Author Topic: Bioxx's Map Editor (WIP) Alpha v15b Released (9/1/2011)  (Read 20522 times)

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Comrade Temuzu

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Re: Bioxx's Map Editor (WIP)
« Reply #15 on: September 16, 2010, 09:51:12 PM »
Great job so far. You just might be the next Thor :P

Sinisterius

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Re: Bioxx's Map Editor (WIP)
« Reply #16 on: September 17, 2010, 05:26:52 AM »
This... is amazing.

Bioxx

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Re: Bioxx's Map Editor (WIP)
« Reply #17 on: September 17, 2010, 11:55:18 AM »
Great job so far. You just might be the next Thor :P
Lol well thanks, but lets hold off on that judgment until I can render the terrain properly :p

Make it idiot proof and someone will make a better idiot.
Bioxx's Map Editor(WiP): http://forums.taleworlds.com/index.php/topic,136721.0.html
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[Error] weapon wont fire on first moose click
I had the same thing.
I changed the button to the elk-key, works like a charm now.

Bioxx

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Re: Bioxx's Map Editor (WIP)
« Reply #18 on: September 17, 2010, 12:27:30 PM »
Here's a nice screenshot so that you guys can see what my issue is. As you can see, all of the pixels except for the ocean are getting distorted, and i've yet to figure out how to get around it :/

(click to show/hide)
Make it idiot proof and someone will make a better idiot.
Bioxx's Map Editor(WiP): http://forums.taleworlds.com/index.php/topic,136721.0.html
Quote
Quote
[Error] weapon wont fire on first moose click
I had the same thing.
I changed the button to the elk-key, works like a charm now.

Sinisterius

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Re: Bioxx's Map Editor (WIP)
« Reply #19 on: September 17, 2010, 02:25:41 PM »
No idea.. hope you get it solved.

Perhaps you should visit the XNA forum?

Lueii

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Re: Bioxx's Map Editor (WIP)
« Reply #20 on: September 17, 2010, 02:27:14 PM »
You're my hero!!  I haven't been able to use thorgrims map editor!

Bioxx

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Re: Bioxx's Map Editor (WIP)
« Reply #21 on: September 17, 2010, 02:30:50 PM »
No idea.. hope you get it solved.

Perhaps you should visit the XNA forum?

Oh trust me, i've been there, and every other forum on the interwebz. Looks like my shader is compiling wrong, and I might be onto something. One of the XNA devs has been pointing me in the right direction, here's hoping that i've finally found the root cause of my woes :)
Make it idiot proof and someone will make a better idiot.
Bioxx's Map Editor(WiP): http://forums.taleworlds.com/index.php/topic,136721.0.html
Quote
Quote
[Error] weapon wont fire on first moose click
I had the same thing.
I changed the button to the elk-key, works like a charm now.

The Bowman

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Re: Bioxx's Map Editor (WIP)
« Reply #22 on: September 17, 2010, 02:51:30 PM »
Finally. :D

Bioxx

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Re: Bioxx's Map Editor (WIP)
« Reply #23 on: September 18, 2010, 11:49:42 AM »
Original post updated.
Make it idiot proof and someone will make a better idiot.
Bioxx's Map Editor(WiP): http://forums.taleworlds.com/index.php/topic,136721.0.html
Quote
Quote
[Error] weapon wont fire on first moose click
I had the same thing.
I changed the button to the elk-key, works like a charm now.

Sinisterius

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Re: Bioxx's Map Editor (WIP)
« Reply #24 on: September 18, 2010, 11:55:47 AM »
Legendary..  8-)

Monkeys_Uncle

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Re: Bioxx's Map Editor (WIP)
« Reply #25 on: September 18, 2010, 02:04:25 PM »
Looking Good!

I have one major feature request if it sin't already implemented already and that is heightmaps!
Would it be possible to integrate heightmap loading into the editor?

That would really expand the use of an editor over the normal deforming a flat plain type.

Keep up the good work!
Signature pending update...

Lumos

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Re: Bioxx's Map Editor (WIP)
« Reply #26 on: September 18, 2010, 03:24:47 PM »
Keep up the good work. :)
Could you include a WireFrame view, please?

Bioxx

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Re: Bioxx's Map Editor (WIP)
« Reply #27 on: September 18, 2010, 07:33:16 PM »
Keep up the good work. :)
Could you include a WireFrame view, please?

Yeah i will for sure, i know it's actually really easy to do.

Looking Good!

I have one major feature request if it sin't already implemented already and that is heightmaps!
Would it be possible to integrate heightmap loading into the editor?

That would really expand the use of an editor over the normal deforming a flat plain type.

Keep up the good work!

Right now the editor only loads from the map.txt file and uses that format, however i will definitely add HM support as well.
Make it idiot proof and someone will make a better idiot.
Bioxx's Map Editor(WiP): http://forums.taleworlds.com/index.php/topic,136721.0.html
Quote
Quote
[Error] weapon wont fire on first moose click
I had the same thing.
I changed the button to the elk-key, works like a charm now.

Lumos

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Re: Bioxx's Map Editor (WIP)
« Reply #28 on: September 25, 2010, 10:57:33 AM »
Any progress?

Jai

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Re: Bioxx's Map Editor (WIP)
« Reply #29 on: September 25, 2010, 03:39:44 PM »
i hope his next post says here it is!! :D