Author Topic: [B] Battle Time! - The co-op mod (v1.4 Updated 10/1/12)  (Read 163642 times)

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Captain Lust

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #90 on: January 02, 2011, 05:35:50 PM »
Oh very nice. Very nice.

One thing I noticed was that there were no inventory chests, in the multiplayer scene. I don't know how easy they would be to add in (probably quite hard) but an alternative could be something that replenishes ammo, in the same way.

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Egbert

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #91 on: January 02, 2011, 05:54:06 PM »
Oh very nice. Very nice.

One thing I noticed was that there were no inventory chests, in the multiplayer scene. I don't know how easy they would be to add in (probably quite hard) but an alternative could be something that replenishes ammo, in the same way.

Also, I made a sig for myself. Obviously, you're welcome to add it to the OP too:

Thanks, I thought about adding the player's inventory. I might go ahead and do it if everyone thinks it's important.

darkrider231

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #92 on: January 03, 2011, 12:05:12 AM »
When fighting against a Lord party, I take it they just charge like the rest instead of using the Lord lead charge template? Also, are you planning on doing Tournaments for multiplayer as well, could be fun :P?

Tournaments would be pretty awesome but as far as i know multiplayer only supports either two teams fighting each other, or a deathmatch type free for all. So tournament rounds which have 3 or more teams wouldn't work :(.

Thanks, I thought about adding the player's inventory. I might go ahead and do it if everyone thinks it's important.

I dont really find it important (i never use it) but every little feature that makes the multiplayer as true as it can be to the single player is a welcome addition :D
like ability to gain weapon experience in multiplayer matches :)

tenis15

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #93 on: January 03, 2011, 01:23:33 AM »
O and when i try to play with my friends he opens up a battle but i cant join it says like wrong application or something with a in it. Is this coz we are playing from the same router?

Egbert

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #94 on: January 03, 2011, 01:55:58 AM »
When fighting against a Lord party, I take it they just charge like the rest instead of using the Lord lead charge template?
Scripting the AI in multiplayer is very limited, they don't even get the normal charge order. I can't give scripted orders to troops that are not being led by the player, so they just run to the enemy.


like ability to gain weapon experience in multiplayer matches :)
Thanks for bringing this up, I'll look into it.


O and when i try to play with my friends he opens up a battle but i cant join it says like wrong application or something with a in it. Is this coz we are playing from the same router?
Do you both have the same version of the mod? If you are trying to play LAN, is the game unblocked in both firewalls?

Sayd Ûthman

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #95 on: January 03, 2011, 09:17:02 PM »
Revolution!!!

DanyEle

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #96 on: January 04, 2011, 01:55:09 PM »
me and two my friends have a LAN connection, and this afternoon we tried to play this mod. One tried to host, and all of us got this error " incorrect authorization key". I tried to host and they got "incorrect authorization key". Everyone has original cd key, because we usually play CRPG and mm prussia mod, if we had cracked game, we could not play.What should we do to play without getting this error?
                                                 

michi

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #97 on: January 04, 2011, 02:09:23 PM »
Everyone buy his own serielkey  :twisted:

Egbert

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #98 on: January 04, 2011, 02:33:06 PM »
me and two my friends have a LAN connection, and this afternoon we tried to play this mod. One tried to host, and all of us got this error " incorrect authorization key". I tried to host and they got "incorrect authorization key". Everyone has original cd key, because we usually play CRPG and mm prussia mod, if we had cracked game, we could not play.What should we do to play without getting this error?

Are you using Hamachi?
Is the game unblocked in all your firewalls?
Can you host a Native game exactly the same way without the error?

DanyEle

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #99 on: January 04, 2011, 03:04:58 PM »
we all have different serials and yes, we use hamachi, our farewall doesn't block it, i unlocked mine. And when we host a game in native we get the same error.
                                                 

Egbert

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #100 on: January 04, 2011, 03:31:25 PM »
we all have different serials and yes, we use hamachi, our farewall doesn't block it, i unlocked mine. And when we host a game in native we get the same error.
Hamachi is your problem. You don't need it to play Warband as indicated here.

DanyEle

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #101 on: January 04, 2011, 03:43:09 PM »
so.... what can we use?
                                                 

Rahn

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #102 on: January 04, 2011, 03:43:49 PM »
Damn, this should already be included in the game.

Great job though.  :)
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Egbert

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #103 on: January 04, 2011, 03:58:43 PM »
You need to host battles in LAN mode or as a non-dedicated internet server.
If you don't know how to run a non-dedicated server, use the forum to get help such as here, here, here, here, here, here.

Arch3r

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Re: [B] Battle Time! - The co-op mod (Updated 1/1/11)
« Reply #104 on: January 04, 2011, 04:06:06 PM »
A tiny question, we noticed that there are modifiers for weapons (chipped, balanced, anything). Are they enabled for armors too (weapons are dropable, so you can find out by checking the name of the object on the ground, the same doesn't count for armor)?

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