply #1 on: December 27, 2010, 03:49:59 PM »
All I can offer is my OSP, which includes a few items such as an Etruscan Negau, and an Italian Xiphos.
http://forums.taleworlds.com/index.php/topic,143862.0.html
(click to show/hide)
This will be added soon.

kuauik

  • Baron
  • *
  • "Je ne m'enfuis pas; je suis mort. Voici le coup."
    • View Profile
  • Faction: Neutral
  • MP nick: kuauik
  • WB
Re: New idea for mod: early Rome
« Reply #2 on: December 27, 2010, 04:25:00 PM »
I have an idea for a mod about early Rome, when it was just a city. The idea being that the you can do different jobs in Rome and try to rise to the consulship and then conquer italy.
The map would be just Italy, with the Gauls to the North and Greek cities in the South. Maybe Samnites and Etruscans too.
I thought it would be interesting to play around with the game's ideas of different roles and that this one would let you stand for the many magistrcies of ancient Rome, like the questorship or praetorship.

If any one quite likes this idea do tell me. I need a map (I have requested one and am waiting for a reply), someone to do textures and someone to help with getting the different roles sorted.

Many thanks for taking the time to read this.
so you have an idea..

Gothic Knight

  • Marquis
  • *
  • Old as FUG.
    • View Profile
  • Faction: Neutral
  • M&BWB
Re: New idea for mod: early Rome
« Reply #3 on: December 27, 2010, 04:43:47 PM »
I have an idea for a mod about early Rome, when it was just a city. The idea being that the you can do different jobs in Rome and try to rise to the consulship and then conquer italy.
The map would be just Italy, with the Gauls to the North and Greek cities in the South. Maybe Samnites and Etruscans too.
I thought it would be interesting to play around with the game's ideas of different roles and that this one would let you stand for the many magistrcies of ancient Rome, like the questorship or praetorship.

If any one quite likes this idea do tell me. I need a map (I have requested one and am waiting for a reply), someone to do textures and someone to help with getting the different roles sorted.

Many thanks for taking the time to read this.
so you have an idea..

Yep, he just needs to learn how to start coding.

Tsubodai

  • Sergeant
  • *
  • Modder: Coder. Founder of Cursus Honorum
    • View Profile
  • Faction: Khergit
Re: New idea for mod: early Rome
« Reply #4 on: December 27, 2010, 06:09:13 PM »
All I can offer is my OSP, which includes a few items such as an Etruscan Negau, and an Italian Xiphos.
http://forums.taleworlds.com/index.php/topic,143862.0.html
(click to show/hide)
This will be added soon.

Thanks. (but how do I take them and put them into the game?)
« Last Edit: December 27, 2010, 06:19:38 PM by Tsubodai »

Tsubodai

  • Sergeant
  • *
  • Modder: Coder. Founder of Cursus Honorum
    • View Profile
  • Faction: Khergit
Re: New idea for mod: early Rome
« Reply #5 on: December 27, 2010, 06:10:47 PM »

[/quote]

Yep, he just needs to learn how to start coding.
[/quote]

Oh i know how to code i'm just not sure about models and maps

Gothic Knight

  • Marquis
  • *
  • Old as FUG.
    • View Profile
  • Faction: Neutral
  • M&BWB
Re: New idea for mod: early Rome
« Reply #6 on: December 27, 2010, 06:37:03 PM »
All I can offer is my OSP, which includes a few items such as an Etruscan Negau, and an Italian Xiphos.
http://forums.taleworlds.com/index.php/topic,143862.0.html
(click to show/hide)
This will be added soon.

