Author Topic: Suggestions  (Read 123994 times)

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Paladin Ramos

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Re: Suggestions
« Reply #1725 on: June 27, 2012, 12:31:12 PM »
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and speaking of "adapting" content, in sword of damocles mod, there is one feature that i liked there: the on road "request/quest", i really like that! ex: when passing a village a "pop up" appears saying that a woman was caught stealing food from you cause she is extremely poor and wants something to eat, but your men want make an example of her on how to deal whit thief's... so you have some options, or letting go whit no consequences to the woman, your men don't like it (you get like a bonus to relations to the village and a party moral penalty), make example of her (moral bonus, relation penalty), or letting go whit 100 dennar for food (bonus relations, bonus HONOUR, penalty party moral).....
A different version of this, but there are some similarities will be coming with 2.6.

Thank God 4 that..... keep it up
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Commodore_Axephante

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Re: Suggestions
« Reply #1726 on: June 27, 2012, 09:21:04 PM »
An idea for the surgery skill:

If you win a battle, your own party's surgery skill could apply, perhaps with a penalty, to your fallen opponents. This represents your surgeon combing the field for near-dead enemies that can be either "salvaged" for ransom or "saved", and then persuaded to join your ranks. Perhaps troops so rehabilitated would be easier to convince than your average prisoner?

This would make a big difference for those trying to be more honorable or benevolent in their navigation of the wholesale slaughter that is Warband, not to mention those fond of taking slaves.
I just took this funny little RPG personality test... I really don't understand how people get crap like "Vampire".

Kronsire

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Re: Suggestions
« Reply #1727 on: June 28, 2012, 12:29:45 AM »
Here's a suggestion, what about more uses for the generic NPC villager/town-goer?

By this I mean things other than rumor mongering and the rare conversation where you can help out the NPC for a small bonus to the village or town where they live. Perhaps, other things such as in poverty stricken areas being able to have a chance to pay an NPC so they can buy food, etc. Or perhaps tracking down other NPC's in the same town or other towns, and so on, similar to the spy quest (where you take information and give it back to the quest giver).

Just in general giving NPC's just a tiny more importance than they usually are.

Another idea is adding an effect for the "avatars" that symbolize characters, and armies on the world map, by perhaps changing the "avatar" by the amount of soldiers or individuals in each party. So if a king is walking by, it would not just appear to be one lone rider, but a small retinue, perhaps. Just a thought, perhaps using a percentage of the amount of soldiers in a party to increase or decrease the amount of individuals symbolizing a party on the map. So 100 soldiers would be shown as 5, or so, on the map, and so on and so forth.

Also, maybe a way to change an "avatar" for ourselves, such as when we achieve a certain amount of renown, or become a king, vassal, etc. the "avatar" could change, or maybe have the choice to do so. So that when we are commanding an army we don't look like a peasant when we are not mounted.

On a side note, perhaps some more "quests" that are similar to the belligerent Drunk, in taverns, but don't necessarily mean combat.
« Last Edit: June 28, 2012, 04:43:37 AM by Kronsire »

Lycanus Darkbinder

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Re: Suggestions
« Reply #1728 on: June 29, 2012, 06:34:54 AM »
Suggestion:

Temporarily save tavernkeep conversations
Temporarily save results from assess market prices

Details:

When you ask a tavernkeep if they know anyone who might have a job, sometimes the amount of information they give you is quite large; several names, locations and job descriptions.

It would be nice if the conversation was saved in either the quest log or report section so when you're out on the world map and you wonder: Where was that quest, you won't have to go back to the tavern and flip through a bunch of dialogs.

Similar to this, it would be nice if the results of "Assess market prices" were saved so you could assess the prices at several towns and then go shopping.

Since this information is volatile, it makes sense for them ot auto-delete every X days, configurable by the user in Mod Options.
« Last Edit: June 29, 2012, 06:37:49 AM by Lycanus Darkbinder »

Windyplains

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Re: Suggestions
« Reply #1729 on: June 29, 2012, 12:02:41 PM »
Suggestion:
Temporarily save results from assess market prices
Floris Wiki - Scroll down and look for the "Trade Ledgers" section.

eastpaw

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Re: Suggestions
« Reply #1730 on: June 29, 2012, 09:11:20 PM »
An idea for the surgery skill:

If you win a battle, your own party's surgery skill could apply, perhaps with a penalty, to your fallen opponents. This represents your surgeon combing the field for near-dead enemies that can be either "salvaged" for ransom or "saved", and then persuaded to join your ranks. Perhaps troops so rehabilitated would be easier to convince than your average prisoner?

This would make a big difference for those trying to be more honorable or benevolent in their navigation of the wholesale slaughter that is Warband, not to mention those fond of taking slaves.

I liked this when you posted it in another thread and I still like it now. :)

Commodore_Axephante

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Re: Suggestions
« Reply #1731 on: June 29, 2012, 10:50:56 PM »
An idea for the surgery skill:

If you win a battle, your own party's surgery skill could apply, perhaps with a penalty, to your fallen opponents. This represents your surgeon combing the field for near-dead enemies that can be either "salvaged" for ransom or "saved", and then persuaded to join your ranks. Perhaps troops so rehabilitated would be easier to convince than your average prisoner?

This would make a big difference for those trying to be more honorable or benevolent in their navigation of the wholesale slaughter that is Warband, not to mention those fond of taking slaves.

