Author Topic: [B] Battle Time! - The co-op mod (v1.4 Updated 10/1/12)  (Read 157827 times)

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michi

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Re: [B] Battle Time! - The co-op mod
« Reply #45 on: December 25, 2010, 06:26:00 AM »
By by jesus

You are my new god!!!!

Someone_forgotten

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Re: [B] Battle Time! - The co-op mod
« Reply #46 on: December 25, 2010, 08:24:54 AM »
This is super awesome :D

Nodscouter

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Re: [B] Battle Time! - The co-op mod
« Reply #47 on: December 25, 2010, 11:46:07 AM »
I swear to god I thought that link was a rickroll.
80% of the shots you post are of scores or naked men.
OH!  I get it!  He's trying to tell us he wants to score with naked men!

Captain Morgan

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Re: [B] Battle Time! - The co-op mod
« Reply #48 on: December 25, 2010, 12:46:38 PM »
hmmm  :o

Drunkard

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Re: [B] Battle Time! - The co-op mod
« Reply #49 on: December 25, 2010, 02:50:30 PM »
Egbert. Please allow me to bear your firstborn son.

Perkele_JOPOTINTTI

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Re: [B] Battle Time! - The co-op mod
« Reply #50 on: December 25, 2010, 05:59:00 PM »
A childboard!
NOW! Please.. *doggyeyes*

Azrooh

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Re: [B] Battle Time! - The co-op mod
« Reply #51 on: December 25, 2010, 06:36:02 PM »
I think this needs a childboard if for no other reason than to attract more attention... Nobody looks in the caravanerasai non-childboard mods :P

Ginthus

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Re: [B] Battle Time! - The co-op mod
« Reply #52 on: December 25, 2010, 06:42:49 PM »
this mode is awesome.

I found a bug:
(click to show/hide)
Have no fear of perfection - you'll never reach it. - Salvador Dali

Mastermind

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Re: [B] Battle Time! - The co-op mod
« Reply #53 on: December 25, 2010, 09:28:53 PM »
/forums

Honestly, this mod is brilliant. Very well tought out and almost perfectly executed, even renown/surgery/etc. are properly emulated.  The only thing I saw which bothered me were the long spawnpoint distance (much higher than in sp) and that all lords of my kingdom got ridiculously high amounts of renown, I couldn't see how this influenced them though O.o GJ anyways, great mod!
'Let's eat Grandma' or 'Let's eat, Grandma'---punctuation saves lives.

Imperator.

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Re: [B] Battle Time! - The co-op mod
« Reply #54 on: December 26, 2010, 07:07:10 AM »
Yep, good mod. :)

Perkele_JOPOTINTTI

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Re: [B] Battle Time! - The co-op mod
« Reply #55 on: December 26, 2010, 09:53:28 AM »
Alot coding must have been going on when you worked on this.

Blackfall234

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Re: [B] Battle Time! - The co-op mod
« Reply #56 on: December 26, 2010, 02:07:38 PM »
holy holy holy !
There is just ONE thing left.
Get the whole Campaign Multiplayer.
The First step is done by Egbert.
His name will called trough the whole land and he will be honoured in the Hall of Heros forever ! :O

bjarky

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Re: [B] Battle Time! - The co-op mod
« Reply #57 on: December 26, 2010, 05:34:18 PM »
interesting stuff Egbert, maybe you could work together with chadz from the cRPG mod on creating a awsome mp campaign conversion :D

Ethiius

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Re: [B] Battle Time! - The co-op mod
« Reply #58 on: December 27, 2010, 12:32:24 AM »
Amazing. Before I get going; how many people can join you? What units can be played by other players?

Azrooh

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Re: [B] Battle Time! - The co-op mod
« Reply #59 on: December 27, 2010, 06:23:02 AM »
Amazing. Before I get going; how many people can join you?
Every hero unit can be controlled by a player. Hero units are units that can't die - lords and companions. There's no limit, but if there's more players than units then the other players just need to spectate.
What units can be played by other players?

Every hero unit can be controlled by a player. Hero units are units that can't die - lords and companions. There's no limit, but if there's more players than units then the other players just need to spectate.