Author Topic: [Code] Poll and admin enhancements for mod creators (updated for 1.126)  (Read 8768 times)

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Vornne

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #15 on: June 08, 2010, 07:36:44 AM »
If / when this has all the bugs worked out Id be interested to look at getting it on our servers.
I think I have tested most things and confirmed they work, and hopefully ruled out most edge cases; but from past experiences I'm pretty certain that some bugs will come to light eventually. The next step would be testing things with a group of players while actually playing: I thought it could be added to the Oceanic mod, so more people would test it... what do you think, Alec?

The unfortunate effect I see from putting it on the GON servers is that new players in the region wouldn't have local servers to try it out on any more, soon after installing the game; but maybe a mod including it could be put on the test server, eventually?

Scorch!

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #16 on: June 08, 2010, 08:35:32 AM »
It should be put on the test server. I mean, what is the name for if not? :P

We can test it out and give feedback, then once it is perfect we can stick it on all the other servers too. :)

ACC1

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #17 on: June 08, 2010, 08:54:49 AM »
If / when this has all the bugs worked out Id be interested to look at getting it on our servers.
I think I have tested most things and confirmed they work, and hopefully ruled out most edge cases; but from past experiences I'm pretty certain that some bugs will come to light eventually. The next step would be testing things with a group of players while actually playing: I thought it could be added to the Oceanic mod, so more people would test it... what do you think, Alec?

The unfortunate effect I see from putting it on the GON servers is that new players in the region wouldn't have local servers to try it out on any more, soon after installing the game; but maybe a mod including it could be put on the test server, eventually?

Thats the thing I was worried about..

Will it require everyone to download and run a mod for it to work or can it just run server side and everyone join as usual?

This would make it much harder like you said for new players and people who dont check the forums nor use mumble/TS to ask for help with stuff like this so we might loose players because of it.

Would be awesome if people didnt need a download tho.
^
0_o

Kazzan

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #18 on: June 08, 2010, 09:30:31 AM »
Test on cRPG? If you can contact chadz.
 
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HTAPAWASO

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #19 on: June 08, 2010, 10:10:02 AM »
Awesome, Vornne.

NaglFaar

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #20 on: June 08, 2010, 11:27:26 AM »
The devs need to see this. These are EXTREMELY good Admin/ Player tools. I love the message you can send in big letters to people to warn them or whatever.
A big thanks to you and well done.
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the thread is in Alpha stages and when all the ideas have been put together and implemented the taleworlds post shall be completed.

Freebird

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #21 on: June 08, 2010, 11:31:47 AM »
Agreed! This is the mod that many people have been waiting for. Beautiful work mate!

Highelf

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #22 on: June 08, 2010, 11:37:28 AM »
Very cool additions.

GetAssista

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #23 on: June 08, 2010, 11:55:57 AM »
This should be in vanilla WB, period.

NaglFaar

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #24 on: June 08, 2010, 12:15:30 PM »
This should be in vanilla WB, period.

BLAM!
Spot on.


Vornne, are you planning on developing this further? Just a curious question.
Mæli þarft eða þegi


the thread is in Alpha stages and when all the ideas have been put together and implemented the taleworlds post shall be completed.

Aleczacool

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #25 on: June 08, 2010, 12:30:49 PM »
If / when this has all the bugs worked out Id be interested to look at getting it on our servers.
I thought it could be added to the Oceanic mod, so more people would test it... what do you think, Alec?

I already did this the moment I saw it out! I didn't even see the screenshots before I tested it!  :lol:

Vornne

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #26 on: June 08, 2010, 12:31:49 PM »
Will it require everyone to download and run a mod for it to work or can it just run server side and everyone join as usual?
Sorry; I don't think there is any possibility for most of the features to be compatible with unmodified Native.

To be specific, the only features that work when just applied to your client are the new voting keys and the adjustments to the poll presentation (I've been playing on the servers with them for a week or two already). Features that can be applied to the server and some clients - keeping compatibility with unmodified clients - are the poll admin override (modified to remove the different poll result message on the clients), and sending the poll name and reason for all polls except the "map and factions" one, which is probably the most common annoying poll; it uses up all the available network message values, leaving none to spare. All other features effectively require a new mod, as they add new network message types or change the meaning of some values in existing messages.

NaglFaar: probably ;). It started simply as an attempt to make a server side patch to show the requester name and kick/ban reason - which unfortunately couldn't be completed, as previously explained. So then I decided to try implementing a few other ideas I'd had and suggestions I'd read around the forums, which in some cases turned out to be easier than I expected. One of the reasons I decided to release this now was that I'd run out of good ideas to try; if people give me more good ideas or feedback about what they dislike and want changed, I'll probably try to implement them. I'll also keep it updated as new versions of the module system come out.
« Last Edit: June 08, 2010, 12:35:02 PM by Vornne »

Arch3r

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #27 on: June 08, 2010, 12:44:32 PM »
Showing who voted a poll can be done by changing 2 lines in the module system, I don't understand why the devs didn't do it yet, altough I hope it will be in the next patch.

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Vornne

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #28 on: June 08, 2010, 01:19:36 PM »
Showing who voted a poll can be done by changing 2 lines in the module system, I don't understand why the devs didn't do it yet, altough I hope it will be in the next patch.
Not very likely, see these bug reports (rejected):

http://bugs.taleworlds.com/edit_bug.aspx?id=1410
http://bugs.taleworlds.com/edit_bug.aspx?id=1150

And for some of the other features (all closed):

http://bugs.taleworlds.com/edit_bug.aspx?id=243
http://bugs.taleworlds.com/edit_bug.aspx?id=443
http://bugs.taleworlds.com/edit_bug.aspx?id=2480
http://bugs.taleworlds.com/edit_bug.aspx?id=2156

Zues

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Re: Poll and admin enhancements for mod creators (version 1.1113)
« Reply #29 on: June 08, 2010, 01:29:48 PM »
This has made my day. Vornne, if I were female and had a uterus, I would have your babies.
A couple series of thoughts:
5.  No one cares about Canadian rivers, John.
Your dagger thrust is deep and full of spite.  I shit in your American Rivers!  Enjoy my fecal e-coli induced diarrhea Gabeed!