Author Topic: [S]Conquest of Nations Rome  (Read 129188 times)

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ryanbeckey0

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Re: [S] Roman Invasion 1.3
« Reply #600 on: November 05, 2011, 11:51:41 PM »
nice mod only problem is the balance,  roman troops are very weak the only way they win is if they outnumber the enemy 3-1 :S


bugs-  no gloves or boots in marketplace








EDIT- this mod alive?
« Last Edit: November 06, 2011, 05:49:46 PM by ryanbeckey0 »

Guacharo

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Re: [S] Roman Invasion 1.3
« Reply #601 on: November 07, 2011, 12:52:21 AM »
KingLuke Hasn't said anything so, i'm starting to think, it is...
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Gafgar

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Re: [S] Roman Invasion 1.3
« Reply #602 on: November 28, 2011, 12:53:07 AM »
Given that the modder's last post was in July, I think this mod is probably dead.
A war refugee sought the Master. He said, "You are wise and serene. Teach me to escape the horrors of this world." And the Master blinded him with fire-irons.

zimmer1lb

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Re: [S] Roman Invasion 1.3
« Reply #603 on: December 03, 2011, 02:55:11 PM »
Too bad.   I've removed the mod.   :cry:

zimm out

jazza1198

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Re: [S] Roman Invasion 1.3
« Reply #604 on: January 01, 2012, 04:53:47 AM »
i know this is for warband but u should try to make it for M&B 1  :idea:

alagaban

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Re: [S] Roman Invasion 1.3
« Reply #605 on: January 19, 2012, 11:07:48 AM »
How to reduce the size of the enemy party of the looters and lessen the archers of the looters????

jazza1198

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Re: [S] Roman Invasion 1.3
« Reply #606 on: January 20, 2012, 11:33:41 PM »
dude u dont need to lessen them draw them to a freaidly lord or something then pawn them all or u just get allot of recruits and make them all cavalry them BAAM!!!!!!!!!!!!!!!!!!!!!!
<excessive !! snip'd>
they all dead
« Last Edit: February 01, 2012, 03:39:18 PM by Caba`drin »

Bertanx

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Re: [S] Roman Invasion 1.3
« Reply #607 on: February 05, 2012, 10:36:30 AM »
Is this dead?
"The end justifies the means..."

Aventori

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Re: [S] Roman Invasion 1.3
« Reply #608 on: February 07, 2012, 03:16:04 AM »
sadly, yes. for a mod similar if not better then this,check out curous honorous. <--im pretty sure that is incorrect spelling but its close enough for you to find it.

AdmeralAntiles

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Re: [S] Roman Invasion 1.3
« Reply #609 on: August 09, 2012, 01:34:49 AM »
I wish this mod would update. The Roman troops need to be way more powerfull than any other units in the game. Roman military was increadbly avanced over all other civilizations. The roman troops should be able to win, say 1 v 3, 1 being Roman 3 being others in the game

Gothic Knight

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Re: [S] Roman Invasion 1.3
« Reply #610 on: August 09, 2012, 04:15:46 AM »
That's debateable. I think rome had great engineering skills though.

AdmeralAntiles

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Re: [S] Roman Invasion 1.3
« Reply #611 on: August 10, 2012, 03:35:35 AM »
Julius Ceasar defeted Gual, with a single army. And he also captured Rome its self with his troops, so i still think the Romans should be over powerd

Gothic Knight

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Re: [S] Roman Invasion 1.3
« Reply #612 on: August 10, 2012, 04:52:45 AM »
He defeated gaul using great engineering feats and the rome example isnt valid since rome was a very vulnerable city(sulla, marius et al) The romans got their asses handed to them a couple of times. They are not  overpowering and this is coming from someone who has a roman mod sig.
« Last Edit: August 10, 2012, 04:58:15 AM by Gothic Knight »

AdmeralAntiles

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Re: [S] Roman Invasion 1.3
« Reply #613 on: August 10, 2012, 05:57:30 PM »
I can agree to both, but i still think they need some sort of adavtage aginst the others due to thier engineering skills

Gambino

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Re: [S] Roman Invasion 1.3
« Reply #614 on: August 13, 2012, 04:47:36 AM »
no offense but the mod's idea is kinda dumb because romans and gauls are real civilizations but calradia is just imagination you cant mix them together
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