Author Topic: [S] Native Mod Compilation - NMC 1.153 beta2 released  (Read 186335 times)

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DanAntares

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1035 on: June 13, 2012, 12:19:17 AM »
Sorry, can you make an example in spoiler window? and no, it's not only when we using 1.153, on 1,34 and 1,143 I had the same moment in the village too... it's becouse there always was - when you knocked out your party need to retreat, as it was in native... so i don't wonder about it... :D

816m4n

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1036 on: June 13, 2012, 06:38:06 AM »
Sorry, can you make an example in spoiler window? and no, it's not only when we using 1.153, on 1,34 and 1,143 I had the same moment in the village too... it's becouse there always was - when you knocked out your party need to retreat, as it was in native... so i don't wonder about it... :D

When I was battling I wondered IF there is the same error I pressed L and opened The log and saw the spam of

(click to show/hide)

But it didnt show it in red in normal game panel( where it says done 10 damage received 20 damage ....
I Am not playing right now but I will play 2 weeks later Hope someone will release 1.153 version of these mods :)

Bismarck

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1037 on: June 13, 2012, 12:53:32 PM »
Updating is impossible without a 1.153-compatible version of diplomacy. Looks like waihti is gone for good. What a pity. He was an excellent modder and diplomacy is something Taleworlds should have a look at while developing Mount & Blade 2.

DanAntares

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1038 on: June 13, 2012, 02:48:16 PM »
Sorry, can you make an example in spoiler window? and no, it's not only when we using 1.153, on 1,34 and 1,143 I had the same moment in the village too... it's becouse there always was - when you knocked out your party need to retreat, as it was in native... so i don't wonder about it... :D

When I was battling I wondered IF there is the same error I pressed L and opened The log and saw the spam of

(click to show/hide)

But it didnt show it in red in normal game panel( where it says done 10 damage received 20 damage ....
I Am not playing right now but I will play 2 weeks later Hope someone will release 1.153 version of these mods :)

about messages
it's Looking strange, like you don't disabled the update agent Hp bar script in module source... it has few parts in scripts.py and in presentation.py (and somewhere else i don't remember now, but usually disabling in script or just erasing this will solve partially this bug)
Sorry looking on screen I start to remember, I had the same problem when I just used this on 1.143 whith replacing this blok in the script.txt with same part from Good Mod v. 2 in scripts.txt from rus forum...
(click to show/hide)

About flying bandits... It's look like one man has found a qlue but it's need to be proved... so can't tell you now for sure.... Maybe later, when he'll return after week or two...
« Last Edit: June 13, 2012, 02:52:26 PM by DanAntares »

816m4n

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1039 on: June 14, 2012, 06:20:28 AM »
Updating is impossible without a 1.153-compatible version of diplomacy. Looks like waihti is gone for good. What a pity. He was an excellent modder and diplomacy is something Taleworlds should have a look at while developing Mount & Blade 2.

There is no Diplomacy related bug in the game, Old version of Waihiti's work can be used again :)

M.A.C.H.I.N.E

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1040 on: June 17, 2012, 08:37:31 AM »
I've been playing 1.153 with Diplomacy 4.2 and have had no bugs at all. It seems to be fully compatible.

If you still need an update is zParsifal still around?

manekemaan

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1041 on: June 17, 2012, 07:01:02 PM »
parsifal is stil active me thinks

MagnusEffect

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1042 on: June 23, 2012, 09:14:17 PM »
If the old Diplomacy 4.2 still works, I hope you can get it sorted out :)  Not to sound ungrateful, but may I also recommend providing a version similar to the "Full" one that focuses more on stability?  I really do like all the bells and whistles, but sometimes just having no bugs is nice too (or are all the bugs more related to the Game's version number at this point?).
« Last Edit: June 23, 2012, 09:20:31 PM by MagnusEffect »

DanAntares

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1043 on: June 23, 2012, 11:01:46 PM »
It's just point of view cause:
 if you'll look on module sys of 1.153, you'll found a lot of things from Diplomacy... 
And many moments which are inactive for now, but seems to be included someday... so can't get the point of bugs you're speaking about...

As for me I try to make your mod active on 1.153 with ours ideas as based on not only 1.143 but also in 1.153...

______________________________________________________________________________________________________________________________________________________________________
Read posts, up from this there everything is writen about how...
« Last Edit: June 25, 2012, 11:56:54 AM by DanAntares »

nmgoh2

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1044 on: June 25, 2012, 03:59:14 AM »
Thanks! I have the same problem, but for now decided to remove all the Hp bar scripts from use, and made them inactive, can't figure out why it's not working correctly, but learned that in the mod version on warband 1.34 it was stable... couse i havn't the module source for warband 1.34 can't figure out why this bug happens :oops:

How did you do this?

ace_of_walls

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1045 on: June 28, 2012, 12:50:28 AM »
Can someone please explain how to do this in layman's terms? This bug is really annoying

Edit: I'm talking about the HP bars crashing the game log bug.
« Last Edit: June 28, 2012, 01:20:46 AM by ace_of_walls »

DanAntares

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1046 on: June 29, 2012, 09:16:33 AM »
at sunday(if won't be force magore) I'll post the guidance how to make it inactive...

milbe

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1047 on: June 29, 2012, 03:11:09 PM »
can you work with like your native gameplay because i really like the mod compilation. butttt i have a good native charchater (men dude person get it)
so how do i do that just copy past the files

please answer

DanAntares

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1048 on: June 29, 2012, 04:49:43 PM »
it's the same, as in native, you can just export/import your character, or can jast save some personon in the game and then find in my docements saved char and replace this text with the Native char.. it's two options for choose=)

ace_of_walls

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1049 on: June 29, 2012, 11:00:53 PM »
Here's how to fix the crashing log error: (thanks to DanAntares for figuring it out)

  • Download the mod1.
  • Extract the directory "NMC Full 1.0 source" somewhere.  The desktop is what I recommend.  This is your source directory.
  • In the now-extracted directory, find the file "module_scripts.py"
  • In module_scripts.py, find "("update_agent_hp_bar",".  It should be on or around line 56875.
  • For that line, and every line after it until you find a line that says "]),", add a "#" to the beginning of the line.  You should be adding a "#" to lines 56875 through 57061.
  • Save and close the file.
  • Find and open the file module_info.py.
  • Find the line that says "export_dir = "C:/Spiele/Mount&Blade Warband/Modules/Native Mod Compilation - Full 1.0/""
  • Change the path to somewhere that exists on your computer and that you can easily navigate to.  I recommend creating a subfolder in the directory you copied the source files to and using that.  This is your output directory.
  • Save and close the file.
  • Find and run the file "build_module.bat".2
  • There will probably be some errors popping up talking about "update_agent_hp_bar".  As far as I can tell, these may be safely ignored.
  • Once the script is finished, navigate to the directory you put into module_info.py.
  • Copy and paste all of the files in this directory to your Mount & Blade: Warband's Native Mod Compilation - Full 1.0 directory.3  Allow all files to be overwritten.
  • You may now delete the source and output directories.
  • Enjoy your game log not crashing!

Footnotes:
1: This would be a link, but I haven't been active on the forum long enough.
2: This requires you to have Python installed on your computer.  If you do not, you will get an error like "'python' is not recognized as an internal or external command, operable program or batch file."  You can install it from python's website, which I can't link to.
3: Steam users will find this at C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules\Native Mod Compilation - Full 1.0