Author Topic: Castle builders and angry peasants.  (Read 122116 times)

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UghUghUgh

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Re: Castle builders and angry peasants.
« Reply #885 on: September 12, 2011, 06:49:05 PM »
I guess he wants to see the references and sources for Carcassonne with only one town wall, because he thinks two walls are correct. Even if two town walls are correct, there is too much wrong with that scene to be Carcassonne for example the lacking height difference between the inner and outer wall, the position of the houses inside the inner wall, the houses being used and the overall scale.

mazai

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Re: Castle builders and angry peasants.
« Reply #886 on: September 12, 2011, 09:06:13 PM »
No, I do not doubt those pictures just to depart even walls. I do not understand their directions.

Dr_stein85

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Re: Castle builders and angry peasants.
« Reply #887 on: September 14, 2011, 10:44:13 PM »
Hi there. I was thinking about trying to make a big step from a common player to a very noob scene modeler after I finish my tests on college. I though I could make an iberian castle, like the Alfajería Palace of Zaragoza, but I only have by reference pictures of the castles taken in our times, and as far as I know, the Alfajería experienced a lot of renovations, and I don't know how it was in XII century. So if there is someone who could give me a web site or any resource about it's looking in that age, I would be very thanksful, just a start point so I can continue searching by myself.   :)

And again, sorry for my poor english.

Al_Mansur

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Re: Castle builders and angry peasants.
« Reply #888 on: September 14, 2011, 11:09:48 PM »
It is funny because I have always thought about making the Aljaferia, all the more as I have many textures really good for it. Most of the keep (la Torre del Trovador) is from the 9th and 10th century. Its main façade is from the 11th century, like most of the castle-palace. The building remained almost totally Hudid (the Islamic dynasty of Zaragoza), until Christian kings started to modify it in the 14th century. Here a plan of how it looked from the 11th century to the 14th century:
(click to show/hide)

It would be really nice if you made it. I can send you some texture if you want. The problem is that I have never found any elevation of it. (an elevation is a drawing like that: http://upload.wikimedia.org/wikipedia/commons/0/04/Porte.Narbonnaise.Carcassonne.5.png , indispensable for accurate moddeling).

Otherwise, I have already made the list of the props we need for its exterior:
- A tall round tower
- A smaller one
- Two different walls (one with battlements, another with gallery)
- The keep
- A gate
« Last Edit: September 14, 2011, 11:15:18 PM by Al_Mansur »

Dr_stein85

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Re: Castle builders and angry peasants.
« Reply #889 on: September 15, 2011, 03:02:50 AM »
It is funny because I have always thought about making the Aljaferia, all the more as I have many textures really good for it. Most of the keep (la Torre del Trovador) is from the 9th and 10th century. Its main façade is from the 11th century, like most of the castle-palace. The building remained almost totally Hudid (the Islamic dynasty of Zaragoza), until Christian kings started to modify it in the 14th century. Here a plan of how it looked from the 11th century to the 14th century:
(click to show/hide)

It would be really nice if you made it. I can send you some texture if you want. The problem is that I have never found any elevation of it. (an elevation is a drawing like that: http://upload.wikimedia.org/wikipedia/commons/0/04/Porte.Narbonnaise.Carcassonne.5.png , indispensable for accurate moddeling).

Otherwise, I have already made the list of the props we need for its exterior:
- A tall round tower
- A smaller one
- Two different walls (one with battlements, another with gallery)
- The keep
- A gate

Thanks Al_Mansur for the plan, it's a good reference. I 'll send you a PM asking you about suggestions and other stuffs.

Seether

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Re: Castle builders and angry peasants.
« Reply #890 on: September 15, 2011, 02:27:25 PM »
Seether, you can't be serious after reading about the problems we ran into so far. Mazai already wasted his time, because his references were incorrect, he doesn't know what scene editing entails and you still think it is a good idea to encourage him to proceed in this manner. If I was a moderator, I'd mute you!

I'm sure you would. Congrats.

Sir_Alleyne

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Re: Castle builders and angry peasants.
« Reply #891 on: September 19, 2011, 01:28:03 AM »
EDIT: Also at the request of  Mr.Ugh, I have started my own apprenticeship as a scene editor...still getting the hang of it, having barely started, but excelsior!

At the request of ughughugh...

Reposted from "The New Subversion" topic.

Jerusalem and Rome.

A map with a scale as Ugh requested! Still during the crusades, but not too far out from out period.
(click to show/hide)

A little before our period but it was what I could find.
(click to show/hide)

Dome of the Rock
(click to show/hide)

Church of the Holy Sepulcher
(click to show/hide)

As for the eternal city...Rome.
(click to show/hide)

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A conjecture of what St. Peter's looked liked before the 15th century.
(click to show/hide)

Now onward to Paris!
« Last Edit: September 19, 2011, 10:17:27 PM by Sir_Alleyne »

UghUghUgh

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Re: Castle builders and angry peasants.
« Reply #892 on: September 20, 2011, 09:55:40 AM »
So, DrTomas, how do you want the mansions to be made. As a reminder one of your posts.

