Author Topic: Feature Requests  (Read 72135 times)

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Hallegra

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Re: Feature Requests
« Reply #1110 on: March 08, 2012, 11:47:22 AM »
I happened upon a companion editing system that allowed you to set your companion's weapons to preset:
eg. slot 1: 1hand.
slot 2: bow.
slot 3: bow ammunition.
slot 4: throwing weapon.
Thus they would automatically upgrade their weapons as required when new ones were encountered
Have you considered adding this?
And for God's sake if a horse is just milling about don't shoot it. It had hope, it had dreams. I used to ride this bay who aspired to play the role of Sarah Jessica Parker in her documentary.

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Jezze

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Re: Feature Requests
« Reply #1111 on: March 08, 2012, 05:24:33 PM »
Maybe you can make it so, that in tavern you can hire a certain amount of mercenaries, and not all at once. Sometimes I do not need 64 Royal Huntsmen ;).

Hallegra

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Re: Feature Requests
« Reply #1112 on: March 08, 2012, 10:36:28 PM »
Maybe you can make it so, that in tavern you can hire a certain amount of mercenaries, and not all at once. Sometimes I do not need 64 Royal Huntsmen ;).

Maybe allowing us to hire in 20s would be better? Or at least adding the option?
And for God's sake if a horse is just milling about don't shoot it. It had hope, it had dreams. I used to ride this bay who aspired to play the role of Sarah Jessica Parker in her documentary.

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xenoargh

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Re: Feature Requests
« Reply #1113 on: March 09, 2012, 02:26:51 AM »
That's been a long-term request; it really shouldn't be too hard; I'll think about it.

Hallegra

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Re: Feature Requests
« Reply #1114 on: March 09, 2012, 03:08:28 AM »
How about letting your wife take a more active role in the land? Would make forking out 15k for a wife much more appealing  :P

Back in the day, women would spearhead managing fiefs as well as the defense of your lands. Maybe making your wife able to spearhead patrols around your lands? Or the defense of your home during sieges? Something that makes calradian love more appealing?
And for God's sake if a horse is just milling about don't shoot it. It had hope, it had dreams. I used to ride this bay who aspired to play the role of Sarah Jessica Parker in her documentary.

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nilloc93

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Re: Feature Requests
« Reply #1115 on: March 09, 2012, 08:50:44 AM »
please give proof for women managing defense of lands as commonplace
Kinda seems a bit misleading to label this mod (B) for both Multi and Single player if it doesn't do multiplayer yet.

I one day hope to convert lesbian twins and convince them to have sex with me, but I don't go around saying I've already done it.

Hallegra

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Re: Feature Requests
« Reply #1116 on: March 09, 2012, 09:37:13 PM »
Challenge accepted! Oh and by women, I meant mostly women who were married to those who owned land and/or castles, but this doesn't mean other didn't. And they really only helped defend when their husbands were away. In the case of B&S, this means a lot of the time.

Quote
The Lady of the Manor
The Lady of the Manor was a competent woman who often ran manors, farms and castles single-handedly. She was an influential person who had to deal with the management of acres of land, crops, animals and property; hundreds of employees and their homes; legal arguments, fights, riots and even armed attacks. (Adams et al., p.5)
http://sandradodd.com/sca/womenandwork

Quote
In the day-to-day reality of things, Medieval women had a lot of responsibility and were not at all inferior to men in terms of daily effort. Most worked and did not stay at home, contrary to some modern beliefs. Many toiled alongside their families in the fields, and some were employed in workshops or were trades-women.

Women sometimes had the responsibility of running large estates, due to the death of a husband (widows were permitted to hold land, and a woman with a lot of land was just as powerful and influential as a man with the same property). They settled local disputes and arranged estate finances. They even took equal responsibility in defending castles or manors from invaders.

http://www.medieval-period.com/medievalwomen.html

Quote
Roles of the Noble Women

Although, noble women had a specific role in the Middle Ages they could not make decisions of importance. During this time period the noble women were believed to have been the "gate of the devil" according to the Christian Church. Their role, if they were lucky enough to have one, was to help their husband run the estates. This was most important when he was away. They also ran the estate while the men were at battle. The main duty of the noble woman was to give her husband a son. She would usually have 6 to 8 children as most of them didn't live past the age of three. Another duty of the wife was to look after the household servants. Noble women could also cure people that were sick or injured. They would have to settle disputes, handle the finances, and manage the farm and some of the noble women even fought to defend their castle and kingdom.

http://partner.galileo.org/schools/gibson/4-5_fp/Projects/nobleladies_group.html

Quote
There is no doubt that Christian European women sometimes took part in combat during the Middle Ages, but for the crusading movement this usually only happened in defensive situations. For example, women often contributed to the defense of cities under siege.  ...usually such combat was not in the context of a crusade, instead often involving the supression of a rebellion in their realm.
http://www.crusades-encyclopedia.com/womenwarriors.html
« Last Edit: March 09, 2012, 09:58:27 PM by Hallegra »
And for God's sake if a horse is just milling about don't shoot it. It had hope, it had dreams. I used to ride this bay who aspired to play the role of Sarah Jessica Parker in her documentary.

[img width=204 height=

xenoargh

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Re: Feature Requests
« Reply #1117 on: March 09, 2012, 10:07:51 PM »
Yeah, there is plenty of evidence that women led armies, too, occasionally, and some of the Italian city-states even raised whole units of women at one point.

