Author Topic: [Tutorial for starters] Snake's Scene Map Making Tutorial + Video Tutorial  (Read 9040 times)

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White_Snake

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Re: Snake's Scene Map Making Tutorial
« Reply #30 on: February 05, 2012, 11:13:40 AM »
This article is great, thanks for taking the time to write it.

That said, you really need to include stuff about AI meshes; it's not very fun to make a map that bots can't play correctly, and getting that and barriers set up is about half the work in making a polished map for MP or SP.  If you don't make an AI mesh, you're basically leaving a map half-done.

IIRC, there is a good article about that topic over on the older modding forums, which explained the basics of how AI meshes work, how to make them, etc.
Well I'm really only about making the map itself, since the duel server I worked(Nditions) doesn't require AI meshes, and I haven't really worked with them so I'm not the best guy to write about it ;)

xenoargh

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Re: Snake's Scene Map Making Tutorial
« Reply #31 on: February 05, 2012, 11:33:33 AM »
You might want to take a look at that process, or people will think this is all you have to do.  Like I said... this is maybe half of the work you really have to do, for anything but MP, humans-only.

Most maps are going to get run with bots at some point, and a lot of wanna-be mappers are working with crews for SP, where it's required if you don't want bots behaving in totally stupid ways  :lol:

Moving stuff around and doing the vertex-paint operations to make it all look pretty is the easy part.  Getting it all working nicely with bots is a lot more complicated.

Take a look at the official MP maps, both in object view and AI Mesh view, and you'll see what I mean immediately.

White_Snake

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Re: Snake's Scene Map Making Tutorial
« Reply #32 on: February 05, 2012, 02:14:43 PM »
You might want to take a look at that process, or people will think this is all you have to do.  Like I said... this is maybe half of the work you really have to do, for anything but MP, humans-only.

Most maps are going to get run with bots at some point, and a lot of wanna-be mappers are working with crews for SP, where it's required if you don't want bots behaving in totally stupid ways  :lol:

Moving stuff around and doing the vertex-paint operations to make it all look pretty is the easy part.  Getting it all working nicely with bots is a lot more complicated.

Take a look at the official MP maps, both in object view and AI Mesh view, and you'll see what I mean immediately.
I made this tutorial 1,5 year ago, if people want to know about bot/AI meshes, they have tons of tutorials about it, I dont think I need to come back to Warband just to learn how to add AI meshes do I? I have better things to do in Pharmacology then that u know, no offense but I just dont have the time for it

Gotha

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Re: Snake's Scene Map Making Tutorial
« Reply #33 on: February 12, 2012, 12:12:31 PM »
Very nice tutorial!



gj!

White_Snake

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Re: Snake's Scene Map Making Tutorial
« Reply #34 on: February 12, 2012, 12:55:24 PM »
Very nice tutorial!



gj!
Thank you sir :)

White_Snake

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Re: [Tutorial for starters] Snake's Scene Map Making Tutorial
« Reply #35 on: May 12, 2012, 11:25:57 AM »
Edited header, also if you have questions contact me on steam: srsnake, since I dont have much time to give attention to this topic

metae

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Re: [Tutorial for starters] Snake's Scene Map Making Tutorial
« Reply #36 on: August 31, 2012, 01:22:29 PM »
Shown tutorial for ppl who struggle

http://www.youtube.com/watch?v=GHYX6-p_vKg

White_Snake

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Re: [Tutorial for starters] Snake's Scene Map Making Tutorial
« Reply #37 on: August 31, 2012, 02:07:31 PM »
Shown tutorial for ppl who struggle

http://www.youtube.com/watch?v=GHYX6-p_vKg
Thats a nice video, I included it in the front page

Thanks

aceskipper1

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How do you copy and paste items?
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him. If he is secure at all points, be prepared for him. If he is superior in strength evade him. If your opponent is of choleric temper, seek to irritate him." - Sun Tzu - The Art of War


aceskipper1

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Yeah, I worked that out now
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him. If he is secure at all points, be prepared for him. If he is superior in strength evade him. If your opponent is of choleric temper, seek to irritate him." - Sun Tzu - The Art of War