Author Topic: Real Water mod  (Read 11219 times)

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CptJoker

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Re: Real Water mod
« Reply #15 on: September 02, 2010, 02:26:55 PM »
Ah. I see you follow the school of "Realism", where realistic = dark as hell. Ok.
Humorous as that is, I don't ascribe to that particular school of thought at all. It's just very difficult to make a texture that works equally well from all angles, and I'm still working to perfect mine. The next version should be much lighter, perhaps even enough to satisfy you. ;)

But you're right, it's just too dark as it is. Did you have any further specific feedback...?


But if you I could just suggest a little asthetic improvement : the stream texture look too rippled (or too contrasted).

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Yeah, I'm finding that the hardest angle to work with. One of the mip levels tends to get very dark, so I'm still working on lightening it up a little. Look for an update coming soon. :D

Here's a screenshot of the work in progress, what do you think so far?



Some more WIP shots:

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May i use it in my mod ?
Yes - just be sure to add me to the credits, please. :)

King Berend

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Re: Real Water mod
« Reply #16 on: September 02, 2010, 03:57:59 PM »
wow awesome :!:
can I use them in my mod :?:

greetz, Berend :D




I swear every time I'm suddenly flung off my horse and all I can see is a swirling blur of clouds and blue sky, I can hear a Rhodok shouting "BOOM! HEADSHOT!".  :evil:
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caprera

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Re: Real Water mod
« Reply #17 on: September 02, 2010, 05:51:50 PM »
Thanks  :wink:

Aeon

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Re: Real Water mod
« Reply #18 on: September 03, 2010, 04:08:59 PM »
So far, WIP look better  :)

PS : Do you know if specular texture could work (on map view) ?
« Last Edit: September 03, 2010, 04:18:42 PM by Aeon »

CptJoker

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Re: Real Water mod
« Reply #19 on: September 03, 2010, 05:45:10 PM »
New version 1.1 is now available - see the first post for link details and screenshots. Should be a much more "realistic" color now, lighter and less contrasted. Let me know what you think, and if there are any further improvements I should pursue. :D

can I use them in my mod :?:
Yes, certainly. Just add me to the credits, please. :)

Do you know if specular texture could work (on map view) ?
Interesting idea, I shall investigate the possibility. ;)

Aeon

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Re: Real Water mod
« Reply #20 on: September 03, 2010, 06:28:18 PM »
I'm not sure you will use it, but just take a look to this little gift  :)

CptJoker

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Re: Real Water mod
« Reply #21 on: September 04, 2010, 02:11:48 PM »
I'm not sure you will use it, but just take a look to this little gift  :)
That's quite nice, thanks! Did you make it? I was thinking of tweaking the foam next as well, might try adding something along these lines. :D

As for the specular map: I tried adding one to the textures folder, but it didn't seem to make a difference. Same with adding a bump map. Looks like the ocean texture isn't designed to utilise them without additional modification (which I'm not sure how to do.)

Aeon

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Re: Real Water mod
« Reply #22 on: September 04, 2010, 04:12:31 PM »
Quote
That's quite nice, thanks! Did you make it? I was thinking of tweaking the foam next as well, might try adding something along these lines. :D
Updated foam texture here (better one)
Use it if you wish (I don't ask any credit).

Quote
As for the specular map: I tried adding one to the textures folder, but it didn't seem to make a difference. Same with adding a bump map. Looks like the ocean texture isn't designed to utilise them without additional modification (which I'm not sure how to do.)
For usual model, if no xxx_normalmap.dds nor xxx_specular.dds in texture folder, this mean game probably have no default ones - but still possible to define and add them with tool.



I didn't found the mesh/model/or whatever thing where ocean texture is applied. But I'm sure I've seen a mod (old M&B I think) that offered bump map on ground map textures view. Check it would help you.
So, if normal map is possible on ground map textures, why not on ocean, and why not specular too.

Good luck  :)
« Last Edit: September 04, 2010, 05:55:17 PM by Aeon »

CounterPoint

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Re: Real Water mod
« Reply #23 on: September 04, 2010, 08:42:31 PM »
Edit the 'Ocean' in 'materials.brf' in CommonRes. Make backups first....

CptJoker

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Re: Real Water mod
« Reply #24 on: September 05, 2010, 11:27:01 PM »
Thanks for the info guys, this is just what I was looking for! :D

Getting used to OpenBRF now, though still running into a few problems. I tried editing the map_ocean entry (in "materials.brf") to include an ocean_specular reference, but I get an "get_object failed" error when trying to start Warband (though I've added a specular texture to the correct folder.)

There also seem to be a lot of entries that reference the "ocean.dds" file, and I'm not quite sure which does what yet - but it looks like I might be able to set a separate custom texture just for rivers, which could be pretty cool. I might even be able to do something interesting with a new water bump map for more noticable rippling.

Just need to figure out this error first... If you guys have any ideas let me know, otherwise stay tuned for updates. ;)

CounterPoint

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Re: Real Water mod
« Reply #25 on: September 06, 2010, 02:53:20 AM »
More likely, you got 'get_object failed for texture'. What, that means, is you are telling the game to use a texture, but it doesn't know where it is. You added the texture to the right folder, but you must also add the new texture to 'textures.brf'. For most module resources, it is the norm to include mesh, material, and texture(s) in the same brf. Native splits it up, though....

Kovas

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Re: Real Water mod
« Reply #26 on: September 15, 2010, 08:41:00 AM »
CptJoker, your water looks really good in my mod:

Thanks!

P.D. I would like to see a Real Grass mod too  :wink:

Ikaguia

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Re: Real Water mod
« Reply #27 on: February 28, 2011, 11:57:43 PM »
I am making an Mod using Floris Expanded Mod pack and it uses this.
May I use it??

edit: o sorry, I didnt saw you answer

Quote
Quote from: caprera on 02-09-2010, 09:44

    May i use it in my mod ?

Yes - just be sure to add me to the credits, please. :)
« Last Edit: March 18, 2011, 11:17:54 PM by Ikaguia »


Sorry for my poor English, I'm Brazilian.