Author Topic: Elder Scrolls 5:Skyrim  (Read 778524 times)

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Nahkuri

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Re: Elder Scrolls 5:Skyrim
« Reply #16020 on: March 25, 2012, 10:08:11 PM »
Well, usually when they do that they tend to upgrade the engine enough to make folks buy the whole NEW ENGINE thing. I don't mind.
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Re: Elder Scrolls 5:Skyrim
« Reply #16021 on: March 25, 2012, 10:30:05 PM »
Well, usually when they do that they tend to upgrade the engine enough to make folks buy the whole NEW ENGINE thing. I don't mind.
Like Warband *cough*


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Nahkuri

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Re: Elder Scrolls 5:Skyrim
« Reply #16022 on: March 25, 2012, 10:34:33 PM »
I'm pretty sure they were going around saying that they just upgraded their engine to support multiplayer and some graphical gimmicks, not HAY GUISE WE MADE A NEW ENGINE THAT JUST HAPPENS TO LOOK EXACTLY LIKE THE OLD ONE.
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Captain_Octavius

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Re: Elder Scrolls 5:Skyrim
« Reply #16023 on: March 26, 2012, 12:01:44 AM »
I'm getting to know the insides of the "Creation engine" pretty well since the CK was released, and I'd say it's justified they call it a new engine, especially if you compare it to the Gamebryo engine version Oblivion used. Yes it's an updated version, but a LOT of things work differently or are completely replaced.

The new scripting language Papyrus is quite different (and overall better), Havok Behavior is new and makes anything to do with animations a ton better, the way dialogue and quests are designed and handled is different, the 3D renderer is replaced and far more efficient, they now have a multi-layered distant LOD system (compared to Oblivion) which is a blessing to performance, and then there are tons of smaller things with a different implementation. Overall a huge step up in my opinion.
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Re: Elder Scrolls 5:Skyrim
« Reply #16024 on: March 26, 2012, 12:40:51 AM »
SAVE #1000.

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Orion

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Re: Elder Scrolls 5:Skyrim
« Reply #16025 on: March 26, 2012, 02:12:23 AM »
I'm going to have to restart my latest character. I had finished up the College questline and was on my way back to Whiterun, when I came across this random fellow running away from some other random fellow. He told me to hold onto his sword, so I said "sure" and murdered the **** out of him. Then the other fellow came along and asked for his sword, which I kindly returned to him to make killing him more sporting. When I attacked him, it added a bounty to Whiterun. I killed him, and got the message saying the bounty was removed because all witnesses were dead. "Good," I thought, "now I'll just fast travel to Dragonsreach like I intended."

So I'm outside of Dragonsreach, the guards outside are fine, no worries, but when I go inside I'm immediately attacked by a guard. I'm wondering what the hell is going on, but I can't really find out with this nitwit attacking me, so he dies. Next I walk up the stairs inside Dragonsreach and every single NPC (children included) tries to kill me. Being the absolute genius I am, I ran outside, back inside, and then outside again. This overwrote all of my autosaves (I'm so good at this). I had quicksaved before I walked up the stairs, in case something bad happened, but it turns out all sorts of console commands were of no use. I had 0 bounty with Whiterun, 0 infamy, 0 everything, and yet they constantly tried to kill me. My last hard save on that character was about 7 hours previous (I use quick- and auto-saves frequently), and 5 or 6 levels lower (I was at 39 when I went to Dragonsreach). :(

So, unless I feel like re-doing the last 7 hours of play on that character I think I'll just start a new one. Mages level up too damned fast, anyway.

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Splintert

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Re: Elder Scrolls 5:Skyrim
« Reply #16026 on: March 26, 2012, 02:43:59 AM »
Everyone who has Windows and hyperthreading:
http://ultimatecomputers.net/forum/viewtopic.php?f=7&t=3644

I literally doubled my performance after doing this trick. 60 FPS solid all day in some areas, where before I'd hit 15.

It simply disables Window's CPU core parking, so all of your cores are active all the time. Basically, more cores means more threads can run at a time = more FPS in CPU intensive areas.

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Notsure

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Re: Elder Scrolls 5:Skyrim
« Reply #16027 on: March 26, 2012, 04:16:28 AM »
Orion i also had that problem a while ago, if i remember correctly i just got a bounty normally and then payed to get rid of it and it eventually went back to normal. Either that or serve time, my main house is there and its a pain to move all the junk i collected D:

Its a shame whiterun's vendors are almost all dead though i can barely sell anything, i guess turning them into vamp's wasnt a good idea ^^

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Its a shame it only works on more than 2 cores, with the latest patch i could have used a boost to fix the less than optimal performanceƩ
« Last Edit: March 26, 2012, 04:24:12 AM by Notsure »

bajatmerc

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Re: Elder Scrolls 5:Skyrim
« Reply #16028 on: March 26, 2012, 08:53:41 AM »
So, unless I feel like re-doing the last 7 hours of play on that character I think I'll just start a new one. Mages level up too damned fast, anyway.

I am with Notsure. I would get a bounty and then pay it off. If it fixed it, then I might console command to clean my stat record since I would chalk it up to part of the fix.

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Orion

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Re: Elder Scrolls 5:Skyrim
« Reply #16029 on: March 26, 2012, 08:59:06 PM »
I couldn't get the guards to stop attacking me, ergo I couldn't pay off a fine. Adjusting my bounty via console command also didn't work. :|

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Ringwraith #5

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Re: Elder Scrolls 5:Skyrim
« Reply #16030 on: March 26, 2012, 09:13:20 PM »
So, unless I feel like re-doing the last 7 hours of play on that character I think I'll just start a new one.
Huh? "I don't feel like re-doing the last 7 hours it took me to go up 5 levels, so I'll re-do the bajillion hours it took me to get to level 39 instead, which will incidentally also include the 7 hours previously mentioned." I don't get it. :?

Also, somehow I don't feel so bad anymore about having a 20 GB savegame folder with several thousand hard saves going all the way back to the tutorial. :lol:

I couldn't get the guards to stop attacking me, ergo I couldn't pay off a fine. Adjusting my bounty via console command also didn't work. :|
You said only the guards inside Dragonsreach attacked you. Surely you should be able to talk to a guard outside?
« Last Edit: March 26, 2012, 09:20:36 PM by Ringwraith #5 »
I don't see you complaining about Mount and Blade.
He is super-witty.
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Kazzan

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Re: Elder Scrolls 5:Skyrim
« Reply #16031 on: March 26, 2012, 09:40:11 PM »
Also, somehow I don't feel so bad anymore about having a 20 GB savegame folder with several thousand hard saves going all the way back to the tutorial. :lol:

Good to know I'm not the only one, I don't think I've ever actually autosaved, I always do a hard save as you call it.
 
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Re: Elder Scrolls 5:Skyrim
« Reply #16032 on: March 26, 2012, 10:11:05 PM »
I got to the save #2739 before knowing about the existance of the quicksave key.

Ringwraith #5

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Re: Elder Scrolls 5:Skyrim
« Reply #16033 on: March 26, 2012, 11:16:01 PM »
Sounds about right. :lol: Probably not helped by playing with a 360 gamepad, which of course lacks a button for that.
I don't see you complaining about Mount and Blade.
He is super-witty.
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Trevty

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Re: Elder Scrolls 5:Skyrim
« Reply #16034 on: March 26, 2012, 11:24:05 PM »
I'm finally starting on that modlist.  I figure I'll end up with somewhere around 70 mods.

D: