Playing a bit as an Enlisted/Freelancer (which is amazingly cool, by the way), there's something that I noticed:
You get rewards/loot/etc for letting a battle continue, regardless of whether or not you died. Not sure if this is a bug, but if you tab out and let the battle continue, you don't get any rewards for the battle. This means you basically need to sit and watch a battle go on for ages in order to get rewarded. Therefore, I suggest one of two things:
1a: Allow the player to still be rewarded at the end of the battle, even if they tab out.
1b: Remove/heavily nerf rewards if you're knocked unconscious in battle, then make it so that it's the same regardless of whether you tabbed out or not (so long as you participated).
This would make it so that when you die/get KO'd, you can still tab out and be rewarded just the same as if you wanted to watch the battle go on (and vice versa). Which would really improve the general flow of playing as a freelancer- you don't feel like you're missing out on anything by tabbing out and letting the battle continue without you (which it would regardless due to being a useless ragdoll...), and you won't feel essentially forced for watching a movie.
With either situation, I suggest also making it required that you get at least one kill to be rewarded at all (this might already be the case though, not sure). That way, simply cowering in a corner doesn't give you anything.
If it's not already like this (it might be... I could just be stupid), I also suggest making it so that rewards scale on how well you personally do in battle- so you don't get some amazingly lordly plate armor even though you got KO'd in the first 5 seconds. Various factors could play into this, like how much damage you've done, how many kills you've gotten, whether or not you survived the whole battle, etc... it'd encourage the player to actually do well in battle.
Just my 2 cents.