Author Topic: Valley of Swamps [1.6 for 3.5B]  (Read 15873 times)

0 Members and 1 Guest are viewing this topic.

Mars250

  • Guest
Re: Valley of Swamps [RELEASED 1.0]
« Reply #30 on: October 01, 2010, 03:35:44 PM »
Guys come onto RCC server theres 5 of us on at the moment!

Laszlo

  • Moderator
  • *
    • View Profile
    • Knights of the South
  • Faction: Swadian
  • MP nick: KoS_Laszlo
  • M&BWBNW
Re: Valley of Swamps [RELEASED 1.0]
« Reply #31 on: October 02, 2010, 12:16:07 AM »
This map looks quite stunning.

When I get the chance I'll download it and have a run around. Then, CalenLoki, if you like, you can let me know what prices you'd like to set for the various commodities and I can create the appropriate vendor props.

And if everything's looking good I'll add it to the map list included in the PMWOD installer.

xombie5

  • Knight at Arms
  • *
    • View Profile
  • Faction: Vaegir
  • MP nick: Leroy
  • M&BWB
Re: Valley of Swamps [RELEASED 1.0]
« Reply #32 on: October 02, 2010, 02:56:59 AM »
a few suggestions - we need MORE arrows - traveling 5-10 mins depending if on foot or not to get arrows is a real bitch. we need bows and arrows in the main city, atleast arrows in the swamp fort, and preferably a stack of arrows anywhere else that seems like it would need arrows - aka every other fort too.

also needs a bank, somewhere - though preferably many wheres.

a few terrain tweaks and such and the above two things and all in all id say its a pretty sweet map that id be happy to play in. it also seemed to attract many players as there were 15 + atleast for many hours today and 10+ into the wee hours of the morning :D and even the terrible trio of spawn killing greifers on didnt make that many people ragequit.

pappu415

  • Recruit
  • *
    • View Profile
  • Faction: Neutral
Re: Valley of Swamps [RELEASED 1.0]
« Reply #33 on: October 02, 2010, 03:09:25 AM »
how do i put this map in >?

xombie5

  • Knight at Arms
  • *
    • View Profile
  • Faction: Vaegir
  • MP nick: Leroy
  • M&BWB
Re: Valley of Swamps [RELEASED 1.0]
« Reply #34 on: October 02, 2010, 01:20:45 PM »
oh, 1 more thing i forgot to add - the horse vendors are wonderful , i love you! .... BUT...... needs a vendor for old saddle horses too - bandits cant ride hunters nor saddle horses and by the time i get someone to trade with me without trying to kill me some other guy comes up and murders my new steed );

N0body

  • Sergeant Knight at Arms
  • *
  • Carry on living in your bubble.
    • View Profile
  • Faction: Vaegir
  • MP nick: RCC_Cpt_Nobody
  • M&BWBNW
Re: Valley of Swamps [RELEASED 1.0]
« Reply #35 on: October 02, 2010, 02:23:35 PM »
oh, 1 more thing i forgot to add - the horse vendors are wonderful , i love you! .... BUT...... needs a vendor for old saddle horses too - bandits cant ride hunters nor saddle horses and by the time i get someone to trade with me without trying to kill me some other guy comes up and murders my new steed );

Horse vendors are a default feature - so thanks laszlo for them :wink: I just forgot to add them to my map  :o
(The main reason is because last time I did it it caused a server crash (1.127))

N0body

  • Sergeant Knight at Arms
  • *
  • Carry on living in your bubble.
    • View Profile
  • Faction: Vaegir
  • MP nick: RCC_Cpt_Nobody
  • M&BWBNW
Re: Valley of Swamps [RELEASED 1.0]
« Reply #36 on: October 02, 2010, 07:16:15 PM »
Your map revived the mod. 40 players were online earlier!  :mrgreen:

Splintert

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Splintert
  • M&BWB
Re: Valley of Swamps [RELEASED 1.0]
« Reply #37 on: October 03, 2010, 03:07:45 PM »
very detailed, great map CalenLoki

AKA An_Admin, Skahr, Ivalis, Strange_Wanderer, Ala_Hakem, Taurus_Verres_Triarius, Abul_al_Khayr, Arccosine, Ytri, Lerath_of_Rivacheg, Sly_Pilgrim, Splintert_NAPW and GA_Splintert
"Giving the people what they want doesn't work if the people are retards...." - Droznig

CalenLoki

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Calen Loki
  • WB
Re: Valley of Swamps [RELEASED 1.0]
« Reply #38 on: October 03, 2010, 07:33:04 PM »
Hi. Sorry for late reply, but I were in the wild for few days. It was also reason why map was released with swamp camp only slightly touched...

