Author Topic: Temuzus map, Suggestion welcome while you still can!  (Read 1519 times)

0 Members and 1 Guest are viewing this topic.

Comrade Temuzu

  • Grandmaster Knight
  • *
  • Remove smelly Kolechian from premises.
    • View Profile
  • Faction: Rhodok
  • MP nick: ComradeTemuzu
  • M&BWBWF&SNW
Temuzus map, Suggestion welcome while you still can!
« on: July 22, 2010, 02:05:09 AM »
I think I can make a thread about my map aswell :)

It doesnt have a name, I was thinking maybe Temuscus, as Damascos from AC was part of my inspiration :lol:

Anyway, on to the eyecandy.

Starting area, no weapons can be bought here, and the access to Temuscus's bank.
(click to show/hide)
(click to show/hide)

The Central Plaza, you are able to buy basic weapons from here, aswell as enter the tunnels and move further into the city.
(click to show/hide)
(click to show/hide)

The Red (Or Communist Area, as I like to call it) Area is located near the Plaza, and can be entered from 3 directions. Its the only part of the city defended by a portcullis, and has an prison for... "Political Prisoners".
(click to show/hide)
(click to show/hide)

Part of the town with nothing in it, just filler.
(click to show/hide)

The mines.
(click to show/hide)

The Blues, the protectors of the Dragon Shield.
(click to show/hide)
(click to show/hide)

Whites have one of the defendables of bases in the map.
(click to show/hide)
(click to show/hide)
(click to show/hide)

The Greens have the biggest weapon selection avaiable.
(click to show/hide)
(click to show/hide)

Access to sewers.
(click to show/hide)
(click to show/hide)

The Bandit controlled Slums
(click to show/hide)
(click to show/hide)

And lastly, the hidden Yellow Assassins hideout!
(click to show/hide)

So there you go, want to make suggestions? Perhaps a room dedicated to oloists? Something little for you that only you know about? Post here or PM me :)

Archevious

  • Master Knight
  • *
  • Become one with Mother Russia, da?
    • View Profile
  • Faction: Neutral
  • MP nick: TBD_Archevious
  • M&BWB
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #1 on: July 22, 2010, 02:17:11 AM »
Hehehe, finally Temu! :D

EDIT: I shall show you my biggest M&B catch! :D
(click to show/hide)

EDIT2: Also, where did you hide Excaliber! :(
« Last Edit: July 22, 2010, 02:21:37 AM by Archevious »

Bgfan

  • Grandmaster Knight
  • *
  • Welcome to the herd, Brony.
    • View Profile
  • Faction: Neutral
  • MP nick: Flick
  • M&BWB
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #2 on: July 22, 2010, 02:23:28 AM »
 Perhaps it would be a good idea to have a castle atop the city, that all of the factions fight over, and the faction that controls it, controls the city. To spice it up a bit, have the chests in the castle be the best way to make money, symbolizing taxes. This would encourage factions to fight for the castle, and citizens to join together and rise up against unjust rulers. This would be an excellent objective for all the players, as the castle would always be well-defended, and heavily contested. The factions that are not in control would be vulnerable because the faction in control would likely outnumber them (after all, there's usually a reason a certain faction is in control) and would have to be wary of the enemy. This would present nearly limitless possiblities for roleplay, and combat situations.

Archevious

  • Master Knight
  • *
  • Become one with Mother Russia, da?
    • View Profile
  • Faction: Neutral
  • MP nick: TBD_Archevious
  • M&BWB
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #3 on: July 22, 2010, 02:30:17 AM »
Unfortunately, without the module system, Temuzu (and every other mapper) is limited in what they can do. So they can't make the gold spawners spawn more gold. However... he COULD size down an iron bar, hide it in a non-gold giving chest and MAYBE that'll work...

Bgfan

  • Grandmaster Knight
  • *
  • Welcome to the herd, Brony.
    • View Profile
  • Faction: Neutral
  • MP nick: Flick
  • M&BWB
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #4 on: July 22, 2010, 02:34:59 AM »
 I see... for some reason I had assumed he had the source for the mod.

