Author Topic: New scenes (update 30/12/2011: Saxon Village p. 32)  (Read 80678 times)

0 Members and 1 Guest are viewing this topic.

Uhtred Ragnarson

  • Knight at Arms
  • *
  • SDSU Student in History and Political Science
    • View Profile
  • Faction: Nord
  • MP nick: 24th(LT)124th(Col)Ragnarson
Re: New scenes (update 19/08/2011: Din Cado p. 30)
« Reply #450 on: August 19, 2011, 06:53:51 PM »
Adorno knows how to make the Dark Ages sexy.  :mrgreen:
"Put all the evils in the world behind a door and tell man not to open it, and he will open it, because there is such joy in chaos" - Bernard Cornwell.
I actually managed to down one of them once, get their weapon and shield and down the rest.
Seriously gave me a half-boner after I did that - taught me more about LIFE than The Expendables did.

Rasthul

  • Veteran
  • *
    • View Profile
  • Faction: Vaegir
  • WB
Re: New scenes (update 19/08/2011: Din Cado p. 30)
« Reply #451 on: August 19, 2011, 11:30:34 PM »
Wow... i will take that.

Adorno

  • Moderator
  • *
  • I am not an animal!
    • YouTube - Adorno1
    • View Profile
  • Faction: Nord
  • MP nick: Adorno
  • M&BWBNW
Re: New scenes (update 19/08/2011: Din Cado p. 30)
« Reply #452 on: August 21, 2011, 05:59:21 PM »
New town already in 1.36.

This is a fictional town, where I could experiment with some stuff.
But as always it's based on what is historically plausible.
I might as well present it to those interested - or go play the mod and see for yourself  :)

It's the towns of Din Bych and Nas na Riogh




Screenshots:

Great hall
(click to show/hide)

Town center
(click to show/hide)

Arena
(click to show/hide)


A siege

The stage is set
(click to show/hide)

Advancing across the fields
(click to show/hide)

Chaos breaks out
(click to show/hide)

Two ladders up and the gate is breached
(click to show/hide)

But defenders stand strong behind the walls
(click to show/hide)

Reinforcements arrive. Defeat is inevitable
(click to show/hide)


Uhtred Ragnarson

  • Knight at Arms
  • *
  • SDSU Student in History and Political Science
    • View Profile
  • Faction: Nord
  • MP nick: 24th(LT)124th(Col)Ragnarson
Re: New scenes (update 21/08/2011: New town p. 31)
« Reply #453 on: August 21, 2011, 07:58:59 PM »
beautiful!
"Put all the evils in the world behind a door and tell man not to open it, and he will open it, because there is such joy in chaos" - Bernard Cornwell.
I actually managed to down one of them once, get their weapon and shield and down the rest.
Seriously gave me a half-boner after I did that - taught me more about LIFE than The Expendables did.

NoKnight

  • Veteran
  • *
  • Chaaaarge!!!!
    • View Profile
  • Faction: Khergit
Re: New scenes (update 21/08/2011: New town p. 31)
« Reply #454 on: August 23, 2011, 12:51:06 PM »
Totally agree. Incredible how rich Brytenwalda has become!
Qui non est mecum, contra me est!

Spongly

  • Knight
  • *
    • View Profile
  • Faction: Neutral
Re: New scenes (update 21/08/2011: New town p. 31)
« Reply #455 on: August 23, 2011, 09:15:36 PM »
Brilliant! Soon there'll be no native scenes left!
Then was battle near, glory in the fight.
The time had come for doomed men to fall.

/2549/songoftaliesinlogo3smal.jpg[/img][/URL]

GABRILDURO

  • Grandmaster Knight
  • *
  • IMPARA GIOCANDO Click here to DOWNLOAD
    • View Profile
    • 1755 Old Frontier
  • Faction: Neutral
  • MP nick: Gabby
Re: New scenes (update 21/08/2011: New town p. 31)
« Reply #456 on: August 27, 2011, 11:36:25 AM »
Dear Idibil and Team,
I just dwlded and played the very last version....and .... :shock: mamma mia!!!!! That' s not a mod anymore....IT IS A BRAND NEW GAME!!!!!!!!!!! 8-) 8-)

I would like to start a Poll to ask to Taleworlds Big Chief to make it a new game expansion, really.

I wish I had more time to play .......... :cry:

BRAVISSIMI!!!

