
Thank you for responding.
This is for Lotus Dragon:
Thank you Lotus Now that I have rethink about it it makes more sense to do it that way. I will change that for the faction limit. Anything that is between the numbers round down.
1) 10 players
A) limit is 4 players per faction even if you have 13-14 players it would still be 4 players max per faction.
2) 15 players
B) limit is 6 players per faction
3) 20 players
C) limit is 8 players per faction
4) 25 players
D) limit is 10 players per faction
I guess you can say that for every 5 players after 10 the number of max faction increase by 2 players. This is great thanks Lotus

This is for CrazyCocoK:
Thanks Crazy I knew I forgot something. You are correct the spawn area which is in the forest area is a safe zone. Now for the armory I believe most people want the armory to be a safe zone. That was a hard decision for me to make because some people would like to role play the fact that anyone could be killed at the armory. For now I don't have a rule for it because some would want to roleplay it and some would want it for safety measures.

Pop me some good suggestion cause it hurt either players who like to roleplay the armory and those who like safety measures.

This is for Bgfan:
Thank you Bgfan for your suggestion about roleplaying stronger factions usually winning the odds of 5/1 deal. I thought about it and it became clear that yes it is true. The only thing that would be hard to upkeep is the fact that everyone is so use to playing deathmatch/roleplay on other server that if they play in this one they usually play bandit to start and than you start a ripple effect where everyone is bandit and a few people are factions and than comes the fact that everyone wants to play only bandits and than you have no more roleplaying, but another bandit server.
I like what your getting at and maybe I can bend the rules a little to players who like a little more freedom with less rules just pop me some suggestion, but Lotus has this one in a nut shell with faction limits

On to the mercenary question. I like to roleplay the mercenary because they seem to fight everyone and protect everyone at the same time. So far to my knowledge V3 is about to come out where giving money is capable and there would be miners and serf's. This would solve the problem that this V2 has and the Mercenary would be able to roleplay to the best of mercenaries. In this mod no one can give gold to mercenary and they still have to go find the the bar of money and chest to make money for themselves.

That is one of the reason why I gave them a limit and contract deals. I did this to stop what I notice from playing in a server once. I'll tell you a story of an experience I had

. There was two faction Green team and Blue team and a few bandits.
Blue team was just killing everyone and they were the admins they had no rules. Someone finally got fed up with it and formed a mercenary band. I joined it also. We attacked Blue team and slaughter them one by one until they b**tch so that we don't attack them. Our leader decided to stop attacking while I kept attacking and to my knowledge Blue team killed me and the mercenaries joined the Blue team.
I spawned and joined the green team knowing that Blue team and Mercenary would attack them and sure enough they did. I fought against fellow mercenary and ask them to betray Blue team cause they were killing everyone on the server but when we kill them they b**tch about unfair play because we had more players on ourside. It was 9VS6 when we attacked Blue. No respond from the mercenary leader or his comrades. We lost and Green castle was siege. I than spawn and was repeatedly spawn killed and even killed by the mercenary and the Blue team. This lasted until blue got tired of just killing everyone and majority of the players were joining the mercenary and blue team so that they did not get killed or spawn killed. It got boring because the players that played decided to fight among themselves because it just became stalemate another Deathmatch game.
Phew that was all lot of typing I hope that answer your question if not feel free to ask again

I like your idea of infiltrating into enemy castle roleplaying a betrayer of a faction. I don't want anyone not being able to roleplay betrayer because like Forest Gump said, "Sh*t happens". With the faction limit and the idea from Lotus. I say that betraying would work if they still have room in their faction limit to have you in there. It would not be fair if the faction already maxed out its faction limit and two people from another faction betrayed to join yours. It unbalances the game and it becomes another big faction and later get bored and start to random each other out.
Thank you everyone for great suggestion I hope to hear from everyone soon.