Author Topic: Secondary Attacks: a how-to (with pictures!)  (Read 39108 times)

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Merlkir

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #285 on: November 19, 2008, 09:25:26 PM »
spin attacks? combos? dude, maybe Oblivion is the right game for you... :roll:

vorudain

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #286 on: November 19, 2008, 10:03:13 PM »
Show me a knight with a zweihander or a sword doing a spin to attack me, and I'll show you a corpse with a DEEP slash on his back. Unless he's going to deflect my blow, but
1) an armored man is not that equilibrated, nor agile or quick enough, even in in ligh leather. My live medieval experience helps me...
2) He's not even going to see my blow coming. So...

LordMutaz

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #287 on: November 19, 2008, 11:51:49 PM »
Too much zelda, don't blame the dude, everyone Knows Link is the Beast of Time.
There is no such as Heat and Cold... just Heat and No Heat, light and no light, Life and the absence of life.

scootar

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #288 on: November 25, 2008, 04:09:25 AM »
Great idea, Swing is faster/more accurate but stab is stronger
this would give u more control.
or swing left/right control i like to charge, but i cant tell were it's going to land
i get blocked like 50%, its so annoying   :x

Blead

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #289 on: November 29, 2008, 07:21:53 AM »
oooo nice drawing
i think with a start as secondary attack there will be nice combo's

scootar

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #290 on: November 29, 2008, 11:43:52 PM »
oooo nice drawing
i think with a start as secondary attack there will be nice combo's
We've argued this one to death it would on the edge of reality.
I argue it should be in the main game, you can swing and stab using less time.
Some people say mod it if you want it.

kellark12

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #291 on: December 21, 2008, 06:55:30 AM »
As long as we are on the topic of diffrent attacks lets think about fighting with your opponents

1. you swing sword
2. you block his attack
3. you swing again
4. he either blocks it if he is a veteran or lord or sum high rank or he takes a sword to the face and your on to your next opponent

sounds boring huh  :cry: well i know this might be a hard thing to put into Mount&Blade but how bout sumthing like pushing him back with your shield

or bop him on the noggin with the butt of your sword or what ever it's called (if it's light enough)

hey ever get tired of climbing the siege ladder and killing 10 guys before getting to set foot on the 0ther side of the wall why not jump and tackle a guy to make room for your comrades to move up  :twisted:

and another cool thing that i have wanted for a while is when your fighting a guy and you thrust your sword into his gut don't ya think it should stay there, not flail all over the place this would create a much needed and realistic gory affect to gameplay

well since I'm thinking of new stuff to add why not go all out lets say your charging at sum guy with your polearm couched and either your gonna kill him or kill his horse and he will get up and you will have to make another pass well wouldn't it be cool if you could knock him off his horse without killing him or the horse 

another thing i can think of is if you capture a lord or somebody of high rank and you can visit him in your dungeon why not be Abel to torture him for information lol

if you have read this far good for you and thanks,  :mrgreen: i think sieges should be more tactical and interesting than walking up a ramp why not have multiple siege options like a battering ram to knock down the big heavy doors or get a couple of sappers to blow a hole in the castle wall and charge through, in my history class i recently learned that in medieval times sum sieging armies used their trebuchet to launch flaming balls of death or giant rocks or even a couple severed heads or even a couple of captured enemies


well that's all i have for now thanks for reading and i hope to see a few of these ideas in new versions

Sincerely: :D :D :D Kellark12
ZOMGWTFBBQROFLMAOSAUCE

LordMutaz

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #292 on: December 21, 2008, 01:25:36 PM »
Age of machinery has catapults which I use strategically , but I don't think you can use catapults in sieges.
There is no such as Heat and Cold... just Heat and No Heat, light and no light, Life and the absence of life.

scootar

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #293 on: December 21, 2008, 06:59:57 PM »
Age of machinery has catapults which I use strategically , but I don't think you can use catapults in sieges.
To break down walls. Aganist infantry and it was useless if they were spread out.

LordMutaz

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #294 on: December 21, 2008, 09:33:26 PM »
I'm talking about in the game? are you? when It shows the catapult menu, and I choose my catapults, it says 3/0
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scootar

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #295 on: December 22, 2008, 05:33:57 PM »
I'm talking about in the game? are you? when It shows the catapult menu, and I choose my catapults, it says 3/0
They didn't add it yet. It's apparently in progress they have a ani file partly working.

LordMutaz

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #296 on: December 22, 2008, 09:23:57 PM »
I'm talking about in the game? are you? when It shows the catapult menu, and I choose my catapults, it says 3/0
They didn't add it yet. It's apparently in progress they have a ani file partly working.
very cool.
There is no such as Heat and Cold... just Heat and No Heat, light and no light, Life and the absence of life.

CossackRider

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #297 on: November 07, 2009, 06:31:11 PM »
Just wanted to add my support for the 1st post in this topic (the starter post).   I very much like this idea and it's really good that you already thought of what mouse buttons to use.   That would make it really easy on the developers.  Animation shouldn't be too hard.   Perhaps the devs could release a beta of this feature, as a mini- and optional patch,  so people could install and see what it is like in-game.   That way many people can give feedback.

Turona

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #298 on: November 07, 2009, 06:36:09 PM »
Fantastic artwork illustrations. And an awesome presentation.
For a moment there I was convinced that I was reading Talhoffer  ;)

Cl_Flushentityhero

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Re: Secondary Attacks: a how-to (with pictures!)
« Reply #299 on: April 11, 2010, 08:21:15 PM »
Good idea.