Thanks. (but how do I take them and put them into the game?)
Instructions are posted on here.
http://www.mbrepository.com/file.php?id=2359

Lynores

  • Baron
  • *
  • "Γηράσκω δ’ αιεί πολλά διδασκόμενος."
    • View Profile
  • Faction: Nord
  • M&BWBNW
Re: New idea for mod: early Rome
« Reply #7 on: December 28, 2010, 06:19:13 AM »
Tsubodai:

There is a thread regarding this subject going on right here and those are pretty much my plans for the future. You might want to take a look. The timeframe is late 5th century.

http://forums.taleworlds.com/index.php/topic,151173.0.html

http://forums.taleworlds.com/index.php/board,110.0.html

Revan Shan

  • Grandmaster Knight
  • *
  • Hiridia: UNGOVERNABLE LANDS
    • View Profile
  • Faction: Neutral
Re: New idea for mod: early Rome
« Reply #8 on: December 28, 2010, 09:21:02 AM »
Hegemony is already working on early Rome. In fact, right now the work is on the city of Rome.

Tsubodai

  • Sergeant
  • *
  • Modder: Coder. Founder of Cursus Honorum
    • View Profile
  • Faction: Khergit
Re: New idea for mod: early Rome
« Reply #9 on: December 28, 2010, 12:09:29 PM »
Hegemony is already working on early Rome. In fact, right now the work is on the city of Rome.

True. but that is all of the mediterranean. I was thinking Italy, with the focus on becoming different magistrates. And do you know if they are doing Etruscans/Samnites?

« Last Edit: December 28, 2010, 12:18:27 PM by Tsubodai »

Tsubodai

  • Sergeant
  • *
  • Modder: Coder. Founder of Cursus Honorum
    • View Profile
  • Faction: Khergit
Re: New idea for mod: early Rome
« Reply #10 on: December 28, 2010, 12:14:03 PM »
Tsubodai:

There is a thread regarding this subject going on right here and those are pretty much my plans for the future. You might want to take a look. The timeframe is late 5th century.

http://forums.taleworlds.com/index.php/topic,151173.0.html

http://forums.taleworlds.com/index.php/board,110.0.html

Looks very good.
Do you need any help?
« Last Edit: December 28, 2010, 12:22:01 PM by Tsubodai »

Tsubodai

  • Sergeant
  • *
  • Modder: Coder. Founder of Cursus Honorum
    • View Profile
  • Faction: Khergit
Re: New idea for mod: early Rome
« Reply #11 on: December 28, 2010, 01:11:13 PM »
All I can offer is my OSP, which includes a few items such as an Etruscan Negau, and an Italian Xiphos.
http://forums.taleworlds.com/index.php/topic,143862.0.html
(click to show/hide)
This will be added soon.

Thanks. (but how do I take them and put them into the game?)
Instructions are posted on here.
http://www.mbrepository.com/file.php?id=2359

I have put your models into the game but they are invisible, any ideas? (In my openbrf, your models weren't coloured, they were checkered purple and white)
« Last Edit: December 28, 2010, 01:13:52 PM by Tsubodai »

Gothic Knight

  • Marquis
  • *
  • Old as FUG.
    • View Profile
  • Faction: Neutral
  • M&BWB
Re: New idea for mod: early Rome
« Reply #12 on: December 28, 2010, 01:25:56 PM »
You have to enter the name of the files into the module ini.
« Last Edit: December 28, 2010, 03:37:03 PM by Gothic Knight »

VonTwat

  • Master Knight
  • *
    • View Profile
  • Faction: Rhodok
  • MP nick: Git
  • WBNW
Re: New idea for mod: early Rome
« Reply #13 on: December 28, 2010, 03:49:15 PM »
Hegemony is already working on early Rome. In fact, right now the work is on the city of Rome.

Which is not for Warband. Would be great with a Roman mod for Warband.

Almalexia

  • Her Flamboyance, the Calipha
  • Duke
  • *
  • 'Til Fimbulwinter Come
    • View Profile
  • Faction: Sarranid
  • M&BWBNW
Re: New idea for mod: early Rome
« Reply #14 on: December 28, 2010, 04:05:32 PM »
Hegemony is already working on early Rome. In fact, right now the work is on the city of Rome.

Which is not for Warband. Would be great with a Roman mod for Warband.

...Yes it is.
We could not understand because we were too far and could not remember because we were traveling in the night of first ages, of those ages that are gone, leaving hardly a sign - and no memories. We are accustomed to look upon the shackled form of a conquered monster, but there - there you could look at a thing monstrous and free.

It isn't an adventure story, is it Mr. Hayes?