Author Topic: Changelog Thread - E1200 Warband  (Read 16726 times)

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Korinov

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Re: Changelog Thread - E1200 Warband
« Reply #30 on: April 08, 2012, 10:35:26 AM »
According to Korinov, they will be the strongest and the most expensive units.

Among mercenaries.

Strongest units, in terms of stats, will be top knights from the orders.
At least it's true that man has no control, even over his own will.

Komnenos

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Re: Changelog Thread - E1200 Warband
« Reply #31 on: April 09, 2012, 06:50:23 AM »
Hm, I hope it will be a nice addition. I recently checked Diplomacy+Companions mod, which has the possibilities of recruiting any existing unit at tavern-keeper... if you can affford it. Though, it makes the game a bit unearthly and supernatural and tempts the player to cheat money... Just an opinion

king of europe

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Re: Changelog Thread - E1200 Warband
« Reply #32 on: July 15, 2012, 08:16:43 AM »
good to hear that the pope went to plastic surgery and then thought he went shopping too :D

Aliksander

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Re: Changelog Thread - E1200 Warband
« Reply #33 on: July 24, 2012, 01:39:17 AM »
Question: How exactly have the orders been 'revamped'?
Here is the price of freedom: Your every drop of courage, ounce of pain, pint of blood,...paid in advance.

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Korinov

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Re: Changelog Thread - E1200 Warband
« Reply #34 on: July 24, 2012, 09:01:05 AM »
Question: How exactly have the orders been 'revamped'?

Two complete troop trees (sergeants and knights), equipment (custom shields)... and custom castle & prison guards  :mrgreen:
At least it's true that man has no control, even over his own will.

Tsewe

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Re: Changelog Thread - E1200 Warband
« Reply #35 on: August 17, 2012, 05:54:22 AM »
Korinov, don't you forget my european village scene!! :D
take care

Korinov

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Re: Changelog Thread - E1200 Warband
« Reply #36 on: August 17, 2012, 12:58:07 PM »
Korinov, don't you forget my european village scene!! :D
take care

If you provide me the terrain code, I'll implement it asap  :wink:
At least it's true that man has no control, even over his own will.

Tsewe

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Re: Changelog Thread - E1200 Warband
« Reply #37 on: August 17, 2012, 04:56:13 PM »
sent via PM!

bomber2

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Re: Changelog Thread - E1200 Warband
« Reply #38 on: December 22, 2012, 01:25:15 PM »
so.... any ETA on this? ;)

quapitty

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Re: Changelog Thread - E1200 Warband
« Reply #39 on: December 22, 2012, 03:02:13 PM »
See first post.

bomber2

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Re: Changelog Thread - E1200 Warband
« Reply #40 on: January 11, 2013, 01:55:04 PM »
yea... doesn't help theres no info there apart that its a beta no eta on next version :/ so many new nations im itching to have a go at them ;)


Edit: no answer? is anybody even alive on this forum :(
« Last Edit: January 25, 2013, 04:33:36 PM by bomber2 »

MihailoSRB

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Re: Changelog Thread - E1200 Warband
« Reply #41 on: January 25, 2013, 05:24:10 PM »
yea... doesn't help theres no info there apart that its a beta no eta on next version :/ so many new nations im itching to have a go at them ;)
Edit: no answer? is anybody even alive on this forum :(
See the second question and answer in Frequently Asked Questions Thread (although, you may not like the answer).

bomber2

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Re: Changelog Thread - E1200 Warband
« Reply #42 on: January 28, 2013, 05:00:22 PM »
yup didn't like it ;) so ill just murder and plunder to feel better till the next version comes out :( maybe some occasional raping too so the boys don't get bored ;)

Black_Scythe

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Re: Changelog Thread - E1200 Warband
« Reply #43 on: February 10, 2013, 12:58:10 PM »
Quote
- Each skill point invested on Prisoner Management now allows you to carry 10 extra prisoners (it was 5 before).
- Added slave traders in several towns (mostly coastal mediterranean, scottish and scandinavian cities). They will pay 250 denars for each prisoner, no matter his/her level.

Another source of good income for early game. Excellent! BTW, it would be really amazing to find a solution for placing more loot in inventory... it would make the early game easier, since it is generally the hardest part of the game.

Jason L.

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Re: Changelog Thread - E1200 Warband
« Reply #44 on: February 11, 2013, 07:37:05 AM »
Quote
- Each skill point invested on Prisoner Management now allows you to carry 10 extra prisoners (it was 5 before).
- Added slave traders in several towns (mostly coastal mediterranean, scottish and scandinavian cities). They will pay 250 denars for each prisoner, no matter his/her level.

Another source of good income for early game. Excellent! BTW, it would be really amazing to find a solution for placing more loot in inventory... it would make the early game easier, since it is generally the hardest part of the game.
I second this! the party inventory could much the task like in 1257