Author Topic: [S] Native Mod Compilation - NMC 1.153 beta2 released  (Read 186565 times)

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Howitzer

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1020 on: May 31, 2012, 12:42:27 PM »
How do you level up villagers?  I recruited some villagers and they all have weak items.  I can look at their inventory but can't change them.  They also don't seem to level up.  Not to mention when I recruit them I pay 50 per vs. the 10 per that listed.

You paid for mounted villagers. They're more expensive, but don't level.

They're only good if you really need some cavalry pronto :)

816m4n

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1021 on: May 31, 2012, 07:25:12 PM »
script error on opcode 921 invalid overlay ID 474 line 42
script error on opcode 922 invalid overlay ID 474 line 161
at script update_agent_hp_bar.

I get spam of these massages and whole massages are gone untill a restart.

I use 1.153 btw  :?

DanAntares

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1022 on: June 05, 2012, 04:08:56 PM »
Thanks! I have the same problem, but for now decided to remove all the Hp bar scripts from use, and made them inactive, can't figure out why it's not working correctly, but learned that in the mod version on warband 1.34 it was stable... couse i havn't the module source for warband 1.34 can't figure out why this bug happens :oops:

milbe

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1023 on: June 05, 2012, 07:29:24 PM »
where is the newest download ore is there new update or version because i have 1.00 i really like it ???? (send link bij)

816m4n

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1024 on: June 06, 2012, 04:05:08 PM »
Thanks! I have the same problem, but for now decided to remove all the Hp bar scripts from use, and made them inactive, can't figure out why it's not working correctly, but learned that in the mod version on warband 1.34 it was stable... couse i havn't the module source for warband 1.34 can't figure out why this bug happens :oops:

where did you remove them? tell me so I can remove them too :D

DanAntares

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1025 on: June 06, 2012, 06:25:35 PM »
In the module system you need to find "Update_Hp_bar..." And with the sign # you can make them inactive in scripts.py, so it will fix disapeerence of the log messeges, I also tryed to fix it another ways in thr scripts.txt with replacing the script from older version of the NMC (from warband 1.34 stable version of nmc), but it make another bug with showing Hp bar on every unit in the battles in maximum range....  :wink:

I'm not scriptwriter so can't explain the bug and still can't fix it by myself for working scripts :oops:

816m4n

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1026 on: June 07, 2012, 12:30:16 PM »
Thank you I am trying it now hope it works.
I dont use that Hp bar so It is not a big change for me  :)
Btw yesterday I got that same massage error for some item missing but It came to normal state after a minute or so  :D

I tried IT and It works  :o Thank you :D I get the spam of the massages but they dont show in left panel so No crash of Messages   :D
« Last Edit: June 07, 2012, 04:39:54 PM by 816m4n »

DanAntares

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1027 on: June 07, 2012, 04:48:17 PM »
Sorry, what kind of spam messeges you do have? :?: You mean some error messeges or just usual ones? (I'm very curious  :D)

milbe

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1028 on: June 07, 2012, 05:58:42 PM »
when comes the new update

Zhico

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1029 on: June 09, 2012, 02:14:24 PM »
In the module system you need to find "Update_Hp_bar..." And with the sign # you can make them inactive in scripts.py, so it will fix disapeerence of the log messeges, I also tryed to fix it another ways in thr scripts.txt with replacing the script from older version of the NMC (from warband 1.34 stable version of nmc), but it make another bug with showing Hp bar on every unit in the battles in maximum range....  :wink:

I'm not scriptwriter so can't explain the bug and still can't fix it by myself for working scripts :oops:

Is it the scripts.py files in the source folder i have to edit or somewhere else :?:

DanAntares

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1030 on: June 10, 2012, 12:09:03 AM »
I made it all over the module and had some bug, but my friend just made script inactive in the scripts.py and it was no bugs still...

Hi Everybody! I have a hard question: in NMC 1 beta2 i has a bug with flying bandits, and other my friends also has the same bug. But we have it different ways:
1) I had flying bandits in mountain, taiga, and rairly in the desert...
2) One friend has bugs with only bandits mountain elder ones.... when he deletad elders he had bug with simple mounted ones...
3)Second friend had bug with mountain simples and elder ones...

we already searching this bug but can't figure out what the dinamic point it has when activated=)
« Last Edit: June 10, 2012, 06:42:59 PM by DanAntares »

lrobert

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1031 on: June 10, 2012, 09:57:26 PM »
Does TweakMB work with this mod?

Caba`drin

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1032 on: June 10, 2012, 10:07:16 PM »
Does TweakMB work with this mod?
Use the Diplomacy tweak database for best results.



816m4n

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1033 on: June 12, 2012, 11:07:19 AM »
I made it all over the module and had some bug, but my friend just made script inactive in the scripts.py and it was no bugs still...

Hi Everybody! I have a hard question: in NMC 1 beta2 i has a bug with flying bandits, and other my friends also has the same bug. But we have it different ways:
1) I had flying bandits in mountain, taiga, and rairly in the desert...
2) One friend has bugs with only bandits mountain elder ones.... when he deletad elders he had bug with simple mounted ones...
3)Second friend had bug with mountain simples and elder ones...

we already searching this bug but can't figure out what the dinamic point it has when activated=)

I have exactly the same bug, I think it is because of we are using 1.153 while the mod is for 1.143. Some parameters for them are bugged I think. Because they fight extremely fast too  :D

And for your spam massage question it is the same spam massage but starts with a # and it doesnt show in normal screen( you can only see it If you open the log )  :)

Also sadly village save script is corrupt too, When enemy lord is lootin a village and you attack him you make a battle with him in the village outdoors. If you are knocked out and your team wins the battle you still have to retreat . ( because it spams the massage , village script cant load(or something)) :cry:

816m4n

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Re: [S] Native Mod Compilation - Lite 1.00 & Full 1.0 BETA 2 released
« Reply #1034 on: June 12, 2012, 11:08:50 AM »
Sorry, what kind of spam messeges you do have? :?: You mean some error messeges or just usual ones? (I'm very curious  :D)

The same massage used to crash the massage log but starts with # and it doesnt crash the massages thanks to you  :)