Thanks for all positive responses :D

@Nobody - thanks for hosting my map ;)

I have to say i am Stunned by this map! alot of effort has gone into it and this is a proper pwmod map! but a couple of things:
I can only find one bit of iron and theres no picks for it :D + i cant find any trade rescources.
The small forts could use some weapons and trade rescouces+ gates.
A bandit camp would be nice  :mrgreen:
and just some things here and there :D
Also some weps in castle.
Plus places where you can collect and sell rescources.
then you will have made the best map i have seen for that game!
-only one iron mine was intentional :P lack of picks - not. TBD
-small forts wont have any weapons nor goods in v3 BUT if any crafting will be implemented, I'll put workshops in forts. You'll still have to go outside for resources. I'm not sure about gates... maybe when it will be possible to have destructible and repairable gates. If we will have working stocking system, only places to keep your multiple goods (wood, iron, weapons) will be in forts (and castle)
-small forts are bandit camps - because in fact every active soldier who do not serve king or aren't TW is bandit... Also - when I'll get props from Laszlo, I'll put stashing in forts too.
-"some things here and there" take a lot of time - I'll do it some day... or someone can do it (rules are the same as during development - somewhere on first page)
-Castle won't have any weapons, same as forts. Maybe crafting in the future... or law props... or taxing prop... for weapons jump out of the wall - it's not that far :P
-there are already resource points - look at map

Thanks for suggestions.

@Nobody - this bug was fixed with 1.130

@Laszlo - I have to check how long it takes to travel from one place to another, and I'll send you updated list.

@xombie5 - There is bow and arrows in main town - check sarranid market. I'll put arrows and bolts in forts and castles too - till Laszlo gives us arrow stocking system.
- Screenshots of terrain to tweak would be nice.
- How did they spawnkill? ranged weapons? Anything I could fix?

@NOVICIUS - totally forget about banks... They'll be in all places. Hope we'll get proper money dropping system...
-Basic weapons in all places wouldn't harm, but "basic" mean cheapest 1h, staff and weakest shield
-Good weapons already in place
-Advanced weapons will be in castles ONLY if they have to be crafted - till then no.

@xombie5 - I don't have more props (old saddle, sumpter, rouncey, ect.) - post in suggestion thread.

@NOVICIUS - this ship is GAAF (Goat Air Assault Force), and it's placed on all my maps :P Two skeletons are me (sitting near stern) and my bro (UrLukur - he drank a bit too much this time...). You can always sell Ale there (never too much drink for us) and borrow our equipment. First who show me screenshot with his char on the board will be added to the party as guest (third skeleton - with your banner)

Also - anyone spawn at "laputa seed"? :P if you don't know what it is, look in the sky, above town xD

EDIT: map updating delayed till my gaming laptop resurrection...
« Last Edit: October 03, 2010, 09:21:07 PM by CalenLoki »
In pace forum leones, in bello warband cervi...
Patrick Tamir O'Shawarashtahan. Leader of the Irish Republican Mujahedin.
:D :lol:

xombie5

  • Knight at Arms
  • *
    • View Profile
  • Faction: Vaegir
  • MP nick: Leroy
  • M&BWB
Re: Valley of Swamps [RELEASED 1.0]
« Reply #39 on: October 03, 2010, 09:20:03 PM »
some guy (cant rmmbr who) said he spawned there (btw, laputa seed like laputa, castle in the sky ghibli??)

oh, and horse vendors in the forts would be good too (i know the wooden fort has a stable but no horse vendor). also, is beeing able to climb up the "would be waterfall" under the wooden fort intentional? because whenever im there thats how attackers go there :P

CalenLoki

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Calen Loki
  • WB
Re: Valley of Swamps [RELEASED 1.0]
« Reply #40 on: October 03, 2010, 10:41:27 PM »
yes, like castle in the sky. seed, because it's small now. maybe it will grow bigger when I'll port it to FPW... there 4 spawn points there ATM - I'll reduce it to 1 in the future...

forts are meant not to have anything buyable inside (weapons, horses, ect.) - they're place where you stockpile or transform goods. Don't know which features will be included in the future, but those belong to forts:
- armoury where you can keep weapons that you bought somewhere else (place for arrows, so you wont run out during siege, spare shields, equipment for new/re-spawned soldiers, ect.)
- storehouse where you can stockpile resources required for crafting and building (wood/iron/ect.)
- stable, where horses doesn't die of boredom
- treasury where you can store gold to reduce money loss on death
- workshop where you can build siege equipment (to conquer main map objective - castle)
- crafting places (forge, bow-manufacture, ect.) - required goods still outside the forts.
- granary, where you can store food required to heal
So all kinds of features that can't work without leaving fort for resources

