Author Topic: -- Official Unofficial 'Ask Questions About Warband Singleplayer Here' Thread --  (Read 188253 times)

0 Members and 1 Guest are viewing this topic.

Ilwuen

  • Regular
  • *
    • View Profile
  • Faction: Neutral
Can I change difficulty in-game or do I have to wait until I start a new one for Campaign AI settings to take effect? I really like my current progress but I'm tired of seeing parties of 25 Swadian Knights (out of like 55 soldiers, it's absurd)? Same thing goes for other changes (damage modifiers, Battle AI, etc.), although I assume that, since they only affect battles, they can be changed and take effect in the next battle.

Changes in difficulty level take effect immediately. Though I'm not sure whether you have to visit another area first.

BHunterSEAL

  • Veteran
  • *
    • View Profile
  • Faction: Sarranid
  • M&B
Can I change difficulty in-game or do I have to wait until I start a new one for Campaign AI settings to take effect? I really like my current progress but I'm tired of seeing parties of 25 Swadian Knights (out of like 55 soldiers, it's absurd)? Same thing goes for other changes (damage modifiers, Battle AI, etc.), although I assume that, since they only affect battles, they can be changed and take effect in the next battle.

Changes in difficulty level take effect immediately. Though I'm not sure whether you have to visit another area first.

Even changes to the campaign AI? Are we totally sure about this?

Kellick

  • Sergeant
  • *
    • View Profile
  • Faction: Neutral
  • WB
Can I change difficulty in-game or do I have to wait until I start a new one for Campaign AI settings to take effect? I really like my current progress but I'm tired of seeing parties of 25 Swadian Knights (out of like 55 soldiers, it's absurd)? Same thing goes for other changes (damage modifiers, Battle AI, etc.), although I assume that, since they only affect battles, they can be changed and take effect in the next battle.

Changes in difficulty level take effect immediately. Though I'm not sure whether you have to visit another area first.

Even changes to the campaign AI? Are we totally sure about this?

They do and they don't.
Effective immediately reinforcements going forward will change, tax inefficiency will change, and whatever else campaign ai changes will be changed.
It is not however going to kill off the already existing hordes of tier 4 and 5 troops.

BHunterSEAL

  • Veteran
  • *
    • View Profile
  • Faction: Sarranid
  • M&B
Sweet! Thanks. Hopefully the hordes of Knights, Lancers, and Mamelukes will kill each other off without my involvement. I'm currently trying a wholly-independent playthrough where I don't sign on with a faction--it's pretty tough getting by just slaughtering Sea Raiders all the time. Hopefully it'll mean there's less of a likelihood of a mass all-faction gang-up on me if/when I start a new kingdom, which I've never actually tried before.

Ozinator

  • Recruit
  • *
    • View Profile
  • Faction: Neutral
(click to show/hide)
Everything on this list is compatible with eachother. So in the end you have a very epic game!

Battle Size Changer
Arena Overhaul mod
More Horses
More Warhorses
Better Banners Mod
Reworked Armors Mini Mod
Historic Castles Project - the British Isles
Diplomacy 1.10beta
Epic Heraldry Mini-mod for Warband 0.65
More Metal Sound Mod V2.1

For more mods go to Warband Mod List (updated 21.02.10)

Thanks Mate, I really appreciate it...I looked them over and like all except the Epic Heraldry (I think friendly fire must have been pretty common and like the idea of not even having identifiers above heads...maybe I'll change my mind after getting slaughtered too much...heheh)

I am a mod idiot and not very computer savvy anyways so if I could trouble you for one more question?  After installing warband  out of box and doing whatever update they do online, do i just go down the list you gave me and install with no worries?  I don't understand saving files separately or putting things here or there

Lord Barrett

  • Veteran
  • *
    • View Profile
  • Faction: Neutral
Another quicky, I suppose.

I remember seeing somewhere that Rhodok top tier troops (Sergeants and Sharpshooters) are the  most likely to have, and use blunt weapons up close. Is this confirmed?

I'm interested because I love having lots of prisoners, and it sucks ordering your troops to use blunt weapons and half of them just use their fists. :cry:

So are they the faction that uses blunt most often with top tier troops? Also, just to make sure, both Sharpshooters and Sergeants use Military Hammers, correct?

Kellick

  • Sergeant
  • *
    • View Profile
  • Faction: Neutral
  • WB
Another quicky, I suppose.

I remember seeing somewhere that Rhodok top tier troops (Sergeants and Sharpshooters) are the  most likely to have, and use blunt weapons up close. Is this confirmed?

I'm interested because I love having lots of prisoners, and it sucks ordering your troops to use blunt weapons and half of them just use their fists. :cry:

So are they the faction that uses blunt most often with top tier troops? Also, just to make sure, both Sharpshooters and Sergeants use Military Hammers, correct?

Yup, yup. They both get the awesome uber military hammer. Sharpshooter gets the awesome uber military pick too.

