Author Topic: [W][S] Redwall: Vermin Resurgence  (Read 108244 times)

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will1066

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #570 on: February 21, 2011, 03:26:02 PM »
While badgers would be awesome, I think they would overpower the game by quite a bit. Imagine an army of them...yeesh...I just remember in Mossflower when Boar the Fighter took on a searat army by himself and killed the vast majority. Brutal. I like the idea of having them serve as companions and NPCs and the like. And, of course, if Salamandastron is a kingdom, then the "king" would have to be a badger  :wink:

Mandible

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #571 on: February 21, 2011, 06:14:49 PM »
Peton is right, we have talked about this before. There will be (at the very most) no more than five or six badgers in existence at any one time. Salamandastron lord, badgermum of Redwall, two NPC's and possibly the player character. Someday, it might be fun to add a neutral army led by a badger, but that would be pretty rare. You'll never have two badgers in the same company.

is ow

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #572 on: February 22, 2011, 01:40:02 AM »
we have talked about this before.

My bad!

Lord Drake

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #573 on: February 22, 2011, 07:15:49 PM »
Ok I duno why non of my other models seemed to do it so much but... This darn shield keeps making all these phantom lines and faces!!! :x
How do I fix that anyway?
You want realism get your friend or parent to stand over your shoulder and every time you take damage have them whack you over the head.  The pain will be 100% realistic!
yes! and no cheating by calling ambulance! :D
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Mandible

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #574 on: February 23, 2011, 01:18:15 AM »
Hard to say without knowing more. I'm afraid my own program has been acting up for me as well. I can still model, but face selection doesn't show the face I click on. Haven't been able to find a fix yet, although I suspect it might have something to do with my graphics driver...

Lord Drake

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #575 on: February 23, 2011, 01:30:25 AM »
Hard to say without knowing more. I'm afraid my own program has been acting up for me as well. I can still model, but face selection doesn't show the face I click on. Haven't been able to find a fix yet, although I suspect it might have something to do with my graphics driver...
Odd, I've been getting that too, I thought it was just part of the phantom issue though. :/
You want realism get your friend or parent to stand over your shoulder and every time you take damage have them whack you over the head.  The pain will be 100% realistic!
yes! and no cheating by calling ambulance! :D
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Those that understand Binary, and those that don't."

Mandible

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #576 on: February 23, 2011, 02:02:37 AM »
Well, I just updated my graphics driver and as far as I can tell, there's no improvement. Luckily, the functionality of Wings3d is still there, its just harder to see what I'm doing. Ah well.

My advice is, try temporarily ignoring the phantoms. If you export the model and it looks fine in openbrf and in game, then don't worry about it too much (I know, its a pain, but at least it works, right?)

Lord Drake

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #577 on: February 23, 2011, 04:17:43 PM »
Well, I just updated my graphics driver and as far as I can tell, there's no improvement. Luckily, the functionality of Wings3d is still there, its just harder to see what I'm doing. Ah well.

My advice is, try temporarily ignoring the phantoms. If you export the model and it looks fine in openbrf and in game, then don't worry about it too much (I know, its a pain, but at least it works, right?)
Mmk.
Oh I tried your suggestion for mapping the edges, it works, sorta. Some of the taper to a point instead of the straight edge they actually have. :/
You want realism get your friend or parent to stand over your shoulder and every time you take damage have them whack you over the head.  The pain will be 100% realistic!
yes! and no cheating by calling ambulance! :D
"There are only 10 kinds of people in the world.
Those that understand Binary, and those that don't."

Crazy Viking

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #578 on: February 27, 2011, 05:54:12 PM »
Here's the flag of Sampetra Island

http://www.youtube.com/watch?v=9eE16VKAu6M&feature=related

By the way, great job so far  :D

Owen Wulfson

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #579 on: February 28, 2011, 12:30:55 AM »
Here's the flag of Sampetra Island

http://www.youtube.com/watch?v=9eE16VKAu6M&feature=related

By the way, great job so far  :D

Lot of cloth for such a small emblem, perhaps a little enlargement is in order but that's just my opinion.  Though I dont know why Emperor Ublaz would have the pearls on his flag - he never really got his hands on them in the first place.

Nice music by the way - maybe worthy of the game's soundtrack?
« Last Edit: February 28, 2011, 12:38:05 AM by Owen Wulfson »

Mandible

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #580 on: February 28, 2011, 01:51:02 AM »
Pretty Spiffy:



And I think the corsair king of Sampetra would rather forget all about the pearls of Lutra, so they are gone from the banner.

Crohnsaholic

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #581 on: February 28, 2011, 02:33:08 AM »
loooooooooooooooking good :)

Owen Wulfson

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #582 on: February 28, 2011, 03:11:50 AM »
That banner is pretty spiffy, the best looking one yet.

Carpra

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #583 on: February 28, 2011, 03:40:40 AM »
I never saw flags in MB...so perfect how these... very good work...
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Artyem

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Re: [W][S] Redwall: Vermin Resurgence (Banner Suggestions Welcome!)
« Reply #584 on: February 28, 2011, 04:09:23 AM »
Good work everyone! It's been awhile since I've stopped by, had to see what my favorite mod team was up to. No mod can compare to this one, I've offered help before but It seems the only things I can do have multiple people on them already, but, I will continue to provide motivation!