I liked this when you posted it in another thread and I still like it now. :)

Haha, well, it was inspired by talk born out of your troop analysis, so kudos to you. Lets hope the powers that be find it interesting, too.
I just took this funny little RPG personality test... I really don't understand how people get crap like "Vampire".

schmidy

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Re: Suggestions
« Reply #1732 on: June 30, 2012, 01:00:43 AM »
In my current game I have come upon a rather troublesome problem.

I decided to give the AI the use of tactics, not sure which one it is exactly, the problem is that when we (my lords army) enter into a battle both sides just stand off each other and don't actually attack.

Now the real problem is that I cannot change the settings so that they will attack each other, my suggestion here is more of a can it be done. My thoughts are that there should be an option in the normal game menu, and not just in the ingame menu...

Anyway, I hope some of this makes even the slightest of sense.

Schmidy

Lycanus Darkbinder

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Re: Suggestions
« Reply #1733 on: June 30, 2012, 08:50:45 AM »
Suggestion:
Temporarily save results from assess market prices
Floris Wiki - Scroll down and look for the "Trade Ledgers" section.

Neat, thanks. Must remember to check the wiki next time :)

eastpaw

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Re: Suggestions
« Reply #1734 on: June 30, 2012, 12:27:26 PM »
There have recently been a few discussions about faction balance and auto-battles. If I am not mistaken, auto-battles consider only troop number and level, though the Floris team has tweaked the formulae to give, for instance, Sarranid troops a slight boost in the desert.

Considering that the Nords and Rhodoks are known to be beasts in sieges, that Swadians are powerful on open fields, and so on, could these properties also be factored into the auto-battle formulae? The two benefits of doing this that I see are that (a) a garrison of (e.g.) Nords would be better than a similar garrison of (e.g.) Khergits whether you are commanding the battle or if it is simulated and (b) the progress of the various factions on the strategic level would be more similar to what it would look like if every single battle were fought "for real".

Dunno if this would affect overall game balance in a bad way though, so this is a very tentative suggestion. As well, it might be tricky figuring out just how big of a boost each faction should get in each scenario.

anoddhermit

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Re: Suggestions
« Reply #1735 on: June 30, 2012, 07:21:38 PM »
There have recently been a few discussions about faction balance and auto-battles. If I am not mistaken, auto-battles consider only troop number and level, though the Floris team has tweaked the formulae to give, for instance, Sarranid troops a slight boost in the desert.

Considering that the Nords and Rhodoks are known to be beasts in sieges, that Swadians are powerful on open fields, and so on, could these properties also be factored into the auto-battle formulae? The two benefits of doing this that I see are that (a) a garrison of (e.g.) Nords would be better than a similar garrison of (e.g.) Khergits whether you are commanding the battle or if it is simulated and (b) the progress of the various factions on the strategic level would be more similar to what it would look like if every single battle were fought "for real".

Dunno if this would affect overall game balance in a bad way though, so this is a very tentative suggestion. As well, it might be tricky figuring out just how big of a boost each faction should get in each scenario.

I think this could work but there'd have to be changes to the way the AI goes about handling wars for it to be interesting. Each faction should try to use their advantages. For example Khergits could more aggressively attack factions before they reach and siege their cities, while Nords would instead wait to defend sieges from behind their walls, safer from archers and cavalry.

Some AI improvements in actual battles of course would be great too. What if Nords hid behind hills so as not to be slaughtered by archers as well as giving cavalry less momentum and forcing things to come into throwing weapon ranges? What if cavalry units spread out more and prioritized harassing archers or flanking instead of ramming into walls of shields and getting clumped up and having their horses cut down from under them? Etc. etc.

Not sure how realistically doable any of this would be though.

JuarezCause

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Re: Suggestions
« Reply #1736 on: June 30, 2012, 08:28:40 PM »
I didn't read the 116 this post so I don't know if my idea has been suggested. What if we could create our own troops, after we create our own faction. And we needed to have some skill on leadership and money or something like that...

LocoElBob

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Re: Suggestions
« Reply #1737 on: June 30, 2012, 09:50:33 PM »
I didn't read the 116 this post so I don't know if my idea has been suggested. What if we could create our own troops, after we create our own faction. And we needed to have some skill on leadership and money or something like that...

You can just use the freelancer troops from sigmund


And on another note, I think an option should be added that makes all the ladies take off their headwear in the game.

Fuckerlord

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Re: Suggestions
« Reply #1738 on: July 01, 2012, 02:12:51 AM »
A lot of people complain, I feel with good reason, about the size of the bandit parties, the very existence of bandit leaders, "bandit uniforms", etc. Perhaps a way to fix this would be to a simple flavor overhaul, with the bandits representing separatist or otherwise uncivilized parts of a given society - the Steppe Bandits could be refitted to represent some sort of Mongol/Turkic a coalition of tribes, the Forest Bandits could fill a role similar to the Welsh in England, the Mountain Bandits could represent the tendency in northern/central Italy for more or less autonomous rule in the difficult to pass mountains, the desert bandits could be wandering nomads forced out by the Khergits into the desert (à la the Turks/Kazakhs/Cumans) - you get the idea. It'd even provide the opportunity for more diverse bandit parties, since I think I'm not the only one bored of fighting "300 Forest Bandits"

Leifdin

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Re: Suggestions
« Reply #1739 on: July 01, 2012, 07:26:24 AM »
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Considering that the Nords and Rhodoks are known to be beasts in sieges, that Swadians are powerful on open fields, and so on, could these properties also be factored into the auto-battle formulae?
If it were made that way... RIP Swadia :D
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