Blead

  • Grandmaster Knight
  • *
  • Demons run when a good man goes to war.
    • View Profile
  • Faction: Nord
  • MP nick: Blead
  • M&BWBWF&SNW
(click to show/hide)
Everything on this list is compatible with eachother. So in the end you have a very epic game!

Battle Size Changer
Arena Overhaul mod
More Horses
More Warhorses
Better Banners Mod
Reworked Armors Mini Mod
Historic Castles Project - the British Isles
Diplomacy 1.10beta
Epic Heraldry Mini-mod for Warband 0.65
More Metal Sound Mod V2.1

For more mods go to Warband Mod List (updated 21.02.10)

Thanks Mate, I really appreciate it...I looked them over and like all except the Epic Heraldry (I think friendly fire must have been pretty common and like the idea of not even having identifiers above heads...maybe I'll change my mind after getting slaughtered too much...heheh)

I am a mod idiot and not very computer savvy anyways so if I could trouble you for one more question?  After installing warband  out of box and doing whatever update they do online, do i just go down the list you gave me and install with no worries?  I don't understand saving files separately or putting things here or there
Yeah you can just install them and put them together in the vanilla mod, I took the list of the stuff that Monnikje uses for his AAR and he doesn't have any trouble with them.

Acrell

  • Recruit
  • *
    • View Profile
  • Faction: Nord
What happens when you conquer everything? i never got to that point because i get bored with my game and start a new one

Remedius

  • Knight
  • *
  • I got the Poison...
    • View Profile
  • Faction: Swadian
A real quick simple question : I am looking for a blunt prisoner harvesting weapon that can be swung from horseback. I thought I had it in the long handled mace but when I ride out it just thrusts. Switching weapon modes is no good either. I have to revert to the iron mace which is good but doesn't have the potential reach I need.
'I re examined my priorities and drew new conclusions'

Blead

  • Grandmaster Knight
  • *
  • Demons run when a good man goes to war.
    • View Profile
  • Faction: Nord
  • MP nick: Blead
  • M&BWBWF&SNW
(click to show/hide)
Once you've conqeured the whole map and thus whole calradia you will get a message everyday that your kingdom is the only one standing.

It's a bit of a let down, But you aren't playing for the rewards afterwards. Its the trip to the top that matters!

(click to show/hide)
You can always try and use a knobbel long shafted mace ( I beliece thats what its called) It looks a lot like the knobbed mace but then a lot longer. You can use it as a polearm to inflict blunt damage.

besides that there aren't that many long blunt weapons.

BHunterSEAL

  • Veteran
  • *
    • View Profile
  • Faction: Sarranid
  • M&B
A real quick simple question : I am looking for a blunt prisoner harvesting weapon that can be swung from horseback. I thought I had it in the long handled mace but when I ride out it just thrusts. Switching weapon modes is no good either. I have to revert to the iron mace which is good but doesn't have the potential reach I need.

If you're looking to harvest prisoners, look no further than the Jousting Lance. Hell, I use that anyway, because with a Length of 240 it's the biggest, baddest polearm in the game. And with decent skill in Polearms and speed, the relatively low damage (17 I believe) doesn't really get in the way, as you'll be knocking people out in one hit with couched damage anyway.

Remedius

  • Knight
  • *
  • I got the Poison...
    • View Profile
  • Faction: Swadian
Thanks Seal and KB - hadn't thought of a lance as an option. Btw weapon category governs how it's used so does that mean 2h is not available on horseback  or is it polearm that allows swingage? All i know is I use x button in battle and suddenly I can do things but I use heavy great long axe and it seems to do everything ( include toothpick )
'I re examined my priorities and drew new conclusions'

The exceeding arrow

  • Knight at Arms
  • *
  • Arrrrrrow
    • View Profile
  • Faction: Vaegir
  • MP nick: BROxVIPER
  • NW
1 small tip for persuading lords to join your "noble" cause
What lords love even above their ancient rights or right for the simple man is..
Land! offer them fiefs and they will flock to join you. :mrgreen:

BHunterSEAL

  • Veteran
  • *
    • View Profile
  • Faction: Sarranid
  • M&B
Thanks Seal and KB - hadn't thought of a lance as an option. Btw weapon category governs how it's used so does that mean 2h is not available on horseback  or is it polearm that allows swingage? All i know is I use x button in battle and suddenly I can do things but I use heavy great long axe and it seems to do everything ( include toothpick )

Two-handed weapons may be used on horseback, although they are swung with one hand and do not allow shield use. Not sure if they do reduced damage due to the one-handedness, I would assume they do. Some polearms can be swung, others (lances) cannot. General rule of thumb is if "Lance" is in the name, it's just a pointy stick; I think the double-sided lance is an exception but I've never used it. You can check by mousing over and seeing if there are separate damages listed for "Swing" and "Thrust." Great Long Axe can be swung and thrusted.

Also be aware that 1/2H weapons (Bastard Swords, Morningstars, Spiked Clubs) are ALWAYS considered one-handed while mounted, so there is no disadvantage to using a shield with them while riding. On foot, they can be used without a shield to do more damage and attack faster. I'm not sure whether the stats listed are for the one- or two-handed mode.