Author Topic: [WB] Warband Script Enhancer v3.1.5 (18/12/2012)  (Read 219653 times)

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Computica

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Urist

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2041 on: April 22, 2012, 08:24:44 AM »
So you use it for what.. checking line of sight? obstacles? I'm sure it's very powerful, but I can't think of ways to actually use it.

For example I used cast_ray for cRPG rageball for correct bouncing of the ball when it hits a prop. The pos that is returned by the cast ray function also contains the normal of the hit surface, which allows me to calc the new speed vector of the reflected ball.

In that case I used cast ray on props like I earlier used position_align_to_ground to get me the normal of the earth surface so  I could make halfway correct ball bouncing on uneven ground.
« Last Edit: April 22, 2012, 08:37:27 AM by Urist »

Raptor_a22

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2042 on: April 23, 2012, 10:18:29 AM »
When I'm convinced that there won't be a hotfix soon.

Fair enough. Kind of irritating that Steam automatically broke my game though :cry:

MadVader

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2043 on: April 23, 2012, 12:58:38 PM »
So you use it for what.. checking line of sight? obstacles? I'm sure it's very powerful, but I can't think of ways to actually use it.

For example I used cast_ray for cRPG rageball for correct bouncing of the ball when it hits a prop. The pos that is returned by the cast ray function also contains the normal of the hit surface, which allows me to calc the new speed vector of the reflected ball.

In that case I used cast ray on props like I earlier used position_align_to_ground to get me the normal of the earth surface so  I could make halfway correct ball bouncing on uneven ground.
Sounds very interesting. Video?

Avrose

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2044 on: April 23, 2012, 08:00:42 PM »
I bought the recent DLC for warband and it made my games version to 1.151 so the current version of WSE doesn't work. so is there a newer version in development even if it is just for the people who bought the DLC.

Swyter

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2045 on: April 23, 2012, 08:02:56 PM »
I bought the recent DLC for warband and it made my games version to 1.151 so the current version of WSE doesn't work. so is there a newer version in development even if it is just for the people who bought the DLC.

I've counted two replies for that one already. Find them by yourself.

ImThatGuy

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2046 on: April 24, 2012, 01:38:23 AM »
Can I use this to change hard-coded things, like being able to raise my characters stats above 64 when leveling up (The point where they go no further without editing it in notepad?)

That would be cool.

Jerkuh

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2047 on: April 24, 2012, 04:40:00 AM »
As dat as i know he did not added that yet.

Patta

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2048 on: April 24, 2012, 06:30:43 AM »
I bought the recent DLC for warband and it made my games version to 1.151 so the current version of WSE doesn't work. so is there a newer version in development even if it is just for the people who bought the DLC.
Everyone has Warband updatet to version 1.151, it's not just those who bought the DLC. And no, there is no new version of WSE, but it will come.

Jerkuh

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2049 on: April 24, 2012, 06:58:59 AM »
Though you can still use a 1.143 server with a 1.151 client.
It will only miss the new features.

CTCCoco

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2050 on: April 24, 2012, 10:00:56 AM »
Though you can still use a 1.143 server with a 1.151 client.
It will only miss the new features.
Good to know.
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Slawtering

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2051 on: April 24, 2012, 01:04:34 PM »
Though you can still use a 1.143 server with a 1.151 client.
It will only miss the new features.

Yes but 1.143 servers with WSE on don't work properly, as it comes up with a load of errors.
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shokkueibu

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2052 on: April 24, 2012, 06:33:47 PM »
I think you won't have problems if the 1.151 client uses a 1.143 module.

Barabas

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2053 on: April 24, 2012, 07:58:58 PM »
He doesn't, but WSE for version 1.142 can't run on a 1.151 Warband version.

shokkueibu

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Re: [WB] Warband Script Enhancer v2.7.1 (04/04/2012)
« Reply #2054 on: April 24, 2012, 08:37:14 PM »
Nevermind. I was considering that all the WSE code was on the server.