Author Topic: [WARBAND]OTREUMS' MAP PACK (7 Maps)  (Read 7136 times)

0 Members and 1 Guest are viewing this topic.

Otreum

  • Regular
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #15 on: October 10, 2010, 05:30:24 AM »
It was good fun playing them on the Aussie cRPG server, thanks Akk for putting them on.

Now that i've had a bit of a break, I will be working on a whole bunch of new maps, probably another 10 or so.

Firstly I want to try and do an arena pack with various types and styles of arena's, then after that I'll be working on a few new maps including an underwater ruins map.

Today though, due to some testing on the Aussie cRPG server, I will be making some changes to different maps based off suggestions and what i've seen in terms of gameplay flow and balance.

The Volcano map is probably going to be the map that gets changed the most as I will be taking away some of the fire at the bottom of the map, aswell as smoke since this caused performance issues for those playing on a foggy cRPG setting. I will also be adding a cave pathway around to the rock platform that the bridges connect to, so that both teams can have some indoor cover from archers, to go up and around the top area.
I wanted to do this previously but when you've worked on a map for 7 hours straight, plus a few more for testing, it gets kind of draining. So now i've got the energy I'll be fixing that up today.

Other than that, I'll keep everyone posted on the next map pack release.

Phallas

  • Knight
  • *
  • I took the time too Write it...so read it all!
    • View Profile
  • Faction: Swadian
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #16 on: October 10, 2010, 05:59:38 AM »
sounds good, keep up the good work.

Also, you don't need to remove the fire completely just reduce it, around 7-12 instances of the fire will be fine imo.

Otreum

  • Regular
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #17 on: October 10, 2010, 09:23:38 AM »
***UPDATE 10th October***
DOWNLOAD
http://www.mbrepository.com/file.php?id=2292

ADDITIONS AND CHANGES
Knee Deep In Death

- Some trees outside the playable area were hovering above the ground, so I have now moved them back down to the ground

Heated Battle

- Added one huge thin bridge that crosses directly over the center of the volcano to try and give some more variety of approach.

- Removed about 1/3 of the fire from the lava pit below, and half the smoke objects to improve map performance.

- Removed an AI barrier from the higher bridge to allow horse riders to jump down from the top bridge to the bottom bridge, also added some ai barriers to stop those horse riders from jumping into the volcano below from that same spot.

- Added a cave tunnel to give more variety of approach for both teams, so that either team can avoid being exposed to archer fire. Depending on Tactics, either team will find this useful.
See screenshots below.



Next update will hopefully just be a new thread with my second map pack.

Phallas

  • Knight
  • *
  • I took the time too Write it...so read it all!
    • View Profile
  • Faction: Swadian
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #18 on: October 10, 2010, 12:53:14 PM »
I'd like to see an edited version of the swamp map.


- Spawn on road
- less shrubs under the bridge.
- a small ladder so people can access the bridge from  the sides
- detail, such as turned over wagons, with the goods falling out ect.

ALSO, the map size is very large.

overall the map pack is a success my favorites are; village, smugglers cave and volcano map.

Otreum

  • Regular
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #19 on: October 10, 2010, 10:41:55 PM »
I'd like to see an edited version of the swamp map.


- Spawn on road
- less shrubs under the bridge.
- a small ladder so people can access the bridge from  the sides
- detail, such as turned over wagons, with the goods falling out ect.

ALSO, the map size is very large.

overall the map pack is a success my favorites are; village, smugglers cave and volcano map.


Putting spawns on the road will result in people shooting from one spawn to the other, and players who are not ready will most likely get killed by an archer before they even get to move around, this happens alot in the Ruins map for me anyway, and it's so frustrating when there are 30 people in a battle, you've just waited the whole round, then when you spawn, you get shot by an archer because the map is so open at the spawns. I put the spawns in the swamp itself, because it gives players the opportunity to quickly spread out, without the worry of being nabbed by some annoying archer.
The spawns will remain where they are.

The shrubs under the bridge will remain where they are. I don't see any reason why I should move them. Could you elaborate on your suggestion?

A ladder in the swamp would look well out of place, and the bridge is so small that you'd have less chance of dying when approaching the bridge from the ends than on a ladder. There won't be a ladder.

I did and sort of still do want to put the wagons into the map, however the reason I didn't put them in to begin with is because I didn't want to give archers any cover to just camp out on, since that is all archers do. I will still give it a try in my next update anyway because the map really isn't much of an archer map anyway.

The actual map size is quite small in terms of terrain, but as for the download size, it IS about 560kb which yes, is a bit big, however, this is a map with alot of objects on it, and since it is a swamp with lots of grass/reeds, it's very difficult to reduce that even further than what I have without destroying the whole idea of using the grass in the first place; concealment.
And I'd rather download 1 really good 560kb map than 10, 20kb maps that are either really bad, or just really boring.

Thankyou for your feedback.

