Author Topic: The Lords of Winter Are Coming ... (Sword of the Stars 2)  (Read 13713 times)

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Calodine

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Re: The Lords of Winter Are Coming ...
« Reply #240 on: November 03, 2011, 06:16:16 AM »
It's the opposite of a common issue. It's very UNcommon, in fact. So uncommon, they don't even exist!


No really, they haven't put 'em in yet.
im digging it. I'd hit that hard man. In fact I'd hit that so hard i'd probably puncture something, and you'd start bleeding internally and shit, and i'd still be ******** you right up until your dead. Then I'd make a protein shake, drink that shit, have a smoke, come back and continue ******** your corpse, and i'd keep ******** it until your ghost had babies.

iamahorse

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Re: The Lords of Winter Are Coming ...
« Reply #241 on: November 03, 2011, 06:31:52 AM »
So the Wednesday patch did seem to do a lot of good for reducing the menu delay--it's still there, but not as awful. All that it really, really, really needs, imo, are tooltips for the ship modules (Camel, Semper Fi, Hannibal, etc.) as well as a tooltips for the mission sections. Actually, tooltips in general. Gimme more info.

Archonsod

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Re: The Lords of Winter Are Coming ...
« Reply #242 on: November 03, 2011, 12:03:37 PM »
Sotspedia gives you a description of most of the ship modules. Ship sections are identical to how they were in SotS Prime.
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iamahorse

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Re: The Lords of Winter Are Coming ...
« Reply #243 on: November 03, 2011, 02:45:38 PM »
Sotspedia requires a loading screen to get to and I cannot be expected to remember what ship sections were what from SOTS I!

Cyborg Eastern European

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Re: The Lords of Winter Are Coming ...
« Reply #244 on: November 03, 2011, 02:50:52 PM »
Aren't they pretty much what they say they are?
The purpose of science is to shine a light in the darkness, and lasers do it hard enough to set the darkness on fire.
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Archonsod

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Re: The Lords of Winter Are Coming ...
« Reply #245 on: November 03, 2011, 03:45:43 PM »
Sotspedia requires a loading screen to get to and I cannot be expected to remember what ship sections were what from SOTS I!

Did someone transplant your memory with that of a goldfish or something? Mission sections are self explanatory (Drone section carries drones, funnily enough). Same for the command sections :roll:

Modules are all references to begin with, so it shouldn't be too hard to work them out even without reading their descriptions:
Hannibal - Escape module for the admiral (Hannibal from the A-Team)
Semper Fi - Increases Marine compliment (US Marine core motto)
Camel - Increases supply (well duh, a reference to the camelus genus)
Caravan - Increases crew and supply (again duh, caravan)
Scotsman - Increases repair chance of critical damage (Reference to Scotty from Star Trek)
Professor X - Psionic capabilities (Professor Xavier from the X-Men)
Bulwark - Increases structure (again, self explanatory, you're adding bulwarks)
GOOP - armour repair (as per the GOOP technology description)
Karnak - Increases chance of hitting armour weak points (Karnak from the Marvel comics)
Joker - Adds ECM (Probably a reference to Batman's nemesis, but it's also a pretty good description of what the module does)
Dancer - Reduces inertia (Another self-description, might be a reference to Santa Claus)
Hawkeye - Increases sensors, adds ECM (reference to the popular name of several birds of prey)

The engine modules don't currently work at the moment:
Reflux Reactor - should be Liir only, increases ship tactical speed and manoeuvrability and should be locked until a specific engine tech is discovered.
Aux Fission/Fusion - Should be locked till armoured capacitors is discovered, increases energy.
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iamahorse

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Re: The Lords of Winter Are Coming ...
« Reply #246 on: November 03, 2011, 08:05:04 PM »
Sotspedia requires a loading screen to get to and I cannot be expected to remember what ship sections were what from SOTS I!
Did someone transplant your memory with that of a goldfish or something? Mission sections are self explanatory (Drone section carries drones, funnily enough). Same for the command sections :roll:

Tooltips still would be nice.  :mrgreen:

And yes, I am a goldfish. Blub blub.

Devercia

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Re: The Lords of Winter Are Coming ...
« Reply #247 on: November 04, 2011, 02:40:05 AM »
What do provinces do? I build civ station and wonder what the purpose is, as none of them make an income. Do I need one in every system or just provincial capitols?

Archonsod

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Re: The Lords of Winter Are Coming ...
« Reply #248 on: November 04, 2011, 03:50:34 AM »
They're bound in with the trade system, so beyond looking nice I don't think they do anything yet.
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mdk31

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Re: The Lords of Winter Are Coming ...
« Reply #249 on: November 04, 2011, 04:27:27 AM »
I looked in the files and there's a scenario folder with a file in there... Is there another reason the scenarios button isn't working?

On second glance, it's only 20 kb. I see now.
« Last Edit: November 04, 2011, 04:38:04 AM by mdk31 »
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Archonsod

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Re: The Lords of Winter Are Coming ...
« Reply #250 on: November 04, 2011, 12:02:04 PM »
Quote from: Mecron
Stations fixed. Admiral production hopefully fixed. AI over build...problematical but working on it now. Mucho other things...and some steeenkin badges!

Todays update.
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Wellenbrecher

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Re: The Lords of Winter Are Coming ...
« Reply #251 on: November 08, 2011, 06:32:50 PM »
130MB patch today, yet the list of things changed is - to my eyes - surprisingly small and the things themselves rather minuscule.

Archonsod

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Re: The Lords of Winter Are Coming ...
« Reply #252 on: November 08, 2011, 07:47:36 PM »
Major patch is inbound tomorrow (which should hopefully bring trade and diplomacy). Today was a hotfix primarily for the CTD when a pop-up occurs at the end of combat, a couple of odds and sods and some reworking of a few textures (hence the size).
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Wellenbrecher

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Re: The Lords of Winter Are Coming ...
« Reply #253 on: November 08, 2011, 08:46:57 PM »
Hm, never had that one.
I got, however, trapped in the after battle menu once after a system overview popped up while I was still in there. I couldn't exit either of the two.

Major one tomorrow sounds good.

Archonsod

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Re: The Lords of Winter Are Coming ...
« Reply #254 on: November 09, 2011, 12:27:02 AM »
It was largely occurring if you had a battle and then had a station complete or the like.

In other news, I ******** hate Proteans.
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