Your friend :wink:
Gabby
« Last Edit: August 27, 2011, 02:45:42 PM by GABRILDURO »

Idibil

  • Moderator
  • *
    • View Profile
    • Nova Regula
  • Faction: Nord
  • MP nick: Celt√≠beroIdibil
Re: New scenes (update 21/08/2011: New town p. 31)
« Reply #457 on: August 27, 2011, 02:58:30 PM »
Thank you for your support gabby! I'm so glad you liking Brytenwalda  :D

GABRILDURO

  • Grandmaster Knight
  • *
  • IMPARA GIOCANDO Click here to DOWNLOAD
    • View Profile
    • 1755 Old Frontier
  • Faction: Neutral
  • MP nick: Gabby
Re: New scenes (update 21/08/2011: New town p. 31)
« Reply #458 on: August 27, 2011, 03:35:45 PM »
I am honest, Idi......I think you guys should have this Mod to become a New Official Warband expansion.
Something like "With Fire&Sword", that was originally a Mod and now is a game :wink:
The work you guys did is not even "human", guys!!
I checked some things and you made all of them so nice and particular :shock: :shock:
Even the Forum and the topics are so well kept....
And you are not only a great modder but a very nice and caring person, amigo!!

I am so sorry that I wasn t able to develope a sub-mod from your marvellous Brytenwalda, but....hey folks, Bryt is so full of unique things and issues, that is so much work to even just "modify" it!!!! :oops: :oops:

Gab

Adorno

  • Moderator
  • *
  • I am not an animal!
    • YouTube - Adorno1
    • View Profile
  • Faction: Nord
  • MP nick: Adorno
  • M&BWBNW
Re: New scenes (update 21/08/2011: New town p. 31)
« Reply #459 on: September 04, 2011, 05:51:57 PM »
New castle scene

For those of you who don't know I've made 3 castles for Imperium Romanum.
And one of those will be reused in Brytenwalda, just as they were IRL  :)

Obviously time has passed and the walls are partially damaged,
and in some places reinforced by palisades.




Overview
(click to show/hide)

Walls in decay - notice the earth bank: a simple way of reinforcing walls without using too much stone.
(click to show/hide)

Central avenue, commander's house to the left and stables in the centre.
(click to show/hide)

Gatehouse from inside
(click to show/hide)

Commanders house up close
(click to show/hide)



A siege:
(click to show/hide)

« Last Edit: September 04, 2011, 08:20:41 PM by Adorno »

GABRILDURO

  • Grandmaster Knight
  • *
  • IMPARA GIOCANDO Click here to DOWNLOAD
    • View Profile
    • 1755 Old Frontier
  • Faction: Neutral
  • MP nick: Gabby
Re: New scenes (update 21/08/2011: New town p. 31)
« Reply #460 on: September 04, 2011, 08:04:06 PM »
New castle scene
For those of you who don't know I've made 3 castles for Imperium Romanum.
And one of those will be reused in Brytenwalda, just as they were IRL  :)
WANDERFUL, really!! ....and the look of them is so real. Well done, Adorno!
Hope Vympel thanked you well enough! :wink:
Gab

Thorgil

  • Squire
  • *
  • "well, we didn`t get dressed up for nothing."
    • View Profile
  • Faction: Neutral
  • MP nick: Thorgil
Re: New scenes (update 04/09/2011: New Roman castle p. 31)
« Reply #461 on: September 05, 2011, 02:06:54 PM »
cool.
would be great if there was some more roman "stuff" in the game, like some armours or so.
anyway, nice idea.
thanx Adorno.

jackx

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Neutral
Re: New scenes (update 04/09/2011: New Roman castle p. 31)
« Reply #462 on: September 05, 2011, 02:59:45 PM »
Looking good, if maybe a bit too well-preserved... I'm not saying it shouldn't be formidable, or well-maintained, but it could be patched-up a bit more to show that it's been in continuous use, and not just recently been dusted off after being stored like a museum piece for a century or two ;)


What do you mean by Roman armour, Thorgil? From my limited knowledge, late west roman equipment didn't look much different from many of the pieces available in BW, and had a heavy Germanic influence and few distinctively "Roman" aspects...
no truth - no justice
all false belief
blinded by morality
there shall be... no peace
no peace!

mouthnhoof

  • Knight at Arms
  • *
    • View Profile
  • Faction: Neutral
  • M&BWBNW
Re: New scenes (update 04/09/2011: New Roman castle p. 31)
« Reply #463 on: September 05, 2011, 04:39:33 PM »
This looks so good! Why oh why does my display driver crash when I play it ? oh cruel fate!
Death to the mortals!

Adorno

  • Moderator
  • *
  • I am not an animal!
    • YouTube - Adorno1
    • View Profile
  • Faction: Nord
  • MP nick: Adorno
  • M&BWBNW
Re: New scenes (update 04/09/2011: New Roman castle p. 31)
« Reply #464 on: September 05, 2011, 05:18:45 PM »
Looking good, if maybe a bit too well-preserved... I'm not saying it shouldn't be formidable, or well-maintained, but it could be patched-up a bit more to show that it's been in continuous use, and not just recently been dusted off after being stored like a museum piece for a century or two ;)
You're absolutely right. There are just so few ruined scene props that it's difficult to make it look real.