Author Topic: [M] Nirecotive 2.5 - now all features hostable!  (Read 26248 times)

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Blixn

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Re: [M] Nirecotive 2.0
« Reply #45 on: May 28, 2011, 06:07:36 PM »
Did you rename Native back to Native after backing up your nirecotive?

The Singleplayer should of my experience work just fine if the savegame files are named the same as the mod it was saved in in the first place.

It might also be possible to rename some file in the savegame instead to whatever your native is called, not sure about that. But I think I did it sometime :p
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Daeran

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Re: [M] Nirecotive 2.0
« Reply #46 on: May 30, 2011, 04:26:13 PM »
I'm having an issue.

As this mod is plainly named native, you need to load it as native to play its multiplayer.

Now after playing my single player saves with this mod, reverting to vanilla (the real "native") when loading I get an error:

"Load error: Number of scenes in file: 561, exceeds 551"

What gives?

 The latest version of Nirecotive include more scene than the native (even if most arn't in maps rotations yet), since you have made a save after playing it it will search for these save. The only solution would be to continue playing your savegame with Nirecotive since it doesn't change anything or create a native module with ten more scenes.

  More easily you could just copy the "Scene.txt" from the Nirecotive mod and paste it into your native folder (after having backed up the original).
« Last Edit: May 31, 2011, 09:37:32 AM by Daeran »

Kwal

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Re: [M] Nirecotive 2.0
« Reply #47 on: September 12, 2011, 10:07:19 AM »
I'd like to download this cool mod, but the link is broken..
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tmos

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Re: [M] Nirecotive 2.0
« Reply #48 on: September 13, 2011, 10:07:48 AM »
I'd like to download this cool mod, but the link is broken..

M&B Repository had some problems yesterday. The site is up again and you can download freely.

Kwal

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Re: [M] Nirecotive 2.0
« Reply #49 on: September 13, 2011, 10:55:24 AM »
Awesome, playing with it right now
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Wolfstar

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Re: [M] Nirecotive 2.0
« Reply #50 on: September 13, 2011, 04:18:28 PM »
Van, do you know if Nireco is sharing any codes eg. The friends system or would i have to PM him myself? Just like to know :P

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tmos

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Re: [M] Nirecotive 2.0
« Reply #51 on: September 13, 2011, 05:07:57 PM »
Van, do you know if Nireco is sharing any codes eg. The friends system or would i have to PM him myself? Just like to know :P

Just PM him, no one knows what Nireco is thinking.

Wolfstar

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Re: [M] Nirecotive 2.0
« Reply #52 on: September 13, 2011, 10:14:08 PM »
Van, do you know if Nireco is sharing any codes eg. The friends system or would i have to PM him myself? Just like to know :P

Just PM him, no one knows what Nireco is thinking.

Ok, will do and i think its great what he's done, It'll make the ZHG even more popular ;)

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Zheng

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Re: [M] Nirecotive 2.0
« Reply #53 on: September 14, 2011, 03:44:35 AM »
greetings alls.my question is this-->i dont know if i installed bad the mod but i only can use the torch and the pistol.i see people with others clothes and others weapons and i cant use them but i can use the torch and the pistol.did i install bad anything?if is that can help me please?
i see people with long weapons diferents of native and others armors and clothes idk what i am doing bad ty that is all.have a nice day.

Kwal

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Re: [M] Nirecotive 2.0
« Reply #54 on: September 14, 2011, 08:37:33 AM »
You're probably talking about the ZHG servers. If you spawn nekkid and have no weapons you'll get random shit
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Zheng

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Re: [M] Nirecotive 2.0
« Reply #55 on: September 16, 2011, 04:37:47 PM »
ty kwal now i see all the shit lol. what i dont understand is why dont they release alls this weapons?would have more kind of weapons diferents but good is decision of the creators and i respect it.ty kwal for help me with this.

ElaineLung

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Re: [M] Nirecotive 2.0
« Reply #56 on: September 25, 2011, 03:47:33 PM »
Cheering doesnt work

Daeran

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Re: [M] Nirecotive 2.0
« Reply #57 on: September 25, 2011, 04:53:43 PM »
Cheering doesnt work
It does work, but according to your keyboard the key you have to press may be different (e.g.: I have to press ";").

Nireco

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Re: [M] Nirecotive 2.0
« Reply #58 on: November 05, 2011, 09:03:24 PM »
I decided to release the full version of Nirecotive 2.5.0. If you need to add custom maps into the module, you can use MapPackApplier to do that. MapPackApplier is included in the Nirecotive zip package as it's own zip package.

As usual, I haven't done exhaustive testing. If there are bugs, I will try to get them fixed as soon as I have time to fix them.

tmos

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Re: [M] Nirecotive 2.5 - now all features hostable!
« Reply #59 on: November 05, 2011, 11:17:03 PM »
Extensive first post update completed.

Yay for the full public release!