About waterfall - you should be able to use it to enter fort, but not directly. Green way is intentional, red will be fixed in next version.
In pace forum leones, in bello warband cervi...
Patrick Tamir O'Shawarashtahan. Leader of the Irish Republican Mujahedin.
:D :lol:

Splintert

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Splintert
  • M&BWB
Re: Valley of Swamps [RELEASED 1.0]
« Reply #41 on: October 04, 2010, 12:26:58 AM »
This is the greatest thing to happen to PWMOD since v2, great job CalenLoki.
A few suggestions:
     Add a Practice Staff dispensor (duels and angry priests)
     More arrow refill locations
     Make the mountains area more desirable to be in, other than just ale merchants

AKA An_Admin, Skahr, Ivalis, Strange_Wanderer, Ala_Hakem, Taurus_Verres_Triarius, Abul_al_Khayr, Arccosine, Ytri, Lerath_of_Rivacheg, Sly_Pilgrim, Splintert_NAPW and GA_Splintert
"Giving the people what they want doesn't work if the people are retards...." - Droznig

Warcat92

  • Knight
  • *
  • Beneath the soft fur lies a vicious beast
    • View Profile
  • Faction: Khergit
  • MP nick: Fallen_Warcat_
  • M&BWBWF&SNW
Re: Valley of Swamps [RELEASED 1.0]
« Reply #42 on: October 04, 2010, 12:19:19 PM »
Does this map have a pick axe, I don't think I ever saw it if it does.

Splintert

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Splintert
  • M&BWB
Re: Valley of Swamps [RELEASED 1.0]
« Reply #43 on: October 04, 2010, 01:37:48 PM »
The town is the greatest thing on this map, not just the streets but the roofs and the tunnels. you really never know where the next ambush is going to occur when it comes to the town, and the most lucrative way to trade is to go in a triangle

AKA An_Admin, Skahr, Ivalis, Strange_Wanderer, Ala_Hakem, Taurus_Verres_Triarius, Abul_al_Khayr, Arccosine, Ytri, Lerath_of_Rivacheg, Sly_Pilgrim, Splintert_NAPW and GA_Splintert
"Giving the people what they want doesn't work if the people are retards...." - Droznig

CalenLoki

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Calen Loki
  • WB
Re: Valley of Swamps [RELEASED 1.0]
« Reply #44 on: October 04, 2010, 04:17:51 PM »
This is the greatest thing to happen to PWMOD since v2, great job CalenLoki.
A few suggestions:
     Add a Practice Staff dispensor (duels and angry priests)
     More arrow refill locations
     Make the mountains area more desirable to be in, other than just ale merchants
-practice staffs, cheapest mace (wooden club would be better) and worst shield will be placed in various places
-till implementation of arrow stocking system, there will be arrows and bolts in castles
-there will be fishing village under GAAF and in the future version tunnel from tavern to improve connections between two map parts. what else could help mountain valley?
Does this map have a pick axe, I don't think I ever saw it if it does.
Already posted and added to TBD list. J've just forget about it.
Thank you for full reply CalenLoki

Just one more thing you did no comment:

"Suggestion to the map trading system:
if we apply old taxing system(4k + 1 blue coins/per item) then selling point would be only in Town Trading Centre(Marchant Guild) while goods only in the country side - in that way trader would carry coins for bandits to take, to spend on merc protection(or if he smart and lucky to make more money)"

Even with money dropping system: if everything could be sell only in Town then factions make more effort to take control of it.
Town is huge and difficult to deffend so we need a lot of people to be interested in guarding it.

At the moment Town just looks better but it is not really importand. You can get better weapons out side of it. You can trade just one resource without even being in the Town. I believe that your intention was to make Town central point of map and or great battleground or RP paradise.... Making it REAL trade center would help to achieve that


Sorry for missing that suggestion - it happens sometimes with mass reply.
I thought about selling everything in town, but it's not perfect idea:
-merchants will take one route (i.e. town -> swadian border -> town -> ad mortem defecatum.) With current system they have to ride around whole map, using all major roads, to maximize income.
-someone who hold town could starve opponents to death if there were no way to earn outside town.
I think I'll made something between - still fastest way to earn will be riding around map (triangle) but trading with town will be more rewarding than trading only between swadia/vaegir/nord markets.
Also, town (or more precisely  castle) is place where all main features (that hopefully will be available in PWMOD) will be placed. like crown (no mater what purpose will it serve), tax collecting (like 10% from every bought or sold item in town/map/captured locations), law props (setting bounties), main bank (that allow saving money to server), ect.

What is your banner or hallmark? and what is your favourite weapon (available in PWMOD)? I have to make it harder to get there :twisted:
In pace forum leones, in bello warband cervi...
Patrick Tamir O'Shawarashtahan. Leader of the Irish Republican Mujahedin.
:D :lol: