Author Topic: [W][S] Redwall: Vermin Resurgence  (Read 107823 times)

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Lord Drake

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #480 on: February 05, 2011, 03:59:16 AM »
I basically copied the native animation frame by frame, so it should be about as good as native.
My guess is that one of the images in the gif is slightly off center which makes it jerk a little bit. I'm not too concerned.
Send me the file I can fix that. :)


Demonwolf I now hate you. I had just finished burning that from my mind!!!! >.>


(I don't really hate you though)
You want realism get your friend or parent to stand over your shoulder and every time you take damage have them whack you over the head.  The pain will be 100% realistic!
yes! and no cheating by calling ambulance! :D
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Crohnsaholic

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #481 on: February 05, 2011, 08:22:19 AM »
Great work dude! I can't wait for this mod! Keep up the amazing work!

Owen Wulfson

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #482 on: February 05, 2011, 03:23:42 PM »
Redwall Abbey looks amazing! ... It will surely be a most wondrous capital for my Juska Empire. All hail the Taggerung!

A few questions if the prestigious mod developers can spare the time.

1. Will you have a way to prevent Redwall Abbey from going to war with Salamandastron?

I mean, unless there is a good reason like there is an Abbot who wants to be emperor or a Badger Lord that has gotten tired of looking after a castle manned by peasants it would be inconceivable that the two factions would ever come to blows. Vermin tear each other apart all the time but not once in the Redwall series (save for a treacherous Guosim here and there) have I seen woodlanders conflict with Salamdastron interests. It would be kinda lore breaking if you saw flash on the screen [Redwall has declared war on Salamandastron!].

Is there any way to lock those two sides in a defensive pact?

2. Marriage?

Mice and weasels can’t hook up right? Don't give me that dirty look I am talking about the logistics not... just don't look at me like that I am not some... I like little animals just not THAT way!

3. No Mounts right?

It would be nice to not have to worry about mounts. I like wading in on foot, but when Horses are around you're really just shooting yourself in the foot. Respects to players who use a solely Rhoddok army against the Khanates though.

4. Can we turn off companion complaints? (If you have companions)

They are annoying - I had no idea how much of a blessing it was coming back from 1257 where you could do such and into vanilla.

5. Will we be able to find the fabled sword of Martin the Warrior?

It would be awesome if you could get this by looting Redwall Abbey!


                                                                                 :D Thank you!  :D 
« Last Edit: February 05, 2011, 04:35:29 PM by Owen Wulfson »

Demonwolf

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #483 on: February 05, 2011, 03:47:34 PM »
Mice and weasels can’t hook up right? Don't give me that dirty look I am talking about the logistics not... just don't look at me like that I am not some... I like little animals just not THAT way!

Would sig if I had enough sigspace...  :cry:


i need to find them and kill them. but first i will thank them for taking my housedragon wife. i will never forgive them. noone will take my muffin.
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ithilienranger

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #484 on: February 05, 2011, 03:50:31 PM »
Mice and weasels can’t hook up right? Don't give me that dirty look I am talking about the logistics not... just don't look at me like that I am not some... I like little animals just not THAT way!

Would sig if I had enough sigspace...  :cry:
You can resize your sig or split the line in two and move it to the right side.

Owen Wulfson

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #485 on: February 05, 2011, 04:05:41 PM »
Mice and weasels can’t hook up right? Don't give me that dirty look I am talking about the logistics not... just don't look at me like that I am not some... I like little animals just not THAT way!

Would sig if I had enough sigspace...  :cry:
You can resize your sig or split the line in two and move it to the right side.

Haha... very funny.

Demonwolf

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #486 on: February 05, 2011, 04:11:53 PM »
Mice and weasels can’t hook up right? Don't give me that dirty look I am talking about the logistics not... just don't look at me like that I am not some... I like little animals just not THAT way!

Would sig if I had enough sigspace...  :cry:
You can resize your sig or split the line in two and move it to the right side.

