Caba`drin, I just experienced something strange... but nevertheless funny.
BUT - to my big surprise - after the second stage I was able once again to chose from my whole troop pool again, even those who fell - or may have been wounded - during the first stage!
They showed up in the list as if they'd never died!
Well. That...is disconcerting. Hrm. Thank you very much for bringing this to my attention.
Let me just be sure I understood you.
Say of the 200 with you and your ally, you began the battle with 100 men. You use the Deployment screen.
You chose from those 100 about 25 (very roughly) to join you in the first round.
Let's say you lost 25 troops that round. You used the Deployment screen.
You then had only 75 troops to choose from...and you picked 25 of those for the second round.
Let's say you lost 25 troops in the second round. You use the Deployment screen.
This time, rather than 50 troops, you had 100 troops to pick from again?
Well...as much as I appreciate the undead helping a player in need and all...I'm going to need to track that down. Hrm.EDIT
: I believe I found the issue...part of the code I use to try and maintain your troops' XP despite messing with who is in your party is based on a copy of the party made at the START of the battle--a copy that I neglected to realize isn't updated throughout the battle so it can be used to calculate casualties and the like by other scripts. That should be
a fairly painless fix then, I'll just make my own copy of the party rather than relying on one the game made anyway.
But, lucky lancer, I'd still appreciate it if you confirmed I understood you correctly--the only reason I can think of that it didn't mess you up at the beginning of the second round, but it did at the beginning of the third round would be because you perhaps didn't select or lose any troops that were ready to upgrade before the battle? I'm not really sure, but the issue hopefully is there.
In any case, thanks again for the bug report.