So, DrTomas, how do you want the mansions to be made. As a reminder one of your posts.
" 1 Farm: increaes grain and flax production.
1 Linen workshop: increaes linen production.
2 Salt trader: increases salt production.
2 Iron trader: increaes iron production.
2 Silk trader: increases silk production.
3 Iron mine: can be upgraded from iron trader, increaes the iron production even further.
3 Salt mine: can be upgraded from salt trader, increases the salt production even further.
Towns: These gives bonuses to armor, weapon and horse sellers. It increases the quility of the good and quantity of them.
4 Armor smirthy: increaes quality and quantity of all kind of armor at the town merchant.
4 Weapon smithy: increaes quality and quantity of one handed, two handed, polearm weapons at the town merchant.
4 Fletchery: increaes quality and quantity crossbows, bows, throwing, arrows and bolts at the town merchant.
5 Horse Breeder: increaes quality and quantity of horses in towns."
So far, I thought about making one scene for the farm and the linen workshop, one scene for the traders, one for the mines, one for the smiths and the fletchery and one for the horse breeder. I'll only add small details to show the difference between a weapon and an armour smith and so on. If you want the scenes to be raided, it is impossible to make indoor scenes (like the enterprises).
Another issue is the different terrain across Europe. A green woodland scene doesn't make much sense in the desert. Creating 5 scenes for each climate zone increases the work so much that I think it is just not worth the effort. Another approach is to make two scenes for each climate zone that have all the details for all the enterprises. Thus, at least the difference between a manor of a village and a town manor survives.