Author Topic: Suggestions  (Read 119153 times)

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Paladin Ramos

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Re: Suggestions
« Reply #1755 on: July 02, 2012, 10:36:58 PM »
What about adding this to new Floris?
http://forums.taleworlds.com/index.php?topic=192161.0

just watched the video! LOLOLOL :lol:! I burst into laughter hysterically........ and the wife is looking at me scared!
a must have!
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Dr. GreenThumb

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Re: Suggestions
« Reply #1756 on: July 02, 2012, 11:47:01 PM »
just watched the video! LOLOLOL :lol:! I burst into laughter hysterically........ and the wife is looking at me scared!
a must have!
Yeah, the music fits perfectly xD

Windyplains

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Re: Suggestions
« Reply #1757 on: July 03, 2012, 01:10:23 AM »
I would like to suggest that, what if a lord's wealth actually had something to do with this game? Say for example that they had to spend money on recruiting troops and what not. Also it would be fun to financially bankrupt a lord into submission during sieges. If he cannot get his taxes, then how can he buy food/ pay his army?
I can't say that paying the dowry is taken into account, but a lord's wealth definitely is linked to his hiring recruits.  It matters quite a bit for them if they do not have access to an income to replace lost men.  The difference is that some of them have some very deep pockets as the game goes on so it takes a lot of work to wear them down.  When they start paying for center improvements that should help thin that a bit, but I didn't want it to bring it down enough to effect their recruiting efforts.

What about adding this to new Floris?
http://forums.taleworlds.com/index.php?topic=192161.0
This was discussed among the team and turned down.  The video is pretty hilarious though.  The music was well chosen.

GrimReality

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Re: Suggestions
« Reply #1758 on: July 03, 2012, 04:35:24 AM »
Are you suggesting chainmail bikinis and the like?
:roll: No, that is utterly ridiculous. What I mean is the difference in body shape as seen in this image:

On the left, armor modeled with only a version for male characters. On the right, armor modeled with a version for female characters.


Kara42

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Re: Suggestions
« Reply #1759 on: July 03, 2012, 12:23:48 PM »
Hello, I really love the mod which is basically my new native and I have four suggestions:

1.
Dont give human player the full +100 bonus to army size when becoming king. Instead link it to right to rule so it scales from 1 to 100.

Maybe also reduce the right to rule bonus you get from easy things like companion quests (or have move consequences for conflicting propaganda/false promises), at this point you can send all 22 companions on their quests if you do it right, which gives already 66 RtR alone, too easy imho.


2.
Give sea travel more meaning by introducing oversea cities (belonging to a 7th possible neutral faction) that can not be reached by land. They should offer also something special that cant be gotten anywhere else, e.g. better trade prices, unique trade goods and/or equipment, unique mercenaries and/or a quest chain starting there to make them worthwhile. At this point in time (2.53) sea travel is a fun gimmick but not really worth the 50k investment.

If the AI does not use sea travel (yet) those cities should be basically impossible to conquer as otherwise they will become an invulnerable powerbase for the player. This could be done be giving them a really strong garrison that makes it not worthwhile to try to take them while still being technically possible.


3.
Give sea travel more meaning by introducing the option of coastal raids of cities and villages. Check if some scenes from here http://forums.taleworlds.com/index.php/topic,178784.0.html can be used for starters.


4.
Check if some (or many even) scenes from here http://forums.taleworlds.com/index.php/topic,178784.0.html can and should be used instead of the present ones.

Selvah

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Re: Suggestions
« Reply #1760 on: July 03, 2012, 01:07:03 PM »
I just ran a quick search about it in this thread, but i found nothing, so... I don't know if i'm the only one in this case, but i find the honor feature to be less interesting than it should be. If i'm not wrong, its only purpose is to increase relations with honorable lords, and ease the courtship of honorable ladies. The other side of this purpose is to prevent the player to play the "easy way", burning and looting villages, betraying people, etc...

However, what if someone wants to become a Rogue Lord ? Correct me if i'm wrong, but for now there doesn't seem to be any positive effect of having a bad honor rating (which is, actually, a typical feature of rogues) ; and since being a rogue in Mount&Blade is already quite a challenge, i think this should be both useful and more realistic.

So i've thought about a few things that could enhance the honor feature, although i've no idea of the difficulty to implement it into the game.

1) Bad honor should give a boost about everything that is related to plundering : after all, looting dead corpses and harass poor peasants is something unhonorable men get really used to in Warband's world... On the other side, maybe a good honor rating should give a penalty about it.

2) When it comes to "forcefully recruit villagers" and "recruit volunteers" : the first should be enhanced by a bad honor rating, whereas the second should get a penalty. The same goes for good honor rating, except the other way round.

