Author Topic: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]  (Read 209208 times)

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DoctorPainkiller

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #900 on: June 03, 2012, 11:59:43 AM »
hmmmm. Just re-download the Polished Landscapes, take the Items.TXT file from the new file, and drag it into your old folder.
However, why are there nude feminine statues?  :wink:

Why not? I like nude women :D

Sav25

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #901 on: June 03, 2012, 06:47:33 PM »
So I just tried this today with my steam version  1.152 and it doesn't work.

Errors when loading around 'skyboxes'.

Followed the instructions - does this not work with the latest update?

armdude

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #902 on: June 03, 2012, 06:54:19 PM »
hmmmm. Just re-download the Polished Landscapes, take the Items.TXT file from the new file, and drag it into your old folder.

You mean the old pl folder or native?

Eniotna9497

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #903 on: June 20, 2012, 10:58:25 AM »
I gotta problem with this mod in desert battles after the edges of the map the landscape disappears like this does anyine have a solution please ? 
« Last Edit: June 20, 2012, 11:04:41 AM by Eniotna9497 »

Alky

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #904 on: July 17, 2012, 04:59:17 PM »
Hi
I have't find it in this topic, but when i'm using this mod, there is no productive enterprise dialog option when speaking to guild master. I tried several versions from 1.125 to 1.153 and nothing works. In native there is no such problem. With higher versions there is also bug with no shoes and gloves in shops. Has anyone figured this out ??

Dantalion

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #905 on: July 23, 2012, 01:44:49 PM »
put the original dialogue menu and actions txt and you will be able again to start economic ent., the problem is with the shops, in late game they will not sell gloves arrows etc.. im trying to fix that.
Ecco là io vedo mio padre, ecco là io vedo mia madre e le mie sorelle e i miei fratelli, ecco là io vedo tutti i miei parenti defunti, dal principio alla fine. Ecco, ora chiamano me, mi invitano a prendere posto in mezzo a loro nella sala del Valhalla, dove l'impavido può vivere per sempre


Delzaros

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #906 on: September 20, 2012, 07:11:14 PM »
I'm also gonna give a try fixing this gloves issue, as this is my favorite mod it would be a shame to not try.
The Vaegir axes will slice you as I will with a spoon in butter!... uhhh?

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bpopa27

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #907 on: September 21, 2012, 12:28:27 PM »
Dose this happen only in the Floris mod? or is it a common bug of the PL mod?  :?
(click to show/hide)
(click to show/hide)

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Naughtius Maximus

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #908 on: September 21, 2012, 02:15:02 PM »
Wow! That looks like some "Dwarven trees" :shock:.. Maybe some masonry/bark textures got swapped with trees?!..


"it is well known that a vital ingredient of success is not knowing that what you're attempting can't be done"

Delzaros

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #909 on: September 21, 2012, 04:16:09 PM »
Ok, if you look at this quote to add this mod to another.
To add this to any mod:
(click to show/hide)

I created a copy of the Native module and did exact the same as Gutek explained, apart from erasing the lines in the module.ini file.
Instead of erasing the lines and adding the mod ones, I just changed them to load_mod_resource = xxx instead and not added load_mod_resource = env_materials.
Started up WB with the adjusted module and at first seemed fine, most trees/bushes/grass renders fine and I was able to startup enterprises anytime.(Basicly its native with this mod added to it)
Only if you start WB in editor mode will some grasstypes render completely white as shown below.

Game with edit mode.
(click to show/hide)
Game without edit mode.
(click to show/hide)

I noticed some bushes appearing and dissappearing in editor mode wich are invisible tho in normal mode.
They seem to have no collision so they will cause no harm.
then played aroud a bit here and there and noticed alot of scenes where malfunctioning(flying buildings, basicly the ground not matching to the buildings position), apparently the provided .sco files in the PL download do not work well together with 1.153 native files.
So instead of using them I added the native ones and they seem to fix the issue, apart that most trees do not match the scenes anymore.
I've yet to see what causes the desert edges not to appear in game.
Other then that I've had no issues in normal mode, the mod seems to work fine.
I'm guessing that the problems ppl where having with white glowing trees and grass is either they din't set up the module.ini right or where playing in editor mode.


The Vaegir axes will slice you as I will with a spoon in butter!... uhhh?

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bpopa27

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #910 on: September 21, 2012, 06:10:45 PM »
Nah, That's how i see  trees in Floris's mod pack  :x Or it could just be my dieing machine  :mrgreen:

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Delzaros

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #911 on: September 21, 2012, 06:29:17 PM »
I'll can take a look for you, you're only using Floris's mod together with PL?
The Vaegir axes will slice you as I will with a spoon in butter!... uhhh?

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bpopa27

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #912 on: September 21, 2012, 08:16:24 PM »
I'll can take a look for you, you're only using Floris's mod together with PL?
No, just Floris's mod, i have that problem on some weapons aswel from Floris's mod aswell, looks like this
(click to show/hide)
, i have the all the textures and stuff, checked double, but from the little documentation i did on the forum, i guess it's due to my system, it's dieing and it's very weak :lol:

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Delzaros

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #913 on: September 21, 2012, 09:54:50 PM »
Ok, then I'll leave you to it and focus on this mod.
The Vaegir axes will slice you as I will with a spoon in butter!... uhhh?

Click here for the updated PL mod.
Click here to download my new UI mod.

Delzaros

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Re: Polished Landscapes [WARBAND] [RELEASED][news pg. 19]
« Reply #914 on: September 22, 2012, 03:23:43 PM »
Apparently terrain_borders.brf does not have a mesh for desert... wich is probaly why the outterain is not showing.
« Last Edit: September 22, 2012, 03:32:09 PM by Delzaros »
The Vaegir axes will slice you as I will with a spoon in butter!... uhhh?

Click here for the updated PL mod.
Click here to download my new UI mod.