Author Topic: [B] Combat Animation Enhancement - Fifth Release with Trailer 15/11/10  (Read 144423 times)

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Midgets288

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Re: [B] Combat Animation Enhancement - Fifth Release with Trailer 15/11/10
« Reply #630 on: April 22, 2012, 11:13:26 PM »
Are there instructions on adding this into a mod?

Caba`drin

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Re: [B] Combat Animation Enhancement - Fifth Release with Trailer 15/11/10
« Reply #631 on: April 30, 2012, 01:12:51 AM »
Are there instructions on adding this into a mod?
...right in the OP, in fact.



Papa Lazarou

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Re: [B] Combat Animation Enhancement - Fifth Release with Trailer 15/11/10
« Reply #632 on: April 30, 2012, 01:48:11 AM »
Thanks, Caba`drin - that one slipped off my radar.

Animation Tutorial
A tutorial on making and implementing new animations for Mount & Blade and Warband using free software. No skill in modding or animating is required to make and implement new animations with this tutorial.

xdj1nn

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Quote
I would love to use your mods, but one thing about them really prevents me from getting into them; your stances.
The problem is most of your references for sword combat (Not just in this video) seem to be taken from dueling techniques used by reenactors. All of these overhead stances weren't really used in combat, especially with a shield. Shields were used for parrying, blocking, & quick thrusting from behind your cover. You would never chop and slash while using one, it defeat the purpose.
Rakkoz
From a top youtube comment on your spear & shield anim video...

Quote
I don't hate those animations, tho I think the stabbing with spears should be more like the native or at least maintain the shield up, no one would use a spear putting the shield by the side aiming for the stomach... as for swords it's acceptable, but not good...
Quote
Romans and Greeks would use the stabbing after a shield bash, it was a tactical stance, they would not cast it aside, simply because it would be a dumb thing to do, altho it certainly is easier to stab like that, military training teaches that not the easier way is the best...
They would also aim for the neck, not stomach... As for a two-handed spear stab it would be just like the animation...

me

I would like to see a more realistic instance for one handed + shield, these animations are perfect for two-handed swords and stuff, but bad for polearms, and shield + spear or sword... And sword alone... The stabbing with shield + sword is weird, and for spears it's unnacceptable, I'm currently playing Floris, I would really like to see some changes on these things =)

Anyway, just giving feedback as the mods / devs from Floris sent me here for such...
http://forums.taleworlds.com/index.php/topic,228209.0.html -- Take a look, leave your thoughts (Brytenwalda only)

Papa Lazarou

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Thanks for the feedback but I'm afraid I probably won't work on this mod again.

Here's my reasoning about the specifics, if you're interested:

About shields, I somewhat agree that they should not be dropped during attacks, but for the game it's necessary. In Warband, characters are vulnerable while attacking, so the animation needed to show that. As for thrusts to the stomach, if I remember right, the stab does actually extend out to shoulder height - I animated most of my attacks to aim for the shoulder since that gives the greatest reach.

For polearms, I used a circular recovery movement so that spamming would at least look physically possible. The game allows you to spam attacks from the same direction rapidly, and the fastest way to do that in reality is to circle the weapon around your head. It might not be the best solution, and I did have other ideas, but that's what I went with in the end.

There are things I'd change about all the animations in my mod, and the polearm animations are the ones I'm least happy with. But a lot of my decisions came from limitations of the game mechanics - if you look at the start of the thread you'll see that those limitations were the reason I started the mod.

And for the record, I didn't take references from reenactors  :P  My designs came from the game mechanics and my own (limited) knowledge of European martial arts.

Animation Tutorial
A tutorial on making and implementing new animations for Mount & Blade and Warband using free software. No skill in modding or animating is required to make and implement new animations with this tutorial.

xdj1nn

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Thanks for the feedback but I'm afraid I probably won't work on this mod again.

Here's my reasoning about the specifics, if you're interested:

About shields, I somewhat agree that they should not be dropped during attacks, but for the game it's necessary. In Warband, characters are vulnerable while attacking, so the animation needed to show that. As for thrusts to the stomach, if I remember right, the stab does actually extend out to shoulder height - I animated most of my attacks to aim for the shoulder since that gives the greatest reach.

For polearms, I used a circular recovery movement so that spamming would at least look physically possible. The game allows you to spam attacks from the same direction rapidly, and the fastest way to do that in reality is to circle the weapon around your head. It might not be the best solution, and I did have other ideas, but that's what I went with in the end.

There are things I'd change about all the animations in my mod, and the polearm animations are the ones I'm least happy with. But a lot of my decisions came from limitations of the game mechanics - if you look at the start of the thread you'll see that those limitations were the reason I started the mod.

And for the record, I didn't take references from reenactors  :P  My designs came from the game mechanics and my own (limited) knowledge of European martial arts.

I see... complicated... It would be good if the game allowed under-cover attacks... At this point no one has managed to do that??
http://forums.taleworlds.com/index.php/topic,228209.0.html -- Take a look, leave your thoughts (Brytenwalda only)

Papa Lazarou

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Not that I know of.

Animation Tutorial
A tutorial on making and implementing new animations for Mount & Blade and Warband using free software. No skill in modding or animating is required to make and implement new animations with this tutorial.

xdj1nn

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hmmm... when and if I find time, I'll venture into python and try something, I think I might be able to add a variable to accept that, but I believe I'll have to overwrite every single combat movement to calc shield position as defensive spot instead of erasing it's hid box... but brace yourselves, if I do that, right to left attacks will be rendered almost useless =D
http://forums.taleworlds.com/index.php/topic,228209.0.html -- Take a look, leave your thoughts (Brytenwalda only)

Papa Lazarou

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Just so we're clear, I'm not planning to reanimate anything for Warband even if the shield mechanics are changed.

Animation Tutorial
A tutorial on making and implementing new animations for Mount & Blade and Warband using free software. No skill in modding or animating is required to make and implement new animations with this tutorial.

xdj1nn

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relax, if I get really into it I'll animate myself
http://forums.taleworlds.com/index.php/topic,228209.0.html -- Take a look, leave your thoughts (Brytenwalda only)

Úlfr

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i really love this mod! i think it was in M&G right ? also i find the polarm right/left swing really weird and ninja looking :s

Great mod tough! good job  :mrgreen:

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I was wondering, could you upload a version of this mod so someone can simply extract the Combat Animation Enhancement folder into a module and Mount and Blade: Warband so someone can quickly and easily change the animations of a module, for the unwashed masses and people who are getting confused at times trying to find the right folders.

Sahran

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Re: [B] Combat Animation Enhancement - Fifth Release with Trailer 15/11/10
« Reply #642 on: June 12, 2012, 01:13:34 PM »
Used your great spear/1h thrust in an OSP code to let the spear thrust over and underhand. :) http://forums.taleworlds.com/index.php/topic,233889.0.html

Made sure to give due credit, but wanted to make sure to note it here too as you seem to have requested that up at the front of the topic.



Papa Lazarou

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Re: [B] Combat Animation Enhancement - Fifth Release with Trailer 15/11/10
« Reply #643 on: June 14, 2012, 09:22:51 AM »
That's a nifty project! Glad my animation was useful.

Animation Tutorial
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Sir Arvondor

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Re: [B] Combat Animation Enhancement - Fifth Release with Trailer 15/11/10
« Reply #644 on: June 29, 2012, 04:25:34 AM »
Papa Lazarou,May I please use your animations in an anim compilation that i'm hoping to release?
Do i just give credits to you and Jabarkis,or are there more you want me to add?
« Last Edit: June 29, 2012, 04:37:50 AM by sir_arvondor »