" 1 Farm: increaes grain and flax production.
1 Linen workshop: increaes linen production.
2 Salt trader: increases salt production.
2 Iron trader: increaes iron production.
2 Silk trader: increases silk production.
3 Iron mine: can be upgraded from iron trader, increaes the iron production even further.
3 Salt mine: can be upgraded from salt trader, increases the salt production even further.

Towns: These gives bonuses to armor, weapon and horse sellers. It increases the quility of the good and quantity of them.
4 Armor smirthy: increaes quality and quantity of all kind of armor at the town merchant.
4 Weapon smithy: increaes quality and quantity of one handed, two handed, polearm weapons at the town merchant.
4 Fletchery: increaes quality and quantity crossbows, bows, throwing, arrows and bolts at the town merchant.
5 Horse Breeder: increaes quality and quantity of horses in towns."

So far, I thought about making one scene for the farm and the linen workshop, one scene for the traders, one for the mines, one for the smiths and the fletchery and one for the horse breeder. I'll only add small details to show the difference between a weapon and an armour smith and so on. If you want the scenes to be raided, it is impossible to make indoor scenes (like the enterprises).
Another issue is the different terrain across Europe. A green woodland scene doesn't make much sense in the desert. Creating 5 scenes for each climate zone increases the work so much that I think it is just not worth the effort. Another approach is to make two scenes for each climate zone that have all the details for all the enterprises. Thus, at least the difference between a manor of a village and a town manor survives.

DrTomas

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Re: Castle builders and angry peasants.
« Reply #893 on: September 20, 2011, 07:59:52 PM »
I'd would go for diffrent climate manson, then diffrent type of mansons. That would probably be more proper then having a pine forest settlement in a middle of a desert. Quantinty over quality imho, when it comes to mansions. So simple and small(3-6 houses to represnt it as a small village) is the key.
Being an alcoholic is historically correct.

UghUghUgh

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Re: Castle builders and angry peasants.
« Reply #894 on: September 23, 2011, 06:37:40 PM »
(click to show/hide)

Here are two boring pics that show an overview of the village and town mansion for central Europe. The individual mansions have only minor differences to indicate their function. It'll take me at least one more day to get the full package done.

After that I am going to make mansions for the desert, which means an oasis for the village type and some sort of fortification or watch tower with some houses for the town type.

There is still need for more people to work on this and the castles, which the player can build.


Edit: I found some sort of bug with the town manor scene. There shouldn't be much fighting on horseback going on close to the drawbridge in the motte, but some horses don't like drawbridges, because they played the original Prince of Persia and know what happens if you fall into the spikes.
(click to show/hide)
« Last Edit: September 24, 2011, 10:54:07 AM by UghUghUgh »

mazai

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Re: Castle builders and angry peasants.
« Reply #895 on: September 24, 2011, 11:52:32 AM »

The siege of Paris, yet without walls. Soon the screen will add peace of Paris

UghUghUgh

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Re: Castle builders and angry peasants.
« Reply #896 on: September 24, 2011, 06:08:26 PM »
I think the bonuses village manors give should be tied to the type of terrain the manors are situated in. The town manors are ok the way they are.
If the terrain on the world map is desert improved grain and linen production doesn't make much sense to me. Can you also improve the date fruit production, because that makes more sense if the manor is an oasis with palm trees? By the same logic iron mines should exist only in the mountains.
I know that there was grain production in the Holy Land and Egypt and iron mines could be found all over Europe, but every type of manor being available everywhere doesn't make sense either and I wonder how to solve this problem with little effort.

Is it possible to code the mansions, so that there is a check for the terrain type the manor is standing on and another check for the terrain height? There needs to be a quite complicated chart to check for the mansions.

Another problem are the limited bonuses the mansions grant right now. Meat is a raw product, but its production isn't increased and the same it true for wool. Why is that?! And there are many processed products whose production can't be improved and there is no justification for it.
I guess the easiest way out is higher income for the player from fiefs with manors and there could be a penalty for too many manors of the same type in the same area, or even the same penalty, which exists for enterprises.
I still think that different village manor scenes as farms, trading centers and mines are a nice variation.

mazai

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Re: Castle builders and angry peasants.
« Reply #897 on: September 24, 2011, 06:27:02 PM »

Paris by Night

Al_Mansur

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Re: Castle builders and angry peasants.
« Reply #898 on: September 24, 2011, 09:46:50 PM »
Is that supposed to be Paris ?

JohnT

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Re: Castle builders and angry peasants.
« Reply #899 on: September 25, 2011, 07:14:24 AM »
Yup, small community disappeared in about 1911. That's the last known 'picture'. scientific link for the curious.