So....followed this and it works great, had to make a few modifications, otherwise its good to go.
Thought i would try to make myself king from day 1, here is what i did and what happened.
I replaced all references to"
Fac_kingdom_7 ------> Fac_player_faction
trp_kingdom_lord_7 ------> trp_player
removed kingdom_7 from module_faction and added player_faction
Loaded a new game, and went thru merchant cutscene, declined quest and went to world map.
Got immediate notification that i had gained my own Town, and was asked to pledge vassalage or name my kingdom with the chance of being attack with no right to rule.
Named my Kingdom, went to my towns and villages(i made 3, my town claimed 6). I have access to all the ammenities. And i've previously checked all my shops/npcs are present and working. I see villagers running from town to village on world map.
Only issues i can discover ATM is....loss of my unique soldiers. The culture i created dissapeared when it became my city and fell back to normal swadian. My town and possible recruits were all swadian. I have before loaded it as just a new faction and i can recruit my new troop line from the 3 villages i made, trying to figure out what i messed up that is also removing the culture/troops from those cities.
Ok checking back here, i did a little searching on the forum and google, found a way to make the city you hold once your king to producce the troops you desire, it has to do with setting up the reinforment to villages script, if anyone wants me to link it then i will, im at work atm, but now all my villages give me my personal troop tree recruits.