Haha... very funny.

But your post was certainly sig-worthy.


i need to find them and kill them. but first i will thank them for taking my housedragon wife. i will never forgive them. noone will take my muffin.
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Owen Wulfson

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #487 on: February 05, 2011, 04:15:46 PM »
But your post was certainly sig-worthy.

Thanks... I guess.

Mandible

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #488 on: February 05, 2011, 04:50:24 PM »
In answer to your questions, Wulfson, yes all of those will be done. Redwall vs Salamandastron, Horses, Marriage, none of those really fit.

We will definitely have companion complaints however! You didn't think your weasel companion would get along well with your squirrrelmaid, did you? What about your young squirrel who has never experienced a battle before? How is he going to react when your forces get decimated? No, I'm afraid that companion complaints will probably serve a large role in this mod, sad as that may be. I'll try to ameliorate this by making lots of companions available.

Yes you can obtain the Sword of Martin. I won't say how though...

(To Lord Drake) If you want to play around with the animated gif, just drag it onto your desktop. The file is right there for the taking.

Owen Wulfson

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #489 on: February 05, 2011, 05:02:54 PM »
Thanks for the answers Sir Knight, I look forward to the day when I can can spill woodlander blood and terrorize Mossflower with fire and sword!

mathil8

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #490 on: February 05, 2011, 07:03:59 PM »
In answer to your questions, Wulfson, yes all of those will be done. Redwall vs Salamandastron, Horses, Marriage, none of those really fit.

We will definitely have companion complaints however! You didn't think your weasel companion would get along well with your squirrrelmaid, did you? What about your young squirrel who has never experienced a battle before? How is he going to react when your forces get decimated? No, I'm afraid that companion complaints will probably serve a large role in this mod, sad as that may be. I'll try to ameliorate this by making lots of companions available.

Yes you can obtain the Sword of Martin. I won't say how though...

(To Lord Drake) If you want to play around with the animated gif, just drag it onto your desktop. The file is right there for the taking.

I agree with the mounts for sure and the companion complaints, the individual personalities of companions should be huge with this mod. Are you taking out marriage completely? Or just inter-species marriage hahaha.

Mandible

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #491 on: February 05, 2011, 08:23:29 PM »
I look forward to the day when I can can spill woodlander blood and terrorize Mossflower with fire and sword!

And this is why I do what I do... It makes the whole job worthwhile.

@ Mathil: Marriages are out. The entire marriage system of warband is centered around noble families, courtly romance and political advantages, none of which really fit with this mod.

Owen Wulfson

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #492 on: February 05, 2011, 09:43:09 PM »

@ Mathil: Marriages are out. The entire marriage system of warband is centered around noble families, courtly romance and political advantages, none of which really fit with this mod.

I guess that makes sense, the whole affair was annoying to an extent.

*Middle of a Siege* [Message from old nurse] "My mistress asks for your company, will you come?"

It just isnt worth it. No complaints on my part - I just want to hack my enemies apart.
« Last Edit: February 06, 2011, 02:08:20 AM by Owen Wulfson »

mathil8

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #493 on: February 06, 2011, 12:27:05 PM »
I look forward to the day when I can can spill woodlander blood and terrorize Mossflower with fire and sword!

And this is why I do what I do... It makes the whole job worthwhile.

@ Mathil: Marriages are out. The entire marriage system of warband is centered around noble families, courtly romance and political advantages, none of which really fit with this mod.

Makes sense, definitely a necessary compromise :D.

Lord Drake

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Re: [W][S] Redwall: Vermin Resurgence (First Animated Map Icon)
« Reply #494 on: February 06, 2011, 03:31:06 PM »

Fixed. :)
You want realism get your friend or parent to stand over your shoulder and every time you take damage have them whack you over the head.  The pain will be 100% realistic!
yes! and no cheating by calling ambulance! :D
"There are only 10 kinds of people in the world.
Those that understand Binary, and those that don't."