One more thing I have to do to that swamp map is smooth some terrain out for horses, and also fix up a little texture problem, as I have some shiney water surface on the edge of the road which just looks odd.
« Last Edit: October 10, 2010, 11:33:05 PM by Otreum »

Otreum

  • Regular
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #20 on: October 17, 2010, 08:27:19 AM »
***UPDATE 17th OCTOBER***
DOWNLOAD
http://www.mbrepository.com/file.php?id=2292

ADDITIONS AND CHANGES

Without making a huge post, here are the changes in no particular order.

- Fixed AI barriers on a few maps to prevent horsemen from jumping down large drops safely and holding up a whole match.
- Added Extra barriers on the Battle for Hharkin map to prevent cRPG ladder users from accessing rooftops and walls, however this was the only map that was altered for cRPG.
- Removed barriers in the alleyways in the Battle for Hharkin map and replaced with more logical object placement to improve on aesthetics and to try and not confuse players.
- Expanded on the AI mesh in some maps to allow AI to access areas that players could camp out, unfortunately not all areas were covered though as it requires more effort than i'm willing to put in right now to fix those areas :P
- Smoothed out the terrain in the "Knee deep in Death" map to make horse riding a little less jittery and frustrating.
- Added details to the Battle for Hharkin map to give the map a little more life, also changed the texturing a little to make it more interesting.
- Fixed up a shiney water surface on the road in "Knee deep in death" which was bugging me.

Other than that, I can't think of much else.

I did add some carts to the swamp map, but really didn't like it at all, so the swamp map is as final as it is going to get.

So enjoy the latest update.

The new maps are kind of lagging behind as i've been busy with my real life job, but I do have one map that is underway which is coming along very nicely.

SeRgYu

  • Sergeant at Arms
  • *
  • Zinger the Royal Stargazer
    • View Profile
  • Faction: Nord
  • WB
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #21 on: October 17, 2010, 09:27:38 AM »
This is nice,very nice  :shock:

Otreum

  • Regular
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #22 on: October 19, 2010, 12:53:55 AM »
For those who downloaded the latest map pack already.
Download it again as I fixed up a pretty major exploit on the Volcano map that I sadly missed on release.

The version is still 17OCT10, but the scene file for map 6 was updated.

White_Snake

  • Recruit
  • *
    • View Profile
  • Faction: Rhodok
  • MP nick: Snake
  • WB
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #23 on: October 23, 2010, 08:25:52 PM »
if you want to see an example of my work check Nditions Duel server, when you see a pyramid, thats my map :P

SonKidd

  • Knight
  • *
    • View Profile
  • Faction: Nord
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #24 on: October 28, 2010, 06:47:13 AM »
Maybe you could post this link
http://forums.taleworlds.com/index.php/topic,120148.0.html

there's pretty well-written instructions for people who want to set-up their servers with custom map.

Very nice and fresh maps!
SonKidd's Multiplayer Troop Item Generator (v0.9b)
http://forums.taleworlds.com/index.php?topic=197856.0
Shaking Camera Script (Earthquake):
http://mbmodwiki.ollclan.eu/wiki/Shaking_Camera_Script
Script to guarantee all melee weapons:
http://mbmodwiki.ollclan.eu/wiki/Spawn_troops_with_all_melee_weapons

Otreum

  • Regular
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #25 on: November 05, 2010, 11:29:00 PM »
Thankyou SonKidd for pointing this out, I have added the link to my main post.

BTW, I won't be making any more maps for Warband, not for a while anyway, my life priorities, such as my games development career take precedence over gaming and map/mod making.

So no more map updates or maps will be made from me for a long time, or unless I suddenly feel the urge to make mount and blade maps :P

Otreum

  • Regular
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #26 on: January 30, 2011, 03:19:42 AM »
Ok, thought i'd update this thread with a bit of interesting information.

I will most likely be returning to do some more maps, but really only duel maps.

The first duel map will be....lets say.....Colossal ;)
(That's IF the engine can handle it :P )

The other maps I haven't really thought of yet, but i'm sure I will in time.

Look out for something new from me probably at the end of next month ;)

Sir Lacy

  • Squire
  • *
    • View Profile
  • Faction: Swadian
  • M&BWB
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #27 on: March 20, 2011, 04:06:43 AM »
Silly me, I had not the chance to test these maps properly until now, and guess what, they're awesome.

Most of them have that adventure feeling, like "Smugglers cove", but for me the jewel of the crown is "Dry as a bone" (very conan-esque!).

Hope to see more maps from you, Otreum!
« Last Edit: March 24, 2011, 04:17:07 PM by Sir Lacy »

Sir Lacy

  • Squire
  • *
    • View Profile
  • Faction: Swadian
  • M&BWB
Re: [WARBAND]OTREUMS' MAP PACK (7 Maps)
« Reply #28 on: April 08, 2011, 09:54:26 PM »
I will most likely be returning to do some more maps

The first duel map will be....lets say.....Colossal ;)

Any news on Colosseum? :mrgreen:

That would be colossally sweet BTW!

EDIT: Shit, I see checking your posts that you found problems.
« Last Edit: April 18, 2011, 02:11:43 PM by Sir Lacy »