Author Topic: Support  (Read 144359 times)

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Segia

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Re: Support
« Reply #2175 on: June 28, 2012, 02:49:02 PM »
Easy to edit this without Python (though you'd find it in pbod_mission_templates, in the list of triggers called bodyguard_triggers).

I've changed it, though unfortunately I can't check whether it works seeing as I haven't got sufficient renown as of yet. ;-) Regardless, thanks a lot for the detailed explanation!

pokerrkidd

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Error on loading game.
« Reply #2176 on: June 29, 2012, 12:23:15 AM »
I tried to start the expanded gameplay pack but an error appears saying get_object_failed for ext_itm_helmet_sar_t7_veiled_c_normal.

Caba`drin

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Re: Error on loading game.
« Reply #2177 on: June 29, 2012, 12:26:28 AM »
Your Warband up-to-date? You need at least Warband 1.143, better results with 1.153. This error most likely means you are using pre-1.143.

Also, note that your launcher may lie to you (if a patch possibly messed up, or you are trying to pirate the game). Double check the version you are actually running by looking in the rgl_log.txt located in your Warband install folder; the true Warband versions is reported at the top.

Best solution is probably to reinstall Warband from the full installer (not patch) from Taleworlds.com; or if you happen to have Steam, verify the game cache (this error isn't likely with Steam).
« Last Edit: June 29, 2012, 01:12:51 AM by Caba`drin »



pokerrkidd

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Re: Error on loading game.
« Reply #2178 on: June 29, 2012, 02:52:12 AM »
I see didn't think to update. Been about a year since I played so i shoulda checked for that earlier.

Cozur

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Re: Support
« Reply #2179 on: June 29, 2012, 05:05:56 PM »
Trying to edit the module_items from the gameplay source, but when I try to compile, it gives me a lot of errors.

Haelp.

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Re: Support
« Reply #2180 on: June 29, 2012, 05:07:33 PM »
Trying to edit the module_items from the gameplay source, but when I try to compile, it gives me a lot of errors.

Haelp.
Compiled fine without the edits? What errors?

Infaormation.
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Draenin

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Re: Support
« Reply #2181 on: June 29, 2012, 10:40:00 PM »
Floris doesn't show up in my modules even though I've downloaded it.
http://tinypic.com?ref=5vx638
« Last Edit: June 29, 2012, 10:43:06 PM by Draenin »

thomasNL01

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Re: Support
« Reply #2182 on: June 29, 2012, 11:15:01 PM »
you sure it's in the right folder?

Draenin

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Re: Support
« Reply #2183 on: June 29, 2012, 11:24:46 PM »
100%, when the tinypic link is up you'll see the folders. I might of done them wrong all of the folders are in modules.

Chees3

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Re: Support
« Reply #2184 on: June 30, 2012, 12:32:03 AM »
Please help.I cannot attack the troublesome bandits in this quest.
I only have the option to change commander and leave.My relation with outlaws is positive.
here is the save file http://www.mediafire.com/?w72eis4677kbai4

Cozur

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Re: Support
« Reply #2185 on: June 30, 2012, 04:14:17 PM »
Trying to edit the module_items from the gameplay source, but when I try to compile, it gives me a lot of errors.

Haelp.
Compiled fine without the edits? What errors?

Infaormation.

Well, it compiles fine without edits, and it compiles fine with edits done manually.

But when I try using Morgh's Editor, I get this error, after changing the price of an item:


(click to show/hide)

Windyplains

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Re: Support
« Reply #2186 on: June 30, 2012, 04:49:08 PM »
Cozur,

Go to "..source\source kits\tournament play enhancements\" and copy all of the item definitions in tournaments_items.py.
Now paste them into your module_items.py at the end somewhere.
Delete the tournaments_items.py (or rename the tournaments part of the name if you want a backup).

That should fix your problem.  The tournament items get added at the end of the items list during compile.  You've altered something that is disrupting that process.  It is easier to just move the items to your main item list (and better for save compatibility).

thomasNL01

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Re: Support
« Reply #2187 on: June 30, 2012, 05:26:51 PM »
100%, when the tinypic link is up you'll see the folders. I might of done them wrong all of the folders are in modules.

sometimes the Floris mod pack installer creates a folder named floris mod pack, and in the folder he installs floris mod pack.
so the path would be like this:
C/program files/warband/modules/florismodpack/florismodpack/The files of floris mod pack.

The game will then be unable to find the necessary files.

to fix this you take the actual folder, and put it directly into the modules folder

Duh

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Re: Support
« Reply #2188 on: June 30, 2012, 05:31:27 PM »
It happens when people get confused with the installer path. The path shown by the installer ends in modules/ , because the last folder name(s) is(are) determined by which version(s) you picked. Some people fill in floris and then the installer puts the files under modules/floris/floris expanded,gameplay,basic .
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carlqua

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Re: Support
« Reply #2189 on: June 30, 2012, 11:06:37 PM »
Hi, I recently downloaded the floris modpack 2.53 and installed it to get back into mount and blade. After I got into game and attacked the looters on the first quest you get at the start I got an error that said it failed to load textures, also the same thing happened when I entered Tulga to see Khan Sanjar. It was obvious to me that the textures for some clothing itmes were missing form the installation as both the looter guy's and Khan Sanjar's clothes were completely black and ...well missing..... Please could anyone direct me to a fix for this problem?