Alex_C

  • Grandmaster Knight
  • *
  • "Because you're worth it."
    • View Profile
  • Faction: Neutral
  • MP nick: AE_alX
  • WBWF&S
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #5 on: July 22, 2010, 02:36:37 AM »
Perhaps it would be a good idea to have a castle atop the city, that all of the factions fight over, and the faction that controls it, controls the city. To spice it up a bit, have the chests in the castle be the best way to make money, symbolizing taxes. This would encourage factions to fight for the castle, and citizens to join together and rise up against unjust rulers. This would be an excellent objective for all the players, as the castle would always be well-defended, and heavily contested. The factions that are not in control would be vulnerable because the faction in control would likely outnumber them (after all, there's usually a reason a certain faction is in control) and would have to be wary of the enemy. This would present nearly limitless possiblities for roleplay, and combat situations.

Check out Phyrex's map, I think he did something similiar to this.

Archevious

  • Master Knight
  • *
  • Become one with Mother Russia, da?
    • View Profile
  • Faction: Neutral
  • MP nick: TBD_Archevious
  • M&BWB
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #6 on: July 22, 2010, 02:37:40 AM »
Nope, at least, I'm pretty sure he doesn't...

TIDM2

  • Sergeant Knight at Arms
  • *
    • View Profile
  • Faction: Rhodok
  • MP nick: RRC_Grnd_Scout_TIDM2
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #7 on: July 22, 2010, 02:43:04 AM »
Im glad that yellow/gold has some kind of base in this map. Looks great.

HTAPAWASO

  • Master Knight
  • *
  • Fear the nose...
    • View Profile
  • Faction: Nord
  • M&BWB
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #8 on: July 22, 2010, 02:56:04 AM »
Looks nice. I like city maps, and it's a good idea to have the different sectors controlled by different factions.

faradon

  • Grandmaster Knight
  • *
  • Deus Vult team
    • View Profile
    • deviantART
  • Faction: Bandit
  • MP nick: irc://Faradon
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #9 on: July 22, 2010, 02:59:09 AM »
I think you guys shouldnt try to make big cities and stuff. Thats why you wont beat the old map as it focuses on the real strenghts of the mod- the development of factions and the wars between those which are mainly fought in sieges and cavalry battles on large plains...

In city focused maps the mod ends up in an unorganized deathmatch with randoming and shit. Roleplay-killer.

Please, just give us our a few castles and plain fields back!

Alex_C

  • Grandmaster Knight
  • *
  • "Because you're worth it."
    • View Profile
  • Faction: Neutral
  • MP nick: AE_alX
  • WBWF&S
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #10 on: July 22, 2010, 03:00:39 AM »
I'm not so sure. I think if a city map's well designed, it could encourage roleplay just as much as a plains map. Of course, the best way to find out would be to play them and see what people do.

Bite Me

  • Knight at Arms
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Biteme
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #11 on: July 22, 2010, 03:06:07 AM »
we need area VOIP :( and more RPers and less idiots.

nice map btw much love xxxx

Nikolai Alexandre

  • Squire
  • *
    • View Profile
  • Faction: Swadian
  • MP nick: Pierre
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #12 on: July 22, 2010, 03:12:31 AM »
I don't really like the map so far.  I think there's too many open areas and random things like in the third screenshot there's a giant log jutting out of a stair case for some reason, and then in another shot there's like 10 giant pillars.  I like the idea of the entire map inside a giant city though.  But I think it should be more elaborate and have more alleyways and stuff.  Less open space.

Elthore

  • Sergeant at Arms
  • *
    • View Profile
  • M&BWB
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #13 on: July 22, 2010, 08:30:48 AM »
i like it since it contrasts well with the official map, they compliment each other very well. I also like bgfans idea very much, it should be a whole new map all together! Plains and urban mixed, with a large powerful urban center in the middle of smaller rural outposts.

Elthore

  • Sergeant at Arms
  • *
    • View Profile
  • M&BWB
Re: Temuzus map, Suggestion welcome while you still can!
« Reply #14 on: July 22, 2010, 08:32:57 AM »
...is this going to be in v3?