3) Bad honor should inspire dread, while good honor should inspire goodwill among your people ; so taxes should get a bonus in both cases, wages should also be less important, and whereas an unhonorable lord could possibly set high or very high taxes rates with less penalties than an honorable one, he would face more desertion, banditry, or even rebellion in his lands than an honorable lord (which however cannot permit himself to set high taxes, or raise funds the way a rogue lord can if he wants to uphold his honorable reputation).

4) Bad honor should also give, as a king, a penalty in diplomacy : no one wants to trust a rogue lord for an alliance... On the other hand, it should be much easier to "squeeze", as it is said, the other realms by threatening them. Good honor in the other hand should give an advantage in diplomacy.

5) Prisonners should more willingly be part of your troops when you ask them ; lord prisonners should try to evade less, both if you've got bad, or good honor.

6) Possible to imagine some more interactions between you, and your companions, as well as you, and your lords.

7) Possibility for lords of high honor, or highly dishonorable, to set exceptional taxes for fiefs, as "war effort" or "wedding effort" and so on. They could be collected the same way you collect funds a village owe to a lord (sometimes one can get a lord quests, where one has to collect taxes of a village).

These are examples. I don't know if they're worth anything, but the basic idea is to improve the honor concept, which for now seems a bit as an empty feature to me, with very few profund gameplay implications.

Leifdin

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Re: Suggestions
« Reply #1761 on: July 03, 2012, 01:18:36 PM »
Also, does honor rating affect fief awarding? If not, it could be implemented as well.
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anoddhermit

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Re: Suggestions
« Reply #1762 on: July 03, 2012, 02:50:01 PM »
I think the tournaments could use some work. I know you can select particular loadouts, but it'd be nice if there were a less random random option.

If I'm going to be stuck in an incredibly uneven ground arena full of obstacles, I don't want the game to start me with a lance and a spear on a horse that are practically unusable. I think they should give you gear suited to the faction the town was originally, kind of like in native actually.

Leifdin

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Re: Suggestions
« Reply #1763 on: July 03, 2012, 03:27:21 PM »
That thing with arena can be changed in tournament options(Use native arenas or something like that). BTW these arenas are good way to decrease difficulty of tournaments:
1.Give everyone horse+lance
2.Take sword with shield(or whatever fits you) and no horse
3.Enjoy!
- "What is it that a man may call the greatest things in life?"
 - "Hot water, good dentishtry and shoft lavatory paper."
-- Cohen the Barbarian in conversation with Discworld nomads (Terry Pratchett, The Light Fantastic)

Windyplains

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Re: Suggestions
« Reply #1764 on: July 04, 2012, 01:27:32 AM »
I think the tournaments could use some work. I know you can select particular loadouts, but it'd be nice if there were a less random random option.
You can't ask for more complete control of how that randomization process works.

I'll toss out the "gauntlet" one more time though.  If someone wants to come up with a viable list of settings for -every town- I will add it to TPE's options and may replace the standard TPE default of 100% on everything except 50% on mounts.  No one has taken me up on that since January.

Magnum

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Re: Suggestions
« Reply #1765 on: July 04, 2012, 10:08:44 AM »
Could it be made so the crowns don't delete your hair or maybe some armored crowns say a good faction helm and have some sort of crown like design to it
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winrehs007

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Re: Suggestions
« Reply #1766 on: July 04, 2012, 01:04:18 PM »
Add some I5 defensive infantry or put some shields to the Jock and Highlander Infantry units for the Kingdom of Swadia.
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Caba`drin

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Re: Suggestions
« Reply #1767 on: July 04, 2012, 03:45:37 PM »
Could it be made so the crowns don't delete your hair or maybe some armored crowns say a good faction helm and have some sort of crown like design to it
Fire up Morgh's Tools and find the crowns and remove the flag itp_covers_hair. Save, reload game. You'll notice the clipping that is our alternative (without fully remaking the crowns)



Magnum

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Re: Suggestions
« Reply #1768 on: July 04, 2012, 05:04:07 PM »
Ohh I didn't know there was cliping there's a crown in native expansion that doesn't have cliping it actually looks pretty cool just some hair over it did you guys have plans to make crowned helmets? Also the ability to conduct diplomacy with the king say during feasts or when he's in his castler directly instead of having to send a diplomat.
« Last Edit: July 04, 2012, 06:59:39 PM by Magnum »
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anoddhermit

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Re: Suggestions
« Reply #1769 on: July 04, 2012, 08:30:33 PM »
Would be nice, I noticed, if you could have the option to display what day of the week it was or how many days until the end of a pay week. When you have expensive troops and no major wealthy fiefs, sometimes it'd be nice to know if you can afford X and still have enough time to make more to pay your troops.