What is ragdoll for?
It is what happens when an agent (a bot/player/horse) dies. They go limp and the physics engine tosses them around a bit as they fall to the ground. With ragdolls off, the animation of dying plays more stiffly and there isn't the dynamic physic/momentum-like look as they die.
So, I haver turn ragdoll to unlimited and what doeas it mean?
It means that you are saving your GPU some work and that when agents die only X number of ragdolls will be created at a time. Any over X (where X is the number in your settings) will not use ragdolls in their death animations. This can improve performance if you are having issues with smooth play.
So, if I hit enemy left hand, th animation will tell that his left hand got paralyze?
No. Ragdolls just mean the bodies go limp and look a little more life like in a fall/dying.
i have a question on the ladder into Reindi Castle. Is there a bug there making the attacking force stall running sideways midway or is it my install that is corrupted?
I think there might be something funny with that castle. I seem to remember someone else mentioning that problem with that specific castle.
and also: why does troop selection from my troop seem so random. in defending the same castle and when facing 1000 attackers with my 100 and the garrison 240 giving me about 10 of my guys. Those numbers i get and accept. But i have 20 swadian knights on top of my troop list, but i get instead 10 frigging archers defending hordes of ax slashing beasts. How does it select from my pool if not the 10 top ones? (very annoying)
Troop selection/spawning is much more predictable in field battles as compared to sieges. There's some "vodoo" going on in the engine's calculation with sieges and there are actual random calculations that aren't present or as obvious in field battles. Field battles should choose from the top of the list. Sieges tend to go by your party order, but also gives favor to ranged troops in the beginning spawn to help you thin out the siege force. The mod in my sig, Pre-Battle Orders & Deployment (&Positioning) or PBOD allows for you to choose which troops deploy in the first wave of all battles, which takes this randomness away.
Oh i have more. I don't get the "turn camera with the horse.." Melee only; ranged only or always... What does that control?
Defaults to melee only, right? Means, if you turn right, you'll look right with the horse. But if that is off for ranged, then you can be a more effective horse archer and the horse can turn without your view turning and you can maintain your aim.
... is a mod the answer. I hope I can play this game as the dev's intended it as that to me is the best way to experience it.
A note on this. For this game (and many others) it isn't particularly beneficial to think of the un-modded game as "how the devs intended it". Much more useful to think "how the game was when the devs ran out of time and had to get the thing out the door so they could make some cash". Unless, of course, you think that the devs intended there to be bugs, unfinished features, etc., which doesn't make a whole lot of sense. If mods accomplish features that you want--have at!