I'll put the source in when I'm done working on it, so it will be easy to add to other mods.
The way it works now, all the battle data is stored in registers that don't get cleared until you exit the program.
The module can only set some attributes to 63, so imported characters may have less stats.
I tested with a native savegame and it seemed to be fine.
Allows me to connect multiplayer(and host my friends) for any battle I play on Singleplayer Map