Ok, if you look at this quote to add this mod to another.
To add this to any mod:
Install game to another folder!!
IMPORTANT - place flora_kinds.txt and ground_specs.txt from PL_warband archive into \Mount&Blade Warband\Modules\ Mod name \Data folder
Copy Brf files from \Modules\Polished_Landscapes\Resource to Modules\ Mod name \Resource
Copy textures from \Modules\Polished_Landscapes\Textures to Modules\ Mod name \Textures
Copy *.sco files from \Modules\Polished_Landscapes\SceneObj to \Modules\ Mod name \SceneObj
In module.ini add
load_mod_resource = env_materials
load_mod_resource = map_tree_meshes
load_mod_resource = particle_meshes
load_mod_resource = tree_meshes
load_mod_resource = xtree_meshes
load_mod_resource = grass_meshes
load_mod_resource = plant_meshes
load_mod_resource = xtree_meshes_b
load_mod_resource = xtree_meshes_c
load_mod_resource = grass_meshes_b
load_mod_resource = tree_e_meshes
load_mod_resource = terrain_borders
load_mod_resource = particles_2
And delete lines:
load_resource = map_tree_meshes
load_resource = particle_meshes
load_resource = tree_meshes
load_resource = xtree_meshes
load_resource = grass_meshes
load_resource = plant_meshes
load_resource = xtree_meshes_b
load_resource = xtree_meshes_c
load_resource = grass_meshes_b
load_resource = tree_e_meshes
load_resource = terrain_borders
load_resource = particles_2
I created a copy of the Native module and did exact the same as Gutek explained, apart from erasing the lines in the module.ini file.
Instead of erasing the lines and adding the mod ones, I just changed them to load_mod_resource = xxx instead and not added load_mod_resource = env_materials.
Started up WB with the adjusted module and at first seemed fine, most trees/bushes/grass renders fine and I was able to startup enterprises anytime.(Basicly its native with this mod added to it)
Only if you start WB in editor mode will some grasstypes render completely white as shown below.
Game with edit mode.
Game without edit mode.
I noticed some bushes appearing and dissappearing in editor mode wich are invisible tho in normal mode.
They seem to have no collision so they will cause no harm.
then played aroud a bit here and there and noticed alot of scenes where malfunctioning(flying buildings, basicly the ground not matching to the buildings position), apparently the provided .sco files in the PL download do not work well together with 1.153 native files.
So instead of using them I added the native ones and they seem to fix the issue, apart that most trees do not match the scenes anymore.
I've yet to see what causes the desert edges not to appear in game.
Other then that I've had no issues in normal mode, the mod seems to work fine.
I'm guessing that the problems ppl where having with white glowing trees and grass is either they din't set up the module.ini right or where playing in editor mode.