Anyhow, addressing another bit:
Quote
I happened upon a companion editing system that allowed you to set your companion's weapons to preset:
eg. slot 1: 1hand.
slot 2: bow.
slot 3: bow ammunition.
slot 4: throwing weapon.
Thus they would automatically upgrade their weapons as required when new ones were encountered
Have you considered adding this?

That's already in the code, but I don't use it, quite deliberately; I am pretty much of the opinion that the last thing I want is code that attempts to auto-optimize weapons for Companions, because it would be difficult to generate a good result consistently without a lot of data-entry on my part.  The system basically just goes by cost by default, and as anybody who plays this mod knows, cost alone is not a reliable determinant of weapon power, just relative strength of the weapon in a given branch.

So, for example, you've got a high-AGI character like Klethi, and you've given her a fast mace and a light, fast shield; a more-expensive mace might be considerably slower or have a different level of reach; it isn't necessarily superior for opti-maxing Klethi.

I was fairly reluctant to introduce that kind of auto-management in the first place; it took a lot of debugging and some behind-the-scenes Python hackery to get it working like it currently does, where there are male and female gear lines and males don't ever pick female gear, nor do females replace female headgear with male headgear even if it's more expensive, so that people can make their girls look different than the men in combat and conversations whilst still enjoying the fruits of taking other people's stuff. 

I'm not keen on trying to develop a system that does all of the same patterns for weapons.

For example, throwing axes and bwangas are basically the same thing, under the hood, but they aren't anything like the same, in terms of player perception of them.  Trust me, I'll get whining from a lot of people if their "Norse" troops suddenly start using "African" or "weird" (most of the trolls can't even bothered to know that a bwanga is a real-world, historical object, ofc) weapon.

Hallegra

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Re: Feature Requests
« Reply #1118 on: March 10, 2012, 12:27:25 PM »
Yeah, for the level of content in B&S, I guess it really isn't necessary to add another automated thing. I still think you should possibly expand on certain areas of the game that aren't as in-depth as they could be, not just the combat+trade. see previous lengthy post :P
And for God's sake if a horse is just milling about don't shoot it. It had hope, it had dreams. I used to ride this bay who aspired to play the role of Sarah Jessica Parker in her documentary.

[img width=204 height=

nilloc93

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Re: Feature Requests
« Reply #1119 on: March 15, 2012, 02:44:45 AM »
something that i don't remember if you addressed it already or not, but it was a real game killer
rhodock connitores or whatever (the heavy cavalry)

they are OP beyond belief
I just loaded up a save game i had and i remembered why i had stopped playing until the update.
I watched 40 elite and 6 expert rhodock heavy cav run over THREE HUNDRED of my Swadian haldberders (expert) not a single elete among my spear unit, all experts, there were some rhodock spearmen in there as well.

The first issue is, i saw like 30 of my guys get KO'ed on the charge, we have those fucked up sword animations so spears can actually stop cavalry.
The second issue is that after being unhorsed i saw those 46 rhodocks hand to hand their way through everything i threw at them, be it swadian royal swordsmen, or what have you. i seemed to be the only thing that could kill them.

the problem is they are invincible to ranged units (heavy armor and shields), make incredible horse to ground fighters because their horses seem to do 200 damage on a charge (1 of them KOing a rhulug on a single pass), and even when unhorsed they can hand to hand just about anything (fast swords, shield).

i think they should be nerfed a little
Kinda seems a bit misleading to label this mod (B) for both Multi and Single player if it doesn't do multiplayer yet.

I one day hope to convert lesbian twins and convince them to have sex with me, but I don't go around saying I've already done it.

Epicrules

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Re: Feature Requests
« Reply #1120 on: March 15, 2012, 03:16:55 AM »
I don't have that issue with Condottieres... When you have a big wall of Grenadiers everything seems to just drop dead infront of you, I guess.
James, there is no question you use Smithy-Seeking Ammunition (SSA).  That Carbine has never failed to hit me right in the face as you're going full speed on horseback.
Epicrules your avatar hurts my mind >.<

xenoargh

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Re: Feature Requests
« Reply #1121 on: March 15, 2012, 03:44:33 AM »
I've never had them just roll over infantry like that, given enough Companions and army buffs, but then again, they're harder now, if anything.

Luckily, this is about to get a lot easier, for players who don't like to micro; one of the very final things in the build is the new formation tools, which I'm in the process of writing now.

nilloc93

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Re: Feature Requests
« Reply #1122 on: March 16, 2012, 12:24:37 AM »
I don't have that issue with Condottieres... When you have a big wall of Grenadiers everything seems to just drop dead infront of you, I guess.

grenadiers and cannons are easy winners, try winning with a more conventional army group.
Kinda seems a bit misleading to label this mod (B) for both Multi and Single player if it doesn't do multiplayer yet.

I one day hope to convert lesbian twins and convince them to have sex with me, but I don't go around saying I've already done it.

flare

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Re: Feature Requests
« Reply #1123 on: March 22, 2012, 02:58:39 PM »
right now the difficulty (enemy army size etc.) is just based on difficulty and player level, i propose to make it dependant to player's income too as one can just buy an enterprise, wait for money to buy the next one etc. until you own all the map and start assembling your army. this way you got the money of endgame facing the enemies of early

xenoargh

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Re: Feature Requests
« Reply #1124 on: March 22, 2012, 03:01:46 PM »
There's nothing wrong with that; you gain levels so quickly that it's not a big deal, and until you've gained a lot of levels, you can't take on Lord armies and hope to win.