Author Topic: Quest Suggestions - Europe 1200 Warband  (Read 33439 times)

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Komnenos

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #330 on: March 24, 2012, 05:51:58 PM »
This posting contains the spoilered Step 2&3 of the Organon of logic multilevel quest
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Komnenos

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #331 on: March 24, 2012, 05:56:38 PM »
This posting contains the spoilered Step 4 of the Organon of logic multilevel quest
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« Last Edit: March 28, 2012, 08:52:37 PM by Komnenos »

Komnenos

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #332 on: March 24, 2012, 06:02:34 PM »
This posting contains the spoilered Step 5 of the Organon of logic multilevel quest
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« Last Edit: April 10, 2012, 09:34:50 AM by Komnenos »

Komnenos

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #333 on: March 24, 2012, 06:07:33 PM »
This posting contains the spoilered Step 6 of the Organon of logic multilevel quest
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« Last Edit: April 07, 2012, 04:10:41 PM by Komnenos »

quapitty

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #334 on: March 25, 2012, 12:11:40 AM »
This is great!
You are crazy.
I very much like that!
But I am still not finished with reading.
Don't you have a job/studies to do?  :wink:

Komnenos

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #335 on: March 25, 2012, 01:16:26 PM »
THAT is just a piece of all which I have in progress already, thank you  :twisted:

Executor-64-

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #336 on: March 28, 2012, 04:54:35 PM »
woah  :shock: that's good stuff :D

MihailoSRB

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #337 on: March 28, 2012, 06:54:27 PM »
To tell you the truth, I am a bit undecided as whether should I read it now, or wait for when it ends up in the game.
It's because I like those epic stories, and I wouldn't want to spoil it, because it would be much cooler to discover the story while playing the game.
I remember how excited I was when playing a quest ''Aragon's Saint'', about the creation of the Order of St. George. It felt really great, and the scale of that quest is smaller than the scale of yours, so this should be even more epic, so I am a bit reluctant about reading it now.
But great job, anyway! A massive amount of work!  :D

NikeBG

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #338 on: March 29, 2012, 01:26:20 PM »
Same as Mihailo! Once again I'm sorry this forum doesn't have a rep function. :)

All these are just words. They don't show anything.

Komnenos

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #339 on: March 29, 2012, 04:00:32 PM »
Same as Mihailo! Once again I'm sorry this forum doesn't have a rep function. :)
Admininstration Panel>>Modules>>Points and Reputation :):):)

NikeBG

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #340 on: March 31, 2012, 08:52:19 AM »
What, what? I don't see any of these options here! Is my forum defective? :|

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Komnenos

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #341 on: March 31, 2012, 08:04:54 PM »
The mechanism that cities in Medieval Europe emerged after was a logical consequence of the inhabitance peak, better professionalism of serfs and economical trade requirements. So peasants who were professioned in some craft or just desired out restettled in the ancient roman settlements. Later this agglomerations required market supply and economical growth. They received charters that guaranteed such basics as the right to hold a market and economical rise of the communes. Merchant class emerged which pushed growth forward. Another event that was typical for the cities was to acclaim its city status by homing a cathedral and later a bishopal seat; this needed Holy relics and such... Of course bourgeoisy sponsored major building projects also - guildhouses, wharfs, bridges, schools, universities. This class of merchants elected mayors, aldermen, burgmeisters. They frequently influeneced politics and even protested against ecclesiastical practices.

A couple of unique events happened in e1200 period too.

The guildmaster feature is good way to introduce emerging patrician bourgeoisy in big european cities. So I suggest an unfinished list of commoners (middle class merchants, jurists, physicians,  scholars, artists, artisans), that served as guildmasters, mayors, aldermen, provosts, burgermeisters, ministeriales...

Will you, boys, take into consideration a shortlist of city quests, that are engineered to improve the game immersion?

Executor-64-

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #342 on: April 01, 2012, 11:12:02 PM »
komnenos is on fire  :o

anyways how's bout this:

1. Wouldn't it be cool to have an ability to make a "fortified camp" ?

(when you make click on the "camp" button, you would be able to select the "fortify camp" on the selection screen, right below "take an action" button. Then you have to wait some time- like when beseiging a castle, the time depends on your engineer skill, and when it's done there should be a message saying "you have fortified your camp". If you want to move you will break camp, but if someone attacks you, the battle would take place not on a field, but on a small wooden "castle" much like http://images.rtsguru.com/features/25/MnB1.jpg+http://images.rtsguru.com/features/25/MnB1.jpg
)
I think it would be usefoul if the Al used it during seiges
there's a similar mod but much to detailed in my opinion
http://forums.taleworlds.com/index.php?topic=81249.0

2. Would like if you could add more historicaly accurate companions to lord's parties
:D

3. I really liked  how u made a "non existing faction" from wich you can recruit lords when you make your own kingdom, and if some lord *happens to die historicaly within 1 year of the mod, perhaps you could use that engine to kill of that lord (he switches to "non existing faction" and introduce a new historicaly accurate lord- his son or whatever "the -x- lord switches from "non existing faction" to the faction from witch the lord was removed"

:D keep up the good work

Komnenos

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #343 on: April 03, 2012, 06:18:22 PM »
Curious fact about cities: The English monarchy created a system by which a new market town could not be established within a certain travelling distance of an existing one. This limit was usually a day's worth of travelling to and from the market, and buying or selling goods. If the travel time exceeded this standard, a new market town could be established in that locale.
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reference:
wiki

Komnenos

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Re: Quest Suggestions - Europe 1200 Warband
« Reply #344 on: April 03, 2012, 06:18:45 PM »
In HRE emperors right of investiture to grant charters was confirmed by the diet of Roncagla.

Curious fact abou citizenship: Gelnhausen Privilege, by which Frederick I Barbarossa granted Bremen considerable privileges. The city was recognised as a political entity with its own laws. Property within the municipal boundaries could not be subjected to feudal overlordship; this also applied to serfs who acquired property, if they managed to live in the city for a year and a day, after which they were to be regarded as free persons.
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reference:
wiki

This seems to be an ordinary practice in feudalism... I met some information about castilian serfs, who managed to citizenship in Burgos after the same principle... Not a new idea to modders though. Our mentors obviously know of this creating the Runaway serfs quest type...
« Last Edit: April 04, 2012, 02:41